
cocos2d-js中stopaction怎么用
1个回答
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void Monster::setBuff(int buffType, float buffEffect, float buffTime)
{
switch (buffType)
{
case FREEZE_BUFF:
if (m_isFreezeBuff) {
this->unschedule(schedule_selector(Monster::clearFreezeBuff));
} else {
this->addChild(buffArmt,20,"FREEZE_BUFF");
m_isFreezeBuff = true;
this->stopAllActions();
//this->stopAction(m_actionMove);
}
this->scheduleOnce(schedule_selector(Monster::clearFreezeBuff),buffTime);
break;
........
}
}
{
switch (buffType)
{
case FREEZE_BUFF:
if (m_isFreezeBuff) {
this->unschedule(schedule_selector(Monster::clearFreezeBuff));
} else {
this->addChild(buffArmt,20,"FREEZE_BUFF");
m_isFreezeBuff = true;
this->stopAllActions();
//this->stopAction(m_actionMove);
}
this->scheduleOnce(schedule_selector(Monster::clearFreezeBuff),buffTime);
break;
........
}
}
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