如何玩象棋?

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夜的遐思
2011-01-25 · TA获得超过1万个赞
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象棋,关键是见招拆招,
1.先看看自己的每一个子都能怎么走,哪个走法对于自己最有利(通常是能够控制对方——大优,压制对方——先手,与对方抗衡——均势或互相纠缠或对攻,其他如弃子保帅之类的是下策)
2.再看看对方想要怎么进攻你,练习自己的思维能力,一步步的算,尽力多算
3.根据对方的思路设计自己的棋路,是要诱敌深入还是要硬碰硬
4.多看一些象棋书籍,建议先看精彩杀法,更能引起自己的兴趣,然后是开局,最后是中局
5.多与人对弈,提高实战时的心里承受能力
6.要善于总结,为什么要这样走,那样走为什么不行,记住自己总结的经验
匿名用户
2011-01-26
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马走日 象走田 炮各一个棋打 军随意走 直线 还有什么士 和 将 只能在田格里走,,,,,,,,,,,,,
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撒珈蓝疏0Hj
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2019-11-30 · 每个回答都超有意思的
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  一.棋盘和棋子
  1.棋盘
  象棋盘由九道直线和十道横线交叉组成。棋盘上共有九十个交叉点,象棋子就摆放和活动在这些交叉点上。棋盘中间没有划通直线的地方,叫做"河界";划有交叉线的地方,叫做"九宫"。九道直线,红棋方面从右到左用中文数字一至九来代表,黑棋方面从右到左用阿拉伯数字1至9来表示。
  2.棋子
  棋子共有三十二个,分为红、黑两组,每组十六个,各分七种,其名称和数目如下:
  红棋子:帅一人,车、马、炮、相、士各两个,兵五个。
  黑棋子:将一个,车、马、炮、象、士各两个,卒五个。

  二.走棋和吃子

  1.对弈
  在对局时,由执红棋的一方先走,双方轮流各走一着,直至分出胜负或走成和棋为止。轮到走棋的一方, 将某个棋子从一个交叉点到另一个空着的交叉点, 或者吃掉对方的棋子而占领叉点,都算走了一着。 双方各走了一着,称为一个回合。
  2.各种棋子的走法如下:
  帅(将)每一着只许走一步,前进、后退、横走都可以,但不能走出"九"。帅和将不准在同一直线上直接对面,如一方已先占据,另一方必须回避。士每一着只许沿"九宫"斜线走一步,可进可退。 相(象)不能越过"河界", 每一着斜走两步,可进可退,即俗称"相(象)走田字。当田字中心有别的棋子时,俗称塞相(象)眼,则不行走过去。 马每着走一直(或一横)一斜,可进可退,即俗称"马走日字"。如果在要去方向紧靠一直(或一横)的地方,有别的棋子挡住,俗称"蹩马腿",就不能走过去。 车每一着可以直进、直退、横走,不限步数。 炮在不吃子的时候,走法同车一样。 兵(卒)在没有过"河界"前,每着只许向前直走一步;过"河界"后,每着可以向前走一步,也可以横走一步,但不能后退。
  3.吃子
  走一着棋时,如果己方棋子能够走到的位置有对方棋子存在,就可把对棋子吃掉而占领那个位置。只有炮吃了必须隔一个棋子(无论是哪一方的)跳吃,即俗称"炮打隔子"。 除帅(将)外,其它棋子都可以听任对方吃,或主动送吃。

  三.将军、应将、将死、困毙

  一方的棋子攻击对方的帅(将),并在下一着要把它吃掉,称为"将军",或简称"将"。 被"将军"的一方必须立即"应将",即用自卫的着法去化解被"将"的状态。 如果被"将军"而无法"应将",就算被"将死"。 轮到走棋的一方,帅(将)虽没被对方"将军",却被禁在一个位置上无路可走,同时己方其它棋子也都不
  能走动,就算被"困毙"。

  四.胜、负

  1.胜负
  对局时,一方出现下列情况之一,就算输棋,对方得胜:
  (一)帅(将)被对方"将死";
  (二)帅(将)被"将军",无法避免地同对方将(帅)直接对面;
  (三)被"困毙";
  (四)在规定时限内未走满应走着数;
  (五)超过了该次比赛规定的因迟到判负的时限(一般为十五分钟);
  (六)封棋着法有误;
  (七)走棋违犯禁例,应当变着而不变;
  (八)在同一局棋中,单方面出现第三次"违例";
  (九)自己宣布认输;
  (十)因违犯纪律被判输棋。

  2.和对局时,出现下列情况之一,就算和棋:
  (一)属于理论上公认的双方均无取胜可能的局势;
  (二)提议作和,应使双方机会均等。先得出者如被对方拒绝(口头不同意,或走出轮走的一着棋,均为拒绝),非经对方提和一次(也被拒绝),不得再度提出,但下列(三)(四)两款属于提和的特殊规定,不受此限。若双方提和次数对等,即可由任何一方再次提和。提和的一方,在对方作出明确表示之前,不能撤回自己的
  提议。只要是一方提和,另一方已宣告同意,双方都不许反悔。此外,只能在提和后,方可按动对方的计时钟。
  (三)双方走棋出现循环反复已达三次,符合"棋例"中"不变作和"的有关规定,可由任何一方提议作和,经审查局面属实,即使另一方不同意,裁判员也有权判为和棋。如双方都没有提和,而循环反复局面还在延续,裁判员有权不征得双方同意就决定判和;但如所走着法已同上述循环反复局面无关时,则不能按照本款处理。
  (四)符合"六十回合规则"(也称为自然限着)的规定时。
  CXQ Chinese Chess Basic Rules

  One can move the pieces according to the following rules:

  The King moves only one space at a time, either horizontally or vertically. Furthermore, the King must always stay within the palace, which is a square marked with an X.
  The Guards (Advisor) move only one space at a time diagonally. Similar to the King, the guards must stay within the palace.
  The Ministers (Elephants) move two spaces at a time diagonally (i.e. 2 spaces left/right and 2 spaces up/down in a move). They must stay within their own side of the river. If there is a piece midway between the original and final intended position of a minister, the minister is blocked and the move is not allowed.
  The Rooks (Cars) move one or more spaces horizontally or vertically provided that all positions between the original and final positions are empty.
  The Knights (Horses) move two spaces horizontally and one space vertically (or respectively 2 spaces vertically and one space horizontally). If there is a piece next to the horse in the horizontal (vertical) direction, the horse is blocked and the move is not allowed.
  The Cannons move one or more spaces horizontally or vertically like a Rook. However, in a capture move, there must be exactly one non-empty space in between the original and final position. In a non-capture move, all spaces in between must be empty.
  The Pawns (or Soldiers) move one space at a time. If a pawn does not cross the river yet, it can only move forward vertically. Once crossing the river, the pawn can also move horizontally.
  Capture: When a piece moves to a position currently held by an opponent's piece, it captures that opponent's piece. The captured piece is removed from the board.
  King's line of sight: The two Kings in the board must never be on the same file (vertical line) without any pieces in between them. A move that puts the two Kings in such a setting is illegal.
  King safety: One must never leave the King to be captured by the opponent in the next move. Any moves that put the King in such a setting is illegal.
  End game condition: The game ends when one of the following situations happens:
  Checkmate: If one threatens to capture the opponent's King and the opponent has no way to resolve the threat, one wins.
  Stalemate: If one does not have any valid move, one loses.
  One or both sides violate the Advanced Rules.

  CXQ Chinese Chess Advanced Rules
  To make the games fair, certain patern of movements are restricted. In the nutshell, CXQ Rules prohibit a player to continuously threaten to capture one opponent's piece using one or more pieces. Such movements are either perpetual checks (if the King is threatened) or perpetual chases (if an unprotected piece other than the King is threatened).

  Terminology: To make the rules precise, the following terms are used:

  Check: A move of any piece that causes the opponent's King to be threatened with capture in the next move.
  Same type sacrifice/trade: A piece moves to a position where it can capture an opponent's piece of the same type in such a way that the opponent piece can also capture it in the next move.
  Chase: A piece moves to a position where it can capture an opponent's piece, which is not the King, in the next move. It is also a chase when a piece moves and results in a cannon attacking an opponent's piece. There are a few exceptions:
  It is not a chase when a King or a Pawn threatens to capture any piece.
  It is not a chase to threaten to capture a Pawn when it is yet to cross the river.
  Same type sacrifice/trade is not a chase.
  Protected: A piece is protected if there is a piece that can capture any piece that takes the protected piece. An exception is that a car is never considered protected when it is threatened by an opponent's cannon or knight.

  The CXQ Advanced Rules: All moves following the basic rules are allowed except:
  Perpetual Check: Continuously checking opponent using one or more pieces is not allowed.
  Perpetual Chase: Continuously chasing one unprotected opponent piece using one or more pieces is not allowed.
  When one side violates the Advanced Rules while the other does not, the one who violates the rule loses. It is a draw when both sides perpetual check or both perpetual chase. If one side perpetual checks and the other side perpetual chases, the one who perpetual checks loses.
  CXQ allows a player to check/chase 6 consecutive times using one piece, 12 times using 2 pieces, and 18 times using 3 pieces before considering the check/chase a perpetual check/chase.

  CXQ Automatic Drawing Rules

  When the game is not winnable, it is strongly recommended that both players draw the game by themselves. To prevent one or both players from dragging the games for a long time, CXQ imposes the following 3 rules for automatic drawing:

  Moves Rule: When the total number of moves made by each side reaches 300.
  Effective Rule: When the total number of effective moves, moves made by each side excluding checking/chasing moves or moves to respond to checking/chasing, reaches 120.
  Progress Rule: When the total number of moves by each side since the last time a progress is made, i.e. since (1) the last capture or (2) the last advance of a pawn already crossed the river, reaches 30.

  Notes
  CXQ Advanced Rules are similar to Asian Chinese Chess Rules. CXQ's goal is to make the rules as easily understandable by an average player as possible. Those who wish to learn the rules more in detail are strongly recommended to check out Asian Rules.

  Following are the judgement calls for common scenarios using the Advanced Rules:

  One (or many) checks one idle is allowed.
  One (or many) checks one chase is allowed.
  One (or many) chases one check is allowed.
  One (or many) chases one idle is allowed.
  One (or many) checks one threaten to checkmate is allowed.
  Perpetual chase two or more pieces is allowed.
  Perpetual blocking is allowed.
  Note that a move is a violation if it violates the Advanced Rules in any way. For example, a perpetual blocking, if it is also a perpetual chase, is a violation even though perpetual blocking is allowed in general.
  给你个网站http://www.chessvariants.org/xiangqi.html
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