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代码的用法: 打开文件夹element/userdata/character/customize可以看到customize文件夹里的如00,01等文件00文件夹(男武侠) 01文件夹(女武侠) 10文件夹(男法师) 11文件夹(女法师) 20文件夹(男魅灵) 21文件夹(女魅灵)===小道消息听来地 30文件夹(男妖兽) 40文件夹(无男妖精) 41 文件夹(妖精) ===( 妖精文件) 50文件夹(男僧侣) 5 1文件夹(女僧侣)===小道消息听来地 60文件夹(男羽芒) 61文件夹(女羽芒) 70文件夹(男羽灵) 71文件夹(女羽灵找到你想改变的角色后把代码保存并把文件后缀改成.ini就OK了!再次进如游戏,点人物详细设置后就回看到你保存的人物形象
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[3Parts] scaleUp = 118 scaleMiddle = 107 scaleDown = 95 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 121 scaleFaceV = 136 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 132 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 64 [YokeBone] offsetYokeBoneH = 153 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 80 [Jaw] offsetJawH = 156 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 88 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 350 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 160 scaleEyeV = 229 rotateEye = 122 offsetEyeH = 128 offsetEyeV = 112 offseteyeZ = 149 scaleEyeBall = 192 scaleEyeH2 = 160 scaleEyeV2 = 229 rotateEye2 = 122 offsetEyeH2 = 128 offsetEyeV2 = 112 offseteyeZ2 = 149 scaleEyeBall2 = 192 [Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 102 scaleBrowV = 68 rotateBrow = 123 offsetBrowH = 165 offsetBrowV = 160 offsetBrowZ = 161 scaleBrowH2 = 102 scaleBrowV2 = 68 rotateBrow2 = 123 offsetBrowH2 = 165 offsetBrowV2 = 160 offsetBrowZ2 = 161 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 105 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 124 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108 thickDownLip = 95 scaleMouthH = 64 offsetMouthV = 121 offsetMOuthZ = 128 idMouthTex = 52 offsetCornerOfMouthSpecial = 131 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 131 [Ear] idEarShape = 60 scaleEar = 120 offsetEarV = 128
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