半条命2秘籍?
怎样用秘籍?要按哪个键?要怎样弄?我想把重力枪变成蓝色的。请加以详说。谢谢我最要重力枪能吸任何东西。sk_max_357#设定左轮的最大弹匣数sk_max_ar2#设定脉...
怎样用秘籍?要按哪个键?要怎样弄?我想把重力枪变成蓝色的。请加以详说。谢谢
我最要重力枪能吸任何东西。
sk_max_357 # 设定左轮的最大弹匣数
sk_max_ar2 # 设定脉冲轮的最大弹匣数
sk_max_ar2_altfire # 设定脉冲能量球的最大弹匣数
sk_plr_dmg_pistol # 设定手枪的攻击力
sk_max_crossbow # 设定十字弓的最大弹匣数
sk_max_grenade # 设定手镏弹的最大弹匣数
sk_max_pistol # 设定手枪的最大弹匣数
sk_max_rpg_round # 设定火箭的最大弹匣数
sk_max_smg1 # 设定机关枪的最大弹匣数
sk_max_smg1_grenade # 设定机关枪镏弹的最大弹匣数
sk_plr_dmg_357 # 设定左轮的攻击力
sk_plr_dmg_ar2 # 设定脉冲轮的攻击力
sk_plr_dmg_buckshot # 设定霰弹枪的攻击力
sk_plr_dmg_crossbow # 设定十字弓的攻击力
sk_plr_dmg_crowbar # 设定铁撬的攻击力
sk_plr_dmg_grenade # 设定手镏弹的攻击力
sk_plr_dmg_rpg_round # 定火箭的攻击力
sk_plr_dmg_smg1 # 设定机关枪的攻击力
sk_plr_dmg_smg1_grenade 设定机关枪镏弹的攻击力
# 是什么?要调数字? 展开
我最要重力枪能吸任何东西。
sk_max_357 # 设定左轮的最大弹匣数
sk_max_ar2 # 设定脉冲轮的最大弹匣数
sk_max_ar2_altfire # 设定脉冲能量球的最大弹匣数
sk_plr_dmg_pistol # 设定手枪的攻击力
sk_max_crossbow # 设定十字弓的最大弹匣数
sk_max_grenade # 设定手镏弹的最大弹匣数
sk_max_pistol # 设定手枪的最大弹匣数
sk_max_rpg_round # 设定火箭的最大弹匣数
sk_max_smg1 # 设定机关枪的最大弹匣数
sk_max_smg1_grenade # 设定机关枪镏弹的最大弹匣数
sk_plr_dmg_357 # 设定左轮的攻击力
sk_plr_dmg_ar2 # 设定脉冲轮的攻击力
sk_plr_dmg_buckshot # 设定霰弹枪的攻击力
sk_plr_dmg_crossbow # 设定十字弓的攻击力
sk_plr_dmg_crowbar # 设定铁撬的攻击力
sk_plr_dmg_grenade # 设定手镏弹的攻击力
sk_plr_dmg_rpg_round # 定火箭的攻击力
sk_plr_dmg_smg1 # 设定机关枪的攻击力
sk_plr_dmg_smg1_grenade 设定机关枪镏弹的攻击力
# 是什么?要调数字? 展开
9个回答
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其实是没有办法挑出来的,除非玩gmod
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《半条命2》作弊码:
使用方法:
添加游戏快捷方式,然后按下[~]输入作弊码,得到相应效果
例如:
"C:\Program
Files\Half-Life
2\hl2.exe"
-console
快捷键
-
效果
god
-
无敌模式
(server
side
only)
give
-
获取武器
(see
the
list
below)
buddha
-
减少自己生命
hurtme
#
-
损伤其他玩家
(#
数量)
impulse
101-
所有武器
impulse
82
-
获得一辆jeep
notarget
-
玩家变为隐藏的NPCs
noclip
-
穿墙
(server
side
only)
maps
-
显示地图列表
map
-
载入指定地图
(看以下图片)
developer
#
-
开启开发者模式
on/off/verbose
(0-关闭,
1-开启,
2-verbose)
+mlook
-
允许鼠标观看
hud_quickhelp/text?
1
-
显示指针
viewmodel_fov
#
-
Sets
the
size
of
the
weapon
you're
carrying
(54
is
default)
exec
-
Execute
a
script
file
cl_drawhud
1
-
Turns
hud
display
on
cl_enablehud
1
-
Turns
hud
display
on
cl_showfps
1
-
Shows
frames
per
second
in
game
npc_create
-
Creates
an
NPC
(works
in
worlds
that
have
an
NPC
entity)
npc_create_aimed
-
Creates
an
NPC
aiming
away
from
the
player.
picker
-
Toggles
'picker'
mode.
setpos
-
Move
player
to
specified
origin
(must
have
sv_cheats
1
enabled).
setang
-
Snap
player
eyes
to
specified
pitch
yaw
(musthave
sv_cheats).
sv_gravity
#
-
Set
gravity
to
#
sv_stopspeed
#
-
Set
minimum
stopping
speed
when
on
ground
to
#
sv_friction
#
-
Sets
world
friction
to
#
sv_bounce
#
-
Sets
bounce
multiplier
for
physically
simulated
objects
collision
sv_maxvelocity
#
-
Sets
the
maximum
velocity
of
any
moving
object
to
#
sv_waterdist
#
-
Sets
vertical
view
fixup
when
eyes
are
near
water
plane
to
#
air_density
#
-
Changes
the
density
of
air
to
#
dsp_explosion_effect_duration
#
-
Sets
length
of
confusion/ear-ringing
effect
to
#
prop_debug
-
Toggle
bounding-boxes
debug
mode
on/off
(red
-
ignore
damage,
white
-
respond
to
damage,
green
-
health)
sv_soundemitter_filecheck
-
Toggle
reporting
missing
.wav
files
for
sounds
mat_numtextureunits
#
-
Limits
the
number
of
texture
units
to
#
(0
-
let
the
game
decide
how
many
texture
units
to
use)
mat_yuv
0
-
?
Map
Names:
d1_canals_01,
d1_canals_02,
d1_canals_end,
d1_tempanals_02,
d1_town_01,
d1_town_02,
d1_town_03,
d1_town_04,
d1_town_05,
d1_trainstation_01,
d1_trainstation_02,
d1_trainstation_03,
d1_trainstation_05,
d1_under_01,
d1_under_02,
d1_under_03,
d1_under_04,
d2_coast_01,
d2_coast_02,
d2_coast_03,
d2_coast_04,
d2_coast_04_dx60,
d2_coast_05,
d2_coast_06,
d2_coast_07,
d2_coast_08,
d2_prison_01,
d2_prison_02,
d2_prison_03,
d2_prison_04,
d2_prison_05,
d3_c17_03,
d3_c17_04,
d3_c17_05,
d3_c17_06a,
d3_c17_06b,
d3_c17_07
Weapon
Names:
weapon_alyxgun,
weapon_ar1,
weapon_ar2,
weapon_bugbait,
weapon_cguard,
weapon_crowbar,
weapon_extinguisher,
weapon_flaregun,
weapon_frag,
weapon_gauss,
weapon_hopwire,
weapon_iceaxe,
weapon_physcannon,
weapon_physgun,
weapon_pistol,
weapon_rpg,
weapon_shotgun,
weapon_smg1,
weapon_smg2,
weapon_stickylauncher,
weapon_stunstick,
weapon_thumper,
weapon_sniperrifle,
weapon_rollerwand,
weapon_molotov,
weapon_manhack,
weapon_immolator,
weapon_irifle,
weapon_slam,
weapon_hmg1,
weapon_cubemap,
weapon_binoculars,
weapon_ml,
weapon_brickbat
Item
names:
item_box_buckshot,
item_box_mrounds,
item_box_sniper_rounds,
item_box_srounds,
item_healthkit,
item_battery,
item_suit,
item_ml_grenade,
item_ar2_grenade,
item_healthvial
More
Cheats
Command-line
parameters
Here's
the
list
of
other
command-line
parameters.
Note
that
you
can
use
any
of
the
codes
listed
above
as
command-line
parameter...
just
put
"
-"
in
front
of
it:
-r_anamorphic
0
-netgraph
3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width
1024
-height
768
-heapsize
80000
-dxlevel
90
-shaderdll
shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
使用方法:
添加游戏快捷方式,然后按下[~]输入作弊码,得到相应效果
例如:
"C:\Program
Files\Half-Life
2\hl2.exe"
-console
快捷键
-
效果
god
-
无敌模式
(server
side
only)
give
-
获取武器
(see
the
list
below)
buddha
-
减少自己生命
hurtme
#
-
损伤其他玩家
(#
数量)
impulse
101-
所有武器
impulse
82
-
获得一辆jeep
notarget
-
玩家变为隐藏的NPCs
noclip
-
穿墙
(server
side
only)
maps
-
显示地图列表
map
-
载入指定地图
(看以下图片)
developer
#
-
开启开发者模式
on/off/verbose
(0-关闭,
1-开启,
2-verbose)
+mlook
-
允许鼠标观看
hud_quickhelp/text?
1
-
显示指针
viewmodel_fov
#
-
Sets
the
size
of
the
weapon
you're
carrying
(54
is
default)
exec
-
Execute
a
script
file
cl_drawhud
1
-
Turns
hud
display
on
cl_enablehud
1
-
Turns
hud
display
on
cl_showfps
1
-
Shows
frames
per
second
in
game
npc_create
-
Creates
an
NPC
(works
in
worlds
that
have
an
NPC
entity)
npc_create_aimed
-
Creates
an
NPC
aiming
away
from
the
player.
picker
-
Toggles
'picker'
mode.
setpos
-
Move
player
to
specified
origin
(must
have
sv_cheats
1
enabled).
setang
-
Snap
player
eyes
to
specified
pitch
yaw
(musthave
sv_cheats).
sv_gravity
#
-
Set
gravity
to
#
sv_stopspeed
#
-
Set
minimum
stopping
speed
when
on
ground
to
#
sv_friction
#
-
Sets
world
friction
to
#
sv_bounce
#
-
Sets
bounce
multiplier
for
physically
simulated
objects
collision
sv_maxvelocity
#
-
Sets
the
maximum
velocity
of
any
moving
object
to
#
sv_waterdist
#
-
Sets
vertical
view
fixup
when
eyes
are
near
water
plane
to
#
air_density
#
-
Changes
the
density
of
air
to
#
dsp_explosion_effect_duration
#
-
Sets
length
of
confusion/ear-ringing
effect
to
#
prop_debug
-
Toggle
bounding-boxes
debug
mode
on/off
(red
-
ignore
damage,
white
-
respond
to
damage,
green
-
health)
sv_soundemitter_filecheck
-
Toggle
reporting
missing
.wav
files
for
sounds
mat_numtextureunits
#
-
Limits
the
number
of
texture
units
to
#
(0
-
let
the
game
decide
how
many
texture
units
to
use)
mat_yuv
0
-
?
Map
Names:
d1_canals_01,
d1_canals_02,
d1_canals_end,
d1_tempanals_02,
d1_town_01,
d1_town_02,
d1_town_03,
d1_town_04,
d1_town_05,
d1_trainstation_01,
d1_trainstation_02,
d1_trainstation_03,
d1_trainstation_05,
d1_under_01,
d1_under_02,
d1_under_03,
d1_under_04,
d2_coast_01,
d2_coast_02,
d2_coast_03,
d2_coast_04,
d2_coast_04_dx60,
d2_coast_05,
d2_coast_06,
d2_coast_07,
d2_coast_08,
d2_prison_01,
d2_prison_02,
d2_prison_03,
d2_prison_04,
d2_prison_05,
d3_c17_03,
d3_c17_04,
d3_c17_05,
d3_c17_06a,
d3_c17_06b,
d3_c17_07
Weapon
Names:
weapon_alyxgun,
weapon_ar1,
weapon_ar2,
weapon_bugbait,
weapon_cguard,
weapon_crowbar,
weapon_extinguisher,
weapon_flaregun,
weapon_frag,
weapon_gauss,
weapon_hopwire,
weapon_iceaxe,
weapon_physcannon,
weapon_physgun,
weapon_pistol,
weapon_rpg,
weapon_shotgun,
weapon_smg1,
weapon_smg2,
weapon_stickylauncher,
weapon_stunstick,
weapon_thumper,
weapon_sniperrifle,
weapon_rollerwand,
weapon_molotov,
weapon_manhack,
weapon_immolator,
weapon_irifle,
weapon_slam,
weapon_hmg1,
weapon_cubemap,
weapon_binoculars,
weapon_ml,
weapon_brickbat
Item
names:
item_box_buckshot,
item_box_mrounds,
item_box_sniper_rounds,
item_box_srounds,
item_healthkit,
item_battery,
item_suit,
item_ml_grenade,
item_ar2_grenade,
item_healthvial
More
Cheats
Command-line
parameters
Here's
the
list
of
other
command-line
parameters.
Note
that
you
can
use
any
of
the
codes
listed
above
as
command-line
parameter...
just
put
"
-"
in
front
of
it:
-r_anamorphic
0
-netgraph
3
-mat_preloadshaders
-preload
-console
-dx9
-fullscreen
-width
1024
-height
768
-heapsize
80000
-dxlevel
90
-shaderdll
shader_nvfx_ps20.dll
-mouselook
-dx8
-condebug
-sw
-startwindowed
-window
-windowed
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