谁能告诉我下这是怎么回事,这是我下载天堂2以后登陆时出现的问题
2010.11.818:40:40OS:WindowsXP5.1(Build:2600)CPU:GenuineIntelPentium(R)Dual-CoreCPUE63...
2010.11.8 18:40:40
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Pentium(R) Dual-Core CPU E6300 @ 2.80GHz @ 2803 MHz 2046MB RAM
Video : NVIDIA GeForce 210 (9062)
PosCode : LS4(214) 0:0:0 2/0 [801]
General protection fault!
History: NCMinimapWnd::InitializeMapDisplay <- NCWnd::SetHandle <- NCWnd::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd0 @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject::ProcessEvent <- (QuestTreeWnd Transient.QuestTreeWnd0, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd0 @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject::ProcessEvent <- (QuestTreeWnd Transient.QuestTreeWnd0, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop 展开
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Pentium(R) Dual-Core CPU E6300 @ 2.80GHz @ 2803 MHz 2046MB RAM
Video : NVIDIA GeForce 210 (9062)
PosCode : LS4(214) 0:0:0 2/0 [801]
General protection fault!
History: NCMinimapWnd::InitializeMapDisplay <- NCWnd::SetHandle <- NCWnd::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd0 @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject::ProcessEvent <- (QuestTreeWnd Transient.QuestTreeWnd0, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd0 @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject::ProcessEvent <- (QuestTreeWnd Transient.QuestTreeWnd0, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop 展开
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