
计算机专业英语论文翻译 10
文献ExpertCrowdsourcingwithFlashTeams>DanielaRetelny,SebastienRobaszkiewicz,AlexandraTo...
文献Exper t Crowdsourcing with Flash Teams
>
Daniela Retelny, Sebastien Robaszkiewicz, Alexandra To, Walter Lasecki´ *, Jay Patel,
Negar Rahmati, Tulsee Doshi, Melissa Valentine, Michael S. Bernstein
Stanford University, University of Rochester*
{dretelny, robi, ato1120, jayhp9, negar, tdoshi, mav, msb }@cs.stanford.edu, wlasecki@cs.rochester.edu
ne">
ABSTRACT
We introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash
teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering
and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed.
Interactive systems reason about and manipulate these teams’
structures: for example, flash teams can be recombined to
form larger organizations and authored automatically in response to a user’s request. Flash teams can also hire more
people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable
flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author
modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams
enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in
half the work time of traditional self-managed teams.。。。。
求全篇文献的中文翻译 展开
>
Daniela Retelny, Sebastien Robaszkiewicz, Alexandra To, Walter Lasecki´ *, Jay Patel,
Negar Rahmati, Tulsee Doshi, Melissa Valentine, Michael S. Bernstein
Stanford University, University of Rochester*
{dretelny, robi, ato1120, jayhp9, negar, tdoshi, mav, msb }@cs.stanford.edu, wlasecki@cs.rochester.edu
ne">
ABSTRACT
We introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash
teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering
and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed.
Interactive systems reason about and manipulate these teams’
structures: for example, flash teams can be recombined to
form larger organizations and authored automatically in response to a user’s request. Flash teams can also hire more
people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable
flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author
modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams
enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in
half the work time of traditional self-managed teams.。。。。
求全篇文献的中文翻译 展开
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We introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash
teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering
and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed.
Interactive systems reason about and manipulate these teams’
structures: for example, flash teams can be recombined to
form larger organizations and authored automatically in response to a user’s request. Flash teams can also hire more
people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable
flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author
modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams
enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in
half the work time of traditional self-managed teams.
teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering
and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed.
Interactive systems reason about and manipulate these teams’
structures: for example, flash teams can be recombined to
form larger organizations and authored automatically in response to a user’s request. Flash teams can also hire more
people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable
flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author
modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams
enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in
half the work time of traditional self-managed teams.
2016-12-04
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