cocos2d-x 3.0怎么创建触摸优先级高于Menu<
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LayerColor *GameStopSprite::createNoTouchLayer(){
auto noTouchLayer = LayerColor::create(Color4B(255, 0, 0, 100));
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch *touch, Event *event){
log("pressed.......");
return false;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, -130); //第1句
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, noTouchLayer); //第2句
return noTouchLayer;
}
auto noTouchLayer = LayerColor::create(Color4B(255, 0, 0, 100));
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch *touch, Event *event){
log("pressed.......");
return false;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, -130); //第1句
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, noTouchLayer); //第2句
return noTouchLayer;
}
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