红警2的rulesmd.ini里光棱坦克的我看不懂,谁帮我分析一下
;PrismTank[SREF]UIName=Name:SREFName=PrismTankPrerequisite=GAWEAP,GATECH;SJMremoved;s...
;Prism Tank
[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
我想知道这段文字中关于光棱坦克攻击的文字在哪里?如何改才可以让别的兵可以像光棱坦克一样攻击? 展开
[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
我想知道这段文字中关于光棱坦克攻击的文字在哪里?如何改才可以让别的兵可以像光棱坦克一样攻击? 展开
2个回答
展开全部
IsChargeTurret=true
;SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
在这一段里面
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
这两句就是了,这一段里其它都是对炮塔的定义。你应该知道光棱坦克的炮塔是充能类型的吧?就是发射后棱镜会向后翻,然后慢慢恢复
是充能炮塔用IsChargeTurret=true 来定义,然后下面的语句都是对这个炮塔的描述
说具体点。一共有4个画面,对应TurretCount=4 ;武器在第一个画面也就是初始画面时能攻击,对应WeaponCount=1 ;第一个画面时的武器就是激光,对应Weapon1=Comet,EliteWeapon1=SuperComet同理
接下来就是如何让其它部队使用激光
很简单,因为Comet和SuperComet就是武器名称,直接改它的武器变成这两个就可以了,就是Primary=Comet;ElitePrimary=SuperComet 。新增充能炮塔的效果会很麻烦,牵涉到art.ini注册还要自制贴图,相信你没那个耐心...其实也没那个必要
有问题问我吧,忽略不懂还冒泡的,鄙视那些复制粘贴党(虽然这里还没有)- -
;SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
在这一段里面
Weapon1=Comet
EliteWeapon1=SuperComet ; Elite Weapon
这两句就是了,这一段里其它都是对炮塔的定义。你应该知道光棱坦克的炮塔是充能类型的吧?就是发射后棱镜会向后翻,然后慢慢恢复
是充能炮塔用IsChargeTurret=true 来定义,然后下面的语句都是对这个炮塔的描述
说具体点。一共有4个画面,对应TurretCount=4 ;武器在第一个画面也就是初始画面时能攻击,对应WeaponCount=1 ;第一个画面时的武器就是激光,对应Weapon1=Comet,EliteWeapon1=SuperComet同理
接下来就是如何让其它部队使用激光
很简单,因为Comet和SuperComet就是武器名称,直接改它的武器变成这两个就可以了,就是Primary=Comet;ElitePrimary=SuperComet 。新增充能炮塔的效果会很麻烦,牵涉到art.ini注册还要自制贴图,相信你没那个耐心...其实也没那个必要
有问题问我吧,忽略不懂还冒泡的,鄙视那些复制粘贴党(虽然这里还没有)- -
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