【急!】知道了一些点(x,y,z)坐标,怎样用MATLAB绘制出三维曲面?

知道一系列点的坐标如下(1.486,3.059,0.1);(2.121,4.041,0.1);(2.570,3.959,0.1);(3.439,4.396,0.1);(4... 知道一系列点的坐标如下(1.486,3.059,0.1);(2.121,4.041,0.1);(2.570,3.959,0.1);(3.439,4.396,0.1);(4.505,3.012,0.1);(3.402,1.604,0.1);(2.570,2.065,0.1);(2.150,1.970,0.1);(1.794,3.059,0.2);(2.121,3.615,0.2);(2.570,3.473,0.2);(3.421,4.160,0.2);(4.271,3.036,0.2);(3.411,1.876,0.2);(2.561,2.562,0.2);(2.179,2.420,0.2);(2.757,3.024,0.3);(3.439,3.970,0.3);(4.084,3.036,0.3);(3.402,2.077,0.3);(2.879,3.036,0.4);(3.421,3.793,0.4);(3.953,3.036,0.4);(3.402,2.219,0.4);(3.000,3.047,0.5);(3.430,3.639,0.5);(3.822,3.012,0.5);(3.411,2.385,0.5);(3.103,3.012,0.6);(3.430,3.462,0.6);(3.710,3.036,0.6);(3.402,2.562,0.6);(3.224,3.047,0.7);(3.411,3.260,0.7);(3.542,3.024,0.7);(3.393,2.763,0.7)怎样用MATLAB绘制成三维曲面呢? 展开
dbb627
推荐于2017-04-12 · TA获得超过1.2万个赞
知道大有可为答主
回答量:2127
采纳率:88%
帮助的人:1404万
展开全部
A=[1.486,3.059,0.1;2.121,4.041,0.1;2.570,3.959,0.1;3.439,4.396,0.1;
4.505,3.012,0.1;3.402,1.604,0.1;2.570,2.065,0.1;2.150,1.970,0.1;
1.794,3.059,0.2;2.121,3.615,0.2;2.570,3.473,0.2;3.421,4.160,0.2;
4.271,3.036,0.2;3.411,1.876,0.2;2.561,2.562,0.2;2.179,2.420,0.2;
2.757,3.024,0.3;3.439,3.970,0.3;4.084,3.036,0.3;3.402,2.077,0.3;
2.879,3.036,0.4;3.421,3.793,0.4;3.953,3.036,0.4;3.402,2.219,0.4;
3.000,3.047,0.5;3.430,3.639,0.5;3.822,3.012,0.5;3.411,2.385,0.5;
3.103,3.012,0.6;3.430,3.462,0.6;3.710,3.036,0.6;3.402,2.562,0.6;
3.224,3.047,0.7;3.411,3.260,0.7;3.542,3.024,0.7;3.393,2.763,0.7];
x=A(:,1);y=A(:,2);z=A(:,3);
scatter(x,y,5,z)%散点图
figure
[X,Y,Z]=griddata(x,y,z,linspace(1.486,4.271)',linspace(1.604,4.276),'v4');%插值
pcolor(X,Y,Z);shading interp%伪彩色图
figure,contourf(X,Y,Z) %等高线图
figure,surf(X,Y,Z)%三维曲面
618ljj
2013-04-04 · TA获得超过347个赞
知道小有建树答主
回答量:219
采纳率:0%
帮助的人:143万
展开全部
A=[1.486,3.059,0.1;2.121,4.041,0.1;2.570,3.959,0.1;3.439,4.396,0.1;
4.505,3.012,0.1;3.402,1.604,0.1;2.570,2.065,0.1;2.150,1.970,0.1;
1.794,3.059,0.2;2.121,3.615,0.2;2.570,3.473,0.2;3.421,4.160,0.2;
4.271,3.036,0.2;3.411,1.876,0.2;2.561,2.562,0.2;2.179,2.420,0.2;
2.757,3.024,0.3;3.439,3.970,0.3;4.084,3.036,0.3;3.402,2.077,0.3;
2.879,3.036,0.4;3.421,3.793,0.4;3.953,3.036,0.4;3.402,2.219,0.4;
3.000,3.047,0.5;3.430,3.639,0.5;3.822,3.012,0.5;3.411,2.385,0.5;
3.103,3.012,0.6;3.430,3.462,0.6;3.710,3.036,0.6;3.402,2.562,0.6;
3.224,3.047,0.7;3.411,3.260,0.7;3.542,3.024,0.7;3.393,2.763,0.7];
x=A(:,1);y=A(:,2);z=A(:,3);
%接下来把x,y,z变成矩阵就可以啦,不要把问题想得太复杂
xx=reshape(x,9,4);
yy=reshape(y,9,4);
zz=reshape(z,9,4);
%OK了,画图
surf(xx,yy,zz);
shading interp;
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
huweny87
2010-08-17 · TA获得超过197个赞
知道小有建树答主
回答量:120
采纳率:0%
帮助的人:119万
展开全部
可以首先参考meshgrid()函数,得到规则的x,y格子及其对应的z,然后用很多函数都可以绘制三维曲面,例如mesh(), surf()
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
蓑衣黄瓜989
2010-08-17 · 贡献了超过105个回答
知道答主
回答量:105
采纳率:0%
帮助的人:31.9万
展开全部
这个问题 有点难了~~
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
收起 2条折叠回答
推荐律师服务: 若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询

为你推荐:

下载百度知道APP,抢鲜体验
使用百度知道APP,立即抢鲜体验。你的手机镜头里或许有别人想知道的答案。
扫描二维码下载
×

类别

我们会通过消息、邮箱等方式尽快将举报结果通知您。

说明

0/200

提交
取消

辅 助

模 式