android 怎么设置自定义alertdialog圆角

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1.配置文件实现
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/icon_home_button_img"/>
<item android:drawable="@drawable/icon_home_shape_overlay"/> </layer-list>
icon_home_shape_overlay如下
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#60000000"/>
<stroke android:width="3dp" color="#ff000000"/>
<corners android:radius="10dp" />
</shape>
或者直接使用一种效果
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#99FFFFFF"/>
<corners android:radius="30px"/>
<padding android:left="0dp" android:top="0dp" android:right="0dp" android:bottom="0dp" />
</shape>
然后 android:background="@drawable/my_shape_file"

2.图片本身加上圆角
Bitmap myCoolBitmap = ... ; // <-- Your bitmap you want rounded
int w = myCoolBitmap.getWidth(), h = myCoolBitmap.getHeight();

Bitmap rounder = Bitmap.createBitmap(w,h,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(rounder);

Paint xferPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
xferPaint.setColor(Color.RED);

canvas.drawRoundRect(new RectF(0,0,w,h), 20.0f, 20.0f, xferPaint);

xferPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(myCoolBitmap, 0,0, null);
canvas.drawBitmap(rounder, 0, 0, xferPaint);
或者
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);

final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = 12;

paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);

return output;
}
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