Drawable和Mipmap的区别
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studio mipmap 和drawable的区别!最近使用studio 发现drawle-hdpi 都没有了换成了mipmap-hdpi,这两个目录有什么区别呢?
使用上没有任何区别,你把它当drawable用就好了。
但是用mipmap系统会在缩放上提供一定的性能优化。
官方介绍:
Mipmapping for drawables
Using a mipmap as the source for your bitmap or drawable is a simple way to
provide a quality image and various image scales, which can be particularly
useful if you expect your image to be scaled during an animation.
Android 4.2 (API level 17) added support for mipmaps in the Bitmap
class—Android swaps the mip images in your Bitmap when you've supplied a mipmap
source and have enabled setHasMipMap(). Now in Android 4.3, you can enable
mipmaps for a BitmapDrawable object as well, by providing a mipmap asset and
setting the android:mipMap attribute in a bitmap resource file or by calling
hasMipMap().
应用场景:
If you know that you are going to draw this bitmap at less than 50% of its
original size, you may be able to obtain a higher quality by turning this
property on. Note that if the renderer respects this hint it might have to
allocate extra memory to hold the mipmap levels for this bitmap.
一个应用实例:
Nexus 6
Screen
The Nexus 6 boasts an impressive 5.96” Quad HD screen display at a
resolution of 2560 x 1440 (493 ppi). This translates to ~ 730 x 410 dp (density
independent pixels).
Check your assets
It has a quantized density of 560 dpi, which falls in between the xxhdpi
and xxxhdpi primary density buckets. For the Nexus 6, the platform will scale
down xxxhdpi assets, but if those aren’t available, then it will scale up xxhdpi
assets.
Provide at least an xxxhdpi app icon because devices can display large app
icons on the launcher. It’s best practice to place your app icons in mipmap-
folders (not the drawable- folders) because they are used at resolutions
different from the device’s current density. For example, an xxxhdpi app icon
can be used on the launcher for an xxhdpi device.
p icon used on Nexus 6 device launcher
res/
mipmap-mdpi/
ic_launcher.png
mipmap-hdpi/
ic_launcher.png
mipmap-xhdpi/
ic_launcher.png
mipmap-xxhdpi/
ic_launcher.png
mipmap-xxxhdpi/
ic_launcher.png # App icon used on Nexus 6 device launcher
Choosing to add xxxhdpi versions for the rest of your assets will provide a
sharper visual experience on the Nexus 6, but does increase apk size, so you
should make an appropriate decision for your app.
res/
drawable-mdpi/
ic_sunny.png
drawable-hdpi/
ic_sunny.png
drawable-xhdpi/
ic_sunny.png
drawable-xxhdpi/ # Fall back to these if xxxhdpi versions aren’t
available
ic_sunny.png
drawable-xxxhdpi/ # Higher resolution assets for Nexus 6
ic_sunny.png
总结
这个实例总结一下是这样:
Nexus 6 有 493 ppi,它刚好在
xxhdpi和xxxhdpi之间,所以显示的时候需要对xxxhdpi的资源进行缩小,如果你用了mipmap-xxxhdpi,那么这里会对sclae有一个优化,性能更好,占用内存更少。所以现在官方推荐使用mipmap:
It’s best practice to place your app icons in mipmap- folders (not the
drawable- folders) because they are used at resolutions different from the
device’s current density.
使用上没有任何区别,你把它当drawable用就好了。
但是用mipmap系统会在缩放上提供一定的性能优化。
官方介绍:
Mipmapping for drawables
Using a mipmap as the source for your bitmap or drawable is a simple way to
provide a quality image and various image scales, which can be particularly
useful if you expect your image to be scaled during an animation.
Android 4.2 (API level 17) added support for mipmaps in the Bitmap
class—Android swaps the mip images in your Bitmap when you've supplied a mipmap
source and have enabled setHasMipMap(). Now in Android 4.3, you can enable
mipmaps for a BitmapDrawable object as well, by providing a mipmap asset and
setting the android:mipMap attribute in a bitmap resource file or by calling
hasMipMap().
应用场景:
If you know that you are going to draw this bitmap at less than 50% of its
original size, you may be able to obtain a higher quality by turning this
property on. Note that if the renderer respects this hint it might have to
allocate extra memory to hold the mipmap levels for this bitmap.
一个应用实例:
Nexus 6
Screen
The Nexus 6 boasts an impressive 5.96” Quad HD screen display at a
resolution of 2560 x 1440 (493 ppi). This translates to ~ 730 x 410 dp (density
independent pixels).
Check your assets
It has a quantized density of 560 dpi, which falls in between the xxhdpi
and xxxhdpi primary density buckets. For the Nexus 6, the platform will scale
down xxxhdpi assets, but if those aren’t available, then it will scale up xxhdpi
assets.
Provide at least an xxxhdpi app icon because devices can display large app
icons on the launcher. It’s best practice to place your app icons in mipmap-
folders (not the drawable- folders) because they are used at resolutions
different from the device’s current density. For example, an xxxhdpi app icon
can be used on the launcher for an xxhdpi device.
p icon used on Nexus 6 device launcher
res/
mipmap-mdpi/
ic_launcher.png
mipmap-hdpi/
ic_launcher.png
mipmap-xhdpi/
ic_launcher.png
mipmap-xxhdpi/
ic_launcher.png
mipmap-xxxhdpi/
ic_launcher.png # App icon used on Nexus 6 device launcher
Choosing to add xxxhdpi versions for the rest of your assets will provide a
sharper visual experience on the Nexus 6, but does increase apk size, so you
should make an appropriate decision for your app.
res/
drawable-mdpi/
ic_sunny.png
drawable-hdpi/
ic_sunny.png
drawable-xhdpi/
ic_sunny.png
drawable-xxhdpi/ # Fall back to these if xxxhdpi versions aren’t
available
ic_sunny.png
drawable-xxxhdpi/ # Higher resolution assets for Nexus 6
ic_sunny.png
总结
这个实例总结一下是这样:
Nexus 6 有 493 ppi,它刚好在
xxhdpi和xxxhdpi之间,所以显示的时候需要对xxxhdpi的资源进行缩小,如果你用了mipmap-xxxhdpi,那么这里会对sclae有一个优化,性能更好,占用内存更少。所以现在官方推荐使用mipmap:
It’s best practice to place your app icons in mipmap- folders (not the
drawable- folders) because they are used at resolutions different from the
device’s current density.
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