ugui怎么获取canvas的宽
1个回答
2016-05-01
展开全部
public Canvas canvas;
void Start(){
Vector2 pos;
if(RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, transform.position, canvas.camera, out pos)){
Debug.Log(pos);
}
}
void Start(){
Vector2 pos;
if(RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, transform.position, canvas.camera, out pos)){
Debug.Log(pos);
}
}
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