如何用C语言编写一如图模型的推箱子游戏的程序?!

{"00######0","00#0000#0","00#0##A##","###0#0*0#","#0PP#0*0#","#0000000#","#00######",... {"00######0",
"00#0000#0",
"00#0##A##",
"###0#0*0#",
"#0PP#0*0#",
"#0000000#",
"#00######",
"####00000"}
(1)可能要用的函数:
①int bioskey(int cmd);返回按键扫描码和ASCII码,VC++6.0中不能用。
②TC下"conio.h"头文件中定义的用于清屏的函数是clrscr();
③VC下"stdlib.h"头文件中定义的用于清屏的函数是system("CLS");
(2)当前状态可用字符数组存储,启动时从指定文件中读取,按Esc退出并保存在指定文件中。上图界面可以转换成下图表示,并用8*9字符数组存储,定义如下:
char s[8][9]={
"00######0",
"00#0000#0",
"00#0##A##",
"###0#0*0#",
"#0PP#0*0#",
"#0000000#",
"#00######",
"####00000"}
(3)其中可以用“*”表示箱子,“A”表示人,“#”表示墙壁,“P”表示目标位置,“0”或空格表示空白。
(4)人只能在箱子后面推,人只能站在空白位置。
明天就要交了,十万火急啊!拜托高手们帮个忙 O(∩_∩)O哈!
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hbjmtangfei
推荐于2017-09-30 · TA获得超过151个赞
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  /*TC环境下编的*/
  #include <dos.h>
  #include <stdio.h>
  #include <ctype.h>
  #include <conio.h>
  #include <bios.h>
  #include <alloc.h>

  typedef struct winer
  {
  int x,y;
  struct winer *p;
  }winer;

  char status [20][20];
  char far *printScreen=(char far* )0xB8000000;

  void putoutChar(int y,int x,char ch,char fc,char bc);
  void printWall(int x, int y);
  void printBox(int x, int y);
  void printBoxDes(int x, int y);
  void printDestination(int x, int y);
  void printDestination1(int x,int y,winer **win,winer **pw);
  void printMan(int x, int y);
  void init();
  winer *initStep1();
  winer *initStep2();
  winer *initStep3();
  winer *initStep4();
  void moveBoxSpacetoSpace(int x ,int y, char a);
  void moveBoxDestoSpace(int x ,int y, char a) ;
  void moveBoxSpacetoDes(int x, int y, char a);
  void moveBoxDestoDes(int x, int y, char a);
  int judge(int x, int y);
  void move(int x, int y, char a);
  void reset(int i);

  void putoutChar(int y,int x,char ch,char fc,char bc)
  {
  printScreen[(x*160)+(y<<1)+0]=ch;
  printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
  }
  void printWall(int x,int y)
  {
  putoutChar(y-1,x-1,219,GREEN,BLACK);
  status[x][y]='w';
  }

  void printBox(int x,int y)
  {
  putoutChar(y-1,x-1,10,WHITE,BLACK);
  status[x][y]='b';
  }

  void printDestination1(int x,int y,winer **win,winer **pw)
  {
  winer *qw;
  putoutChar(y-1,x-1,003,YELLOW,BLACK);
  status[x][y]='m';
  if(*win==NULL)
  {
  *win=*pw=qw=(winer* )malloc(sizeof(winer));
  (*pw)->x=x;
  (*pw)->y=y;
  (*pw)->p=NULL;
  }
  else
  {
  qw=(winer* )malloc(sizeof(winer));
  qw->x=x;
  qw->y=y;
  (*pw)->p=qw;
  (*pw)=qw;qw->p=NULL;
  }
  }

  void printDestination(int x,int y)
  {
  putoutChar(y-1,x-1,003,YELLOW,BLACK);
  status[x][y]='m';
  }

  void printMan(int x,int y)
  {
  gotoxy(y,x);
  _AL=02;
  _CX=01;
  _AH=0xa;
  geninterrupt(0x10);
  }

  void printBoxDes(int x,int y)
  {
  putoutChar(y-1,x-1,10,YELLOW,BLACK);
  status[x][y]='i';
  }

  void init()
  {
  int i,j;
  for(i=0;i<20;i++)
  for(j=0;j<20;j++)
  status[i][j]=0;
  _AL=3;
  _AH=0;
  geninterrupt(0x10);
  gotoxy(40,4);
  printf("Welcome to the box world!");
  gotoxy(40,6);
  printf("You can use up, down, left,");
  gotoxy(40,8);
  printf("right key to control it, or");
  gotoxy(40,10);
  printf("you can press Esc to quit it.");
  gotoxy(40,12);
  printf("Press space to reset the game.");
  gotoxy(40,14);
  printf("Wish you have a good time !");
  gotoxy(40,16);
  printf("April , 2007");

  }
  winer *initStep1()
  {
  int x;
  int y;
  winer *win=NULL;
  winer *pw;
  for(x=1,y=5;y<=9;y++)
  printWall(x+4,y+10);
  for(y=5,x=2;x<=5;x++)
  printWall(x+4,y+10);
  for(y=9,x=2;x<=5;x++)
  printWall(x+4,y+10);
  for(y=1,x=3;x<=8;x++)
  printWall(x+4,y+10);
  for(x=3,y=3;x<=5;x++)
  printWall(x+4,y+10);
  for(x=5,y=8;x<=9;x++)
  printWall(x+4,y+10);
  for(x=7,y=4;x<=9;x++)
  printWall(x+4,y+10);
  for(x=9,y=5;y<=7;y++)
  printWall(x+4,y+10);
  for(x=8,y=2;y<=3;y++)
  printWall(x+4,y+10);
  printWall(5+4,4+10);
  printWall(5+4,7+10);
  printWall(3+4,2+10);
  printBox(3+4,6+10);
  printBox(3+4,7+10);
  printBox(4+4,7+10);
  printDestination1(4+4,2+10,&win,&pw);
  printDestination1(5+4,2+10,&win,&pw);
  printDestination1(6+4,2+10,&win,&pw);
  printMan(2+4,8+10);
  return win;
  }

  winer *initStep2()
  {
  int x;
  int y;
  winer *win=NULL;
  winer *pw;
  for(x=1,y=4;y<=7;y++)
  printWall(x+4,y+10);
  for(x=2,y=2;y<=4;y++)
  printWall(x+4,y+10);
  for(x=2,y=7;x<=4;x++)
  printWall(x+4,y+10);
  for(x=4,y=1;x<=8;x++)
  printWall(x+4,y+10);
  for(x=8,y=2;y<=8;y++)
  printWall(x+4,y+10);
  for(x=4,y=8;x<=8;x++)
  printWall(x+4,y+10);
  for(x=4,y=6;x<=5;x++)
  printWall(x+4,y+10);
  for(x=3,y=2;x<=4;x++)
  printWall(x+4,y+10);
  for(x=4,y=4;x<=5;x++)
  printWall(x+4,y+10);
  printWall(6+4,3+10);
  printBox(3+4,5+10);
  printBox(6+4,6+10);
  printBox(7+4,3+10);
  printDestination1(5+4,7+10,&win,&pw);
  printDestination1(6+4,7+10,&win,&pw);
  printDestination1(7+4,7+10,&win,&pw);
  printMan(2+4,6+10);
  return win;
  }
  winer *initStep3()
  {
  int x;
  int y;
  winer *win=NULL;
  winer *pw;
  for(x=1,y=2;y<=8;y++)
  printWall(x+4,y+10);
  for(x=2,y=2;x<=4;x++)
  printWall(x+4,y+10);
  for(x=4,y=1;y<=3;y++)
  printWall(x+4,y+10);
  for(x=5,y=1;x<=8;x++)
  printWall(x+4,y+10);
  for(x=8,y=2;y<=5;y++)
  printWall(x+4,y+10);
  for(x=5,y=5;x<=7;x++)
  printWall(x+4,y+10);
  for(x=7,y=6;y<=9;y++)
  printWall(x+4,y+10);
  for(x=3,y=9;x<=6;x++)
  printWall(x+4,y+10);
  for(x=3,y=6;y<=8;y++)
  printWall(x+4,y+10);
  printWall(2+4,8+10);
  printWall(5+4,7+10);
  printBox(6+4,3+10);
  printBox(4+4,4+10);
  printBox(5+4,6+10);
  printDestination1(2+4,5+10,&win,&pw);
  printDestination1(2+4,6+10,&win,&pw);
  printDestination1(2+4,7+10,&win,&pw);
  printMan(2+4,4+10);
  return win;
  }

  winer *initStep4()
  {
  int x;
  int y;
  winer *win=NULL;
  winer *pw;
  for(x=1,y=1;y<=6;y++)
  printWall(x+4,y+10);
  for(x=2,y=7;y<=8;y++)
  printWall(x+4,y+10);
  for(x=2,y=1;x<=7;x++)
  printWall(x+4,y+10);
  for(x=7,y=2;y<=4;y++)
  printWall(x+4,y+10);
  for(x=6,y=4;y<=9;y++)
  printWall(x+4,y+10);
  for(x=3,y=9;x<=5;x++)
  printWall(x+4,y+10);
  for(x=3,y=3;y<=4;y++)
  printWall(x+4,y+10);
  printWall(3+4,8+10);
  printBox(3+4,5+10);
  printBox(4+4,4+10);
  printBox(4+4,6+10);
  printBox(5+4,5+10);
  printBox(5+4,3+10);
  printDestination1(3+4,7+10,&win,&pw);
  printDestination1(4+4,7+10,&win,&pw);
  printDestination1(5+4,7+10,&win,&pw);
  printDestination1(4+4,8+10,&win,&pw);
  printDestination1(5+4,8+10,&win,&pw);
  printMan(2+4,2+10);
  return win;
  }

  void moveBoxSpacetoSpace(int x,int y,char a)
  {
  switch(a)
  {
  case 'u':
  status[x-1][y]=0;
  printf(" ");
  printBox(x-2,y);
  printMan(x-1,y);
  status[x-2][y]='b';
  break;
  case 'd':
  status[x+1][y]=0;
  printf(" ");
  printBox(x+2,y);
  printMan(x+1,y);
  status[x+2][y]='b';
  break;
  case 'l':
  status[x][y-1]=0;
  printf(" ");
  printBox(x,y-2);
  printMan(x,y-1);
  status[x][y-2]='b';
  break;
  case 'r':
  status[x][y+1]=0;
  printf(" ");
  printBox(x,y+2);
  printMan(x,y+1);
  status[x][y+2]='b';
  break;
  default:
  break;
  }
  }

  void moveBoxDestoSpace(int x,int y,char a)
  {
  switch(a)
  {
  case 'u':
  status[x-1][y]='m';
  printf(" ");
  printBox(x-2,y);
  printMan(x-1,y);
  status[x-2][y]='b';
  break;
  case 'd':
  status[x+1][y]='m';
  printf(" ");
  printBox(x+2,y);
  printMan(x+1,y);
  status[x+2][y]='b';
  break;
  case 'l':
  status[x][y-1]='m';
  printf(" ");
  printBox(x,y-2);
  printMan(x,y-1);
  status[x][y-2]='b';
  break;
  case 'r':
  status[x][y+1]='m';
  printf(" ");
  printBox(x,y+2);
  printMan(x,y+1);
  status[x][y+2]='b';
  break;
  default:
  break;
  }
  }

  void moveBoxSpacetoDes(int x,int y,char a)
  {
  switch(a)
  {
  case 'u':
  status[x-1][y]=0;
  printf(" ");
  printBoxDes(x-2,y);
  printMan(x-1,y);
  status[x-2][y]='i';
  break;
  case 'd':
  status[x+1][y]=0;
  printf(" ");
  printBoxDes(x+2,y);
  printMan(x+1,y);
  status[x+2][y]='i';
  break;
  case 'l':
  status[x][y-1]=0;
  printf(" ");
  printBoxDes(x,y-2);
  printMan(x,y-1);
  status[x][y-2]='i';
  break;
  case 'r':
  status[x][y+1]=0;
  printf(" ");
  printBoxDes(x,y+2);
  printMan(x,y+1);
  status[x][y+2]='i';
  break;
  default:
  break;
  }
  }

  void moveBoxDestoDes(int x,int y,char a)
  {
  switch(a)
  {
  case 'u':
  status[x-1][y]='m';
  printf(" ");
  printBoxDes(x-2,y);
  printMan(x-1,y);
  status[x-2][y]='i';
  break;
  case 'd':
  status[x+1][y]='m';
  printf(" ");
  printBoxDes(x+2,y);
  printMan(x+1,y);
  status[x+2][y]='i';
  break;
  case 'l':
  status[x][y-1]='m';
  printf(" ");
  printBoxDes(x,y-2);
  printMan(x,y-1);
  status[x][y-2]='i';
  break;
  case 'r':
  status[x][y+1]='m';
  printf(" ");
  printBoxDes(x,y+2);
  printMan(x,y+1);
  status[x][y+2]='i';
  break;
  default:
  break;
  }
  }

  int judge(int x,int y)
  {
  int i;
  switch(status[x][y])
  {
  case 0:
  i=1;
  break;
  case 'w':
  i=0;
  break;
  case 'b':
  i=2;
  break;
  case 'i':
  i=4;
  break;
  case 'm':
  i=3;
  break;
  default:
  break;
  }
  return i;
  }

  void move(int x,int y,char a)
  {
  switch(a)
  {
  case 'u':
  if(!judge(x-1,y))
  {
  gotoxy(y,x);
  break;
  }
  else if(judge(x-1,y)==1||judge(x-1,y)==3)
  {
  if(judge(x,y)==3)
  {
  printDestination(x,y);
  printMan(x-1,y);
  break;
  }
  else
  {
  printf(" ");
  printMan(x-1,y);
  break;
  }
  }
  else if(judge(x-1,y)==2)
  {
  if(judge(x-2,y)==1)
  {
  moveBoxSpacetoSpace(x,y,'u');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x-1);
  }
  else if(judge(x-2,y)==3)
  {
  moveBoxSpacetoDes(x,y,'u');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x-1);
  }
  else
  gotoxy(y,x);
  break;
  }
  else if(judge(x-1,y)==4)
  {
  if(judge(x-2,y)==1)
  {
  moveBoxDestoSpace(x,y,'u');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x-1);
  }
  else if(judge(x-2,y)==3)
  {
  moveBoxDestoDes(x,y,'u');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x-1);
  }
  else
  gotoxy(y,x);
  break;
  }
  case 'd':
  if(!judge(x+1,y))
  {
  gotoxy(y,x);
  break;
  }
  else if(judge(x+1,y)==1||judge(x+1,y)==3)
  {
  if(judge(x,y)==3)
  {
  printDestination(x,y);
  printMan(x+1,y);
  break;
  }
  else
  {
  printf(" ");
  printMan(x+1,y);
  break;
  }
  }
  else if(judge(x+1,y)==2)
  {
  if(judge(x+2,y)==1)
  {
  moveBoxSpacetoSpace(x,y,'d');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x+1);
  }
  else if(judge(x+2,y)==3)
  {
  moveBoxSpacetoDes(x,y,'d');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x+1);
  }
  else
  gotoxy(y,x);
  break;
  }
  else if(judge(x+1,y)==4)
  {
  if(judge(x+2,y)==1)
  {
  moveBoxDestoSpace(x,y,'d');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x+1);
  }
  else if(judge(x+2,y)==3)
  {
  moveBoxDestoDes(x,y,'d');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y,x+1);
  }
  else
  gotoxy(y,x);
  break;
  }
  case 'l':
  if(!judge(x,y-1))
  {
  gotoxy(y,x);
  break;
  }
  else if(judge(x,y-1)==1||judge(x,y-1)==3)
  {
  if(judge(x,y)==3)
  {
  printDestination(x,y);
  printMan(x,y-1);
  break;
  }
  else
  {
  printf(" ");
  printMan(x,y-1);
  break;
  }
  }
  else if(judge(x,y-1)==2)
  {
  if(judge(x,y-2)==1)
  {
  moveBoxSpacetoSpace(x,y,'l');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y-1,x);
  }
  else if(judge(x,y-2)==3)
  {
  moveBoxSpacetoDes(x,y,'l');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y-1,x);
  }
  else
  gotoxy(y,x);
  break;
  }
  else if(judge(x,y-1)==4)
  {
  if(judge(x,y-2)==1)
  {
  moveBoxDestoSpace(x,y,'l');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y-1,x);
  }
  else if(judge(x,y-2)==3)
  {
  moveBoxDestoDes(x,y,'l');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y-1,x);
  }
  else
  gotoxy(y,x);
  break;
  }
  case 'r':
  if(!judge(x,y+1))
  {
  gotoxy(y,x);
  break;
  }
  else if(judge(x,y+1)==1||judge(x,y+1)==3)
  {
  if(judge(x,y)==3)
  {
  printDestination(x,y);
  printMan(x,y+1);
  break;
  }
  else
  {
  printf(" ");
  printMan(x,y+1);
  break;
  }
  }
  else if(judge(x,y+1)==2)
  {
  if(judge(x,y+2)==1)
  {
  moveBoxSpacetoSpace(x,y,'r');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y+1,x);
  }
  else if(judge(x,y+2)==3)
  {
  moveBoxSpacetoDes(x,y,'r');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y+1,x);
  }
  else
  gotoxy(y,x);
  break;
  }
  else if(judge(x,y+1)==4)
  {
  if(judge(x,y+2)==1)
  {
  moveBoxDestoSpace(x,y,'r');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y+1,x);
  }
  else if(judge(x,y+2)==3)
  {
  moveBoxDestoDes(x,y,'r');
  if(judge(x,y)==3)
  printDestination(x,y);
  gotoxy(y+1,x);
  }
  else
  gotoxy(y,x);
  break;
  }
  default:
  break;
  }
  }

  void reset(int i)
  {
  switch(i)
  {
  case 0:
  init();
  initStep1();
  break;
  case 1:
  init();
  initStep2();
  break;
  case 2:
  init();
  initStep3();
  break;
  case 3:
  init();
  initStep4();
  break;
  default:
  break;
  }
  }

  void main()
  {
  int key;
  int x;
  int y;
  int s;
  int i=0;
  winer *win;
  winer *pw;
  _AL=3;
  _AH=0;
  geninterrupt(0x10);
  init();
  win=initStep1();
  do{
  _AH=3;
  geninterrupt(0x10);
  x=_DH+1;
  y=_DL+1;
  while(bioskey(1)==0);
  key=bioskey(0);
  switch(key)
  {
  case 0x4800:
  move(x,y,'u');
  break;
  case 0x5000:
  move(x,y,'d');
  break;
  case 0x4b00:
  move(x,y,'l');
  break;
  case 0x4d00:
  move(x,y,'r');
  break;
  case 0x3920:
  reset(i);
  break;
  default:
  break;
  }
  s=0;
  pw=win;
  while(pw)
  {
  if(status[pw->x][pw->y]=='m')
  s++;
  pw=pw->p;
  }
  if(s==0)
  {
  free(win);
  gotoxy(25,2);
  printf("congratulate! You have done this step!");
  getch();
  i++;
  switch(i)
  {
  case 1:
  init();
  win=initStep2();
  break;
  case 2:
  init();
  win=initStep3();
  break;
  case 3:
  init();
  win=initStep4();
  break;
  case 4:
  gotoxy(15,21);
  printf("Congratulation! \n");
  gotoxy(15,23);
  printf("You have done all the steps, Welcome to play again!");
  key=0x011b;
  getch();
  break;
  default:
  break;
  }
  }

  }while(key!=0x011b);
  _AL=3;
  _AH=0;
  geninterrupt(0x10);
  }
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