求U3D或C#大神
1个回答
展开全部
这么改
public GameObject projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation).rigidbody;
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
public GameObject projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation).rigidbody;
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
追问
好复杂啊
我是照着书上做的,可是总显示最后一行好像有问题,请问怎么修改
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