求助英语翻译,急急急!!!谢谢
Overall,ourmethodproducesresultsofrunningwateranimationscomparablethoseseeninrealChin...
Overall, our method produces results of running
water animations comparable those seen in real
Chinese video animations with acceptable speed
and quality. The main novel ideas are the steps for
painting structure generation based on flow variance
map and Chinese brush stroke placement.
Nevertheless, our method currently has certain limitations,
which we intend to address in our future
work.
Our approach to stroke placement is quite simple,
even if reasonably effective. Local statistics
of water flows are used to place strokes, but more
sophisticated rules could be used. For example,
an artist has indicated to us that strokes might
be drawn differently in different parts of the flow,
e.g. at the top and the middle of the waterfall, and
might be drawn differently according to the speed
of the flow as well as its direction. One way to do
this would be to store the strokes in the template,
and let the user simply indicate which strokes to
use from the template in different regions of the
waterfall, or which strokes to use where the water
is moving at different speeds. Such an approach
would require detailed investigation to achieve the
best effects, considering both artistic and scientific
aspects of the problem.
There is also scope to replace the camera motion
of the source video by a new, user-defined camera
motion. Filling in the background in all frames is
straightforward, but synthesis of unrecorded spatiotemporal
regions of the waterfall would require
generalisation of the strokes in a spirit akin to
video textures[20]. This approach could also be
used to generalise the water flows to longer, or
even endless, animations. Such extensions would
allow greater editorial control over the animation
produced, even to the extent of viewing the waterfall
in a quite different way to that in which it was
originally filmed. 展开
water animations comparable those seen in real
Chinese video animations with acceptable speed
and quality. The main novel ideas are the steps for
painting structure generation based on flow variance
map and Chinese brush stroke placement.
Nevertheless, our method currently has certain limitations,
which we intend to address in our future
work.
Our approach to stroke placement is quite simple,
even if reasonably effective. Local statistics
of water flows are used to place strokes, but more
sophisticated rules could be used. For example,
an artist has indicated to us that strokes might
be drawn differently in different parts of the flow,
e.g. at the top and the middle of the waterfall, and
might be drawn differently according to the speed
of the flow as well as its direction. One way to do
this would be to store the strokes in the template,
and let the user simply indicate which strokes to
use from the template in different regions of the
waterfall, or which strokes to use where the water
is moving at different speeds. Such an approach
would require detailed investigation to achieve the
best effects, considering both artistic and scientific
aspects of the problem.
There is also scope to replace the camera motion
of the source video by a new, user-defined camera
motion. Filling in the background in all frames is
straightforward, but synthesis of unrecorded spatiotemporal
regions of the waterfall would require
generalisation of the strokes in a spirit akin to
video textures[20]. This approach could also be
used to generalise the water flows to longer, or
even endless, animations. Such extensions would
allow greater editorial control over the animation
produced, even to the extent of viewing the waterfall
in a quite different way to that in which it was
originally filmed. 展开
1个回答
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总的来说,我们的方法产生的运行结果
水动画可比看到这些真实
具有可接受的速度中的视频动画
和质量。主要的新想法是步骤
一代绘画结构基于流动方差
地图和中国画笔位置。
不过,我们的方法,目前有一些局限,
我们打算在未来的解决
工作。
我们的方法来安排行程很简单,
即使合理有效。地方统计
水流用于地方中风,但更
复杂的规则可以使用。例如,
一个艺术家向我们表示,中风可能
制定不同的流量在不同地区,
如顶部和瀑布的中间,
可能会得出不同的根据速度
的流动,以及它的方向。其中一个方法
这将是存储在模板中招,
并让用户只需说明哪些招
使用该模板在不同的区域
瀑布,或招用在水
正以不同的速度。这种做法
便需要进行详细调查,以实现
最好的效果,同时考虑到艺术和科学
方面的问题。
还有的范围,以取代相机的动作
源视频的一个新的,用户定义的相机
议案。在所有框架的背景是灌装
简单,但时空合成未入帐
瀑布的地区将需要
在一个精神概括类似中风
视频纹理[20]。这种方法也可以
用于概括水流较长,或
甚至无穷,动画。这样的扩展会
允许通过动画更大的编辑控制权
生产,甚至到了观赏瀑布的程度
在一个完全不同的方式,在它所
原来拍摄。
水动画可比看到这些真实
具有可接受的速度中的视频动画
和质量。主要的新想法是步骤
一代绘画结构基于流动方差
地图和中国画笔位置。
不过,我们的方法,目前有一些局限,
我们打算在未来的解决
工作。
我们的方法来安排行程很简单,
即使合理有效。地方统计
水流用于地方中风,但更
复杂的规则可以使用。例如,
一个艺术家向我们表示,中风可能
制定不同的流量在不同地区,
如顶部和瀑布的中间,
可能会得出不同的根据速度
的流动,以及它的方向。其中一个方法
这将是存储在模板中招,
并让用户只需说明哪些招
使用该模板在不同的区域
瀑布,或招用在水
正以不同的速度。这种做法
便需要进行详细调查,以实现
最好的效果,同时考虑到艺术和科学
方面的问题。
还有的范围,以取代相机的动作
源视频的一个新的,用户定义的相机
议案。在所有框架的背景是灌装
简单,但时空合成未入帐
瀑布的地区将需要
在一个精神概括类似中风
视频纹理[20]。这种方法也可以
用于概括水流较长,或
甚至无穷,动画。这样的扩展会
允许通过动画更大的编辑控制权
生产,甚至到了观赏瀑布的程度
在一个完全不同的方式,在它所
原来拍摄。
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