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CChildView::CChildView()
{
m_pClientDC = NULL;
m_lpThread = NULL;
m_nFloorIndex = 0;
}
CChildView::~CChildView()
{
if ( m_lpThread != NULL )
{
delete m_lpThread;
m_lpThread = NULL;
}
}
BEGIN_MESSAGE_MAP(CChildView,CWnd )
//{{AFX_MSG_MAP(CChildView)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildView message handlers
BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)
{
if ( ! CWnd::PreCreateWindow( cs ) )
return FALSE;
cs.dwExStyle |= WS_EX_CLIENTEDGE;
cs.style &= ~WS_BORDER;
cs.lpszClass = AfxRegisterWndClass( CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS,
::LoadCursor( NULL, IDC_ARROW ), HBRUSH( COLOR_WINDOW + 1 ), NULL );
return TRUE;
}
BOOL CChildView::PreTranslateMessage( MSG* pMsg )
{
if ( pMsg->message == WM_KEYDOWN && ( pMsg->wParam == VK_RETURN || pMsg->wParam == VK_SPACE ) )
{
if ( ++m_nFloorIndex >= 3 )
m_nFloorIndex = 0;
}
return CWnd::PreTranslateMessage( pMsg );
}
int CChildView::OnCreate( LPCREATESTRUCT lpCreateStruct )
{
if ( CWnd::OnCreate( lpCreateStruct ) == -1 )
{
TRACE0( "Failed to create the CChildView" );
return -1;
}
m_lpThread = AfxBeginThread( Thread, NULL, THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED );
ASSERT( m_lpThread );
InitOpenGL();
SetTimer( 1, 50, NULL );
m_lpThread->ResumeThread();
return 0;
}
void CChildView::OnSize( UINT nType, int cx, int cy )
{
CWnd::OnSize( nType, cx, cy );
if ( cy == 0 )
cy = 1;
glViewport( 0, 0, cx, cy ); // Reset The Current View-port
glMatrixMode( GL_PROJECTION ); // Select The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
// Calculate The Aspect Ratio Of The Window
gluPerspective( 45.0f, ( GLfloat ) cx / ( GLfloat ) cy, 0.1f, 400.0f );
glMatrixMode( GL_MODELVIEW ); // Select The Model-view Matrix
glLoadIdentity();
}
void CChildView::OnPaint()
{
CPaintDC dc(this); // device context for painting
CBitmap bitmap;
bitmap.LoadBitmap( IDB_SNOW_FLOOR );
// TODO: Add your message handler code here
DrawOpenGLScene();
// Do not call CWnd::OnPaint() for painting messages
}
BOOL CChildView::OnEraseBkgnd( CDC* pDC )
{
UNREFERENCED_PARAMETER( pDC );
return TRUE;
}
void CChildView::OnDestroy()
{
HGLRC hrc = NULL;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent( NULL, NULL );
if ( hrc != NULL )
::wglDeleteContext( hrc );
if ( m_pClientDC != NULL )
{
delete m_pClientDC;
m_pClientDC = NULL;
}
ASSERT( m_pClientDC == NULL );
CWnd::OnDestroy();
}
// Initialize the OpenGL context device...
{
m_pClientDC = NULL;
m_lpThread = NULL;
m_nFloorIndex = 0;
}
CChildView::~CChildView()
{
if ( m_lpThread != NULL )
{
delete m_lpThread;
m_lpThread = NULL;
}
}
BEGIN_MESSAGE_MAP(CChildView,CWnd )
//{{AFX_MSG_MAP(CChildView)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildView message handlers
BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)
{
if ( ! CWnd::PreCreateWindow( cs ) )
return FALSE;
cs.dwExStyle |= WS_EX_CLIENTEDGE;
cs.style &= ~WS_BORDER;
cs.lpszClass = AfxRegisterWndClass( CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS,
::LoadCursor( NULL, IDC_ARROW ), HBRUSH( COLOR_WINDOW + 1 ), NULL );
return TRUE;
}
BOOL CChildView::PreTranslateMessage( MSG* pMsg )
{
if ( pMsg->message == WM_KEYDOWN && ( pMsg->wParam == VK_RETURN || pMsg->wParam == VK_SPACE ) )
{
if ( ++m_nFloorIndex >= 3 )
m_nFloorIndex = 0;
}
return CWnd::PreTranslateMessage( pMsg );
}
int CChildView::OnCreate( LPCREATESTRUCT lpCreateStruct )
{
if ( CWnd::OnCreate( lpCreateStruct ) == -1 )
{
TRACE0( "Failed to create the CChildView" );
return -1;
}
m_lpThread = AfxBeginThread( Thread, NULL, THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED );
ASSERT( m_lpThread );
InitOpenGL();
SetTimer( 1, 50, NULL );
m_lpThread->ResumeThread();
return 0;
}
void CChildView::OnSize( UINT nType, int cx, int cy )
{
CWnd::OnSize( nType, cx, cy );
if ( cy == 0 )
cy = 1;
glViewport( 0, 0, cx, cy ); // Reset The Current View-port
glMatrixMode( GL_PROJECTION ); // Select The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
// Calculate The Aspect Ratio Of The Window
gluPerspective( 45.0f, ( GLfloat ) cx / ( GLfloat ) cy, 0.1f, 400.0f );
glMatrixMode( GL_MODELVIEW ); // Select The Model-view Matrix
glLoadIdentity();
}
void CChildView::OnPaint()
{
CPaintDC dc(this); // device context for painting
CBitmap bitmap;
bitmap.LoadBitmap( IDB_SNOW_FLOOR );
// TODO: Add your message handler code here
DrawOpenGLScene();
// Do not call CWnd::OnPaint() for painting messages
}
BOOL CChildView::OnEraseBkgnd( CDC* pDC )
{
UNREFERENCED_PARAMETER( pDC );
return TRUE;
}
void CChildView::OnDestroy()
{
HGLRC hrc = NULL;
hrc = ::wglGetCurrentContext();
::wglMakeCurrent( NULL, NULL );
if ( hrc != NULL )
::wglDeleteContext( hrc );
if ( m_pClientDC != NULL )
{
delete m_pClientDC;
m_pClientDC = NULL;
}
ASSERT( m_pClientDC == NULL );
CWnd::OnDestroy();
}
// Initialize the OpenGL context device...
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