如何将360度全景照片做成flash
如题,要做成flash文件,就是用上下左右键可以实现全景浏览的,求软件或者制作方法一楼回答太过专业,偶看不懂呵呵。。。。希望最好有现成的软件,如果没有的话希望写详细些,我...
如题,要做成flash文件,就是用上下左右键可以实现全景浏览的,求软件或者制作方法
一楼回答太过专业,偶看不懂呵呵。。。。希望最好有现成的软件,如果没有的话希望写详细些,我很想学会这个,如果能解决的话分还可以再加
-----三楼那个id是anshiniyey的家伙,你真是个垃圾,没事刷屏干嘛?没家教啊------------ 展开
一楼回答太过专业,偶看不懂呵呵。。。。希望最好有现成的软件,如果没有的话希望写详细些,我很想学会这个,如果能解决的话分还可以再加
-----三楼那个id是anshiniyey的家伙,你真是个垃圾,没事刷屏干嘛?没家教啊------------ 展开
4个回答
展开全部
要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成 要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成
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将360度全景图制作成flash的方法很简单,就是把单反相机拍摄的图片导入到造景师软件拼接成全景图。然后发布设置勾选flash格式文件添加工具栏,你在预览就能发现就是你要的360度全景图片可以左右移动旋转预览。
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要输入AS代码
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成
import Key;
import flash.display.MovieClip;
var FishSwim:MovieClip;
FishSwim = fish;
Key.init(stage,keyTestHandler);
function keyTestHandler(e:Event) {
if (Key.isDown(Keyboard.LEFT)) {
FishSwim.x-=3;
}
//当按下向左方向键时,场景中fish实例的X坐标减少3
if (Key.isDown(Keyboard.RIGHT)) {
FishSwim.x+=3;
}
//当按下向右方向键时,场景中fish实例的X坐标增加3
if (Key.isDown(Keyboard.DOWN)) {
FishSwim.y+=3;
}
//当按下向下方向键时,场景中fish实例的Y坐标增加3
if (Key.isDown(Keyboard.UP)) {
FishSwim.y-=3;
}
//当按下向上方向键时,场景中fish实例的Y坐标减少3
}
你要是不会的话恐怕不能完成
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希望一楼的能详细列出,我也想要答案
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