翻译成英文!

明天要用的演讲稿,帮我翻译下。。。英文好久没用了,没办法了。内容有改动也没关系。大致跟我的意思符合就行了。大家好。现在,我要向大家介绍一下我关于游戏的一些观点。众所周知,... 明天要用的演讲稿,帮我翻译下。。。英文好久没用了,没办法了。内容有改动也没关系。大致跟我的意思符合就行了。

大家好。现在,我要向大家介绍一下我关于游戏的一些观点。众所周知,日本的游戏业相当发达。在游戏的历史中,日本独霸了整个世界很久。但是在近年,日本出现了强敌,那就是美国。在2001年,微软发售了他的第一台游戏机。它的名字叫XBOX,它的出现停止了日本的市场垄断。让我们来看这张图,这些都是目前发售中的主机。我们可以看到,XBOX系列已经占据了相当份额的市场,同时也受到了全世界的欢迎。能让美国佬始料不及的是,世界各国,甚至包括美国本身,当初对XBOX的看法并不怎么好,这是因为世界上绝大多数游戏机软件生产商还在日本,日本依然是游戏第一帝国,这个地位一时半会不能动摇。所以,人们会问,发生了什么?美国人制作的游戏又有什么不同?

首先我们要知道。游戏才是决定游戏机优劣的关键。美国:注重3D游戏的开发,并且游戏的设计理念注重画面领域的开发。日本:日本游戏在设计理念上注重游戏本身细节,以及内容的开发。并且对于漫画游戏绝对是世界第一。打个比方,美国游戏买的是技术,他们的游戏中从来就没有像样的boss,boss死后我们很高兴,而从来没有悲伤过。日本游戏买的是故事,他们的游戏中从来都是有很多个性鲜明的反正主角,boss死后我们感到悲伤,因为他们都是为了自己的信念而战斗到最后一刻。

从上面的比喻中我们可以看出一些问题。首先我要说明的是,游戏的评价标准有2种。一个是游戏内涵,另一个就是游戏画面。说起游戏内涵,如果说到游戏之间的不同,那么美国的游戏,就像美国的国家一样,有一种大气蓬勃,宏观的感觉。美国的游戏不在乎细微的描写,很少的美国游戏喜欢深刻描写人性等方面。美国人可以做出宏大的游戏,可以做出搞怪的游戏,可以做出图像无与伦比的游戏,唯独做不出人性的游戏,做出细致入微的游戏。反观日本,优秀的剧本和细致的人物塑造成就了日本游戏的坚固基础。可是近年来电视游戏的方式以及内涵却没有什么在的进步,大部分游戏从本质上来看都是旧瓶装新酒,这自然不能令对游戏内涵越来越挑剔的亚洲玩家满意。所以在内涵方面,日本和美国已经没有非常明显的差距了。然而在游戏画面素质方面,“游戏电影化”的趋势带动美国游戏市场的增长,也进一步使日本游戏市场走向低谷。如我们所知道的,在主机性能还不是很高的时候,游戏设计者表达方式受到很大的局限,游戏主要靠的还是内涵来吸引人。但是到了近几年,主机的性能变得越来越高,游戏开发商们越来越容易制作出画面非常真实的游戏。这样他们制作游戏的态度就发生了微妙的变化,很多的厂商认为游戏要给予人以强烈的感官刺激才能卖得多。但是在电影文化上,美国是占了绝对优势,美国人对电影的认知程度自然会比其它国家的人来得高。而在亚洲,如果一个游戏单是只有华丽的CG和画面,但在游戏内涵上却稍有欠缺的话,玩家是绝对不会接受的。

所以我认为,日本游戏应该发挥原有的特长,在原有的基础上得到进化才是关键。如果与美国游戏在同一个领域里竞争的话,也许会输。多谢收听。
展开
 我来答
5974774
2010-12-19
知道答主
回答量:36
采纳率:0%
帮助的人:0
展开全部
Everybody is good. Now, I want to introduce me some points of view about the game. As is known to all, Japan's game industry is rather developed. In the game's history, the Japanese monopolizing the world for a long time. But in recent years, Japanese appeared propetamphos, that is the United States. In 2001, Microsoft was able to sell his first game. Its name is psu on XBOX, which appears to stop the Japanese market monopoly. Let's look at the picture, these are on sale now the host. We can see, psu on XBOX series already occupy a share of the market, but also by the world's welcome. Can let the Yanks unexpectedly, countries all over the world, including the us itself, at the outset of psu on XBOX opinion didn't do too well, this is because the world most game software manufacturers are still in Japan, Japan still is the game first empire, this position will never waver moment half. So, people would ask, what happened? Americans making the game again have what different?

First of all we want to know. The game is the key decision game actor. American: pay attention to the development of 3D games, and game the design concept of attention in the field of developing picture. Japan: Japanese game in the design ideas, pay attention to the game itself, and content development details. And for comic game absolute is a world first. For example, the American gaming buy is technology, their game is never decent boss, boss after death we are happy, and never sad. Japanese game buy is story, their game is always all have many distinctive anyway protagonist, boss after death we feel sad, because they are both to our faith and fight until the last moment.

From the above we can see the parable to some problems. First I want to explain, game evaluation standard of two kinds of. A game's connotation, another is the gameplay footage. Speaking of the game, if the game between connotation is different, so American game, just as the us as a nation, have a kind of atmospheric vigorous, macro feeling. American game doesn't care about subtle description, few American game like deep describing human nature, and so on. Americans can make great game, can make wacky game, can make the image of the game, but the incomparable do not out of the game, make human nuanced game. Reinspection to Japan, excellent script and detailed characterization accomplished Japanese game solid foundation. But in recent years TV game and ways of connotation however, nothing in progress, most games essentially are put new wine into old bottles, which naturally cannot make on the game connotation is more and more captious Asian players satisfaction. So in connotation, Japan and the United States have no obvious difference. However, in the game picture quality respect, "game its filmic trends driven American game market growth, and further make Japanese game market towards troughs. As we know, the hosts are not very performance when the game designers expression serious limitations, games, mainly by or connotation to attract people. But in recent years, the host performance becomes more and more high, game developers are increasingly easy to make out of the picture very real games. So they making games attitude has experienced a subtle change, many manufacturers believe games to give a person with intense sensory stimulation to sell a lot. But for film culture, the United States is accounted for absolute superiority, americans by the movie's cognitive degree will naturally than other countries people come high. In Asia, if a game sheet is only luxuriant CG and pictures, but in the game but slightly lack words connotation, the player is absolutely not accept it.

So I think, Japanese game should exert the original skill, and in the original foundation for the evolution is the key. If the game with the United States in the same field competition of words, may lose. Thank you for listening.
闽墨0Ik
2010-12-17 · 贡献了超过110个回答
知道答主
回答量:110
采纳率:0%
帮助的人:32万
展开全部
好长阿
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
匿名用户
2010-12-18
展开全部
hello,everyone. Today, I'd like to talk something about video game. As we all know, game industry in Japan has been developed very much. In the game history, Japanese has held the throne for many years, however, during recent years, his rival appeared that is the US. In 2001, the Microsoft sold his first video game machine, called xbox, whose appearance stop Japan's monopoly in this field. Let's look at this picture, these are 累了,我歇歇
歇好了,接着刃的继续哈
but recently structure and connotation of the video game does not progress very much. Most games continue their old style,which certainly can not be accepted by their increasing picky customs. So in connotation aspect, the Japan and the US are almost the same. However, in aspect of frame's quality, trend of movielized game pushes increase of the US game market potion,and bring the opposite of the Japan's. As we all know, when the machine's performance are not reliable, whcih extently restrict designers' expression.So the most attractive point of game is its conotation. By recent several years, performance of the game increasingly progress very much,so developer can more and more easy to design a vivid game. Then their attitude towards designation changed. They think their products can attract more customers if they produce a game with vivid motion. From movie culture, the US has its great advantages. But in Asia, if a game only has beautiful picture without any conotation, it can not sell well.
So I think, the Japan's game should perform its advantages and make progress ,that is the key to win the battle with the US. Thanks for your listening.
好累,越翻越烂,凑合着用吧
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
刃影飘
2010-12-18
知道答主
回答量:24
采纳率:0%
帮助的人:0
展开全部
我就接着热心网友的翻了.翻得很粗糙.
Let's look at this picture:these are all Mechanicses which are on sale now.We can see that XBOX series have occupied quite a big part of the market,and are popular in all over the world. It's unexpected for American that many countries in the world,even including the USA,didn't think highly of XBOX because the most game machine and software producers in the world are in Japan,which makes Japan the king of game industry and the status won't be changed immediately.So people will ask,what happened?What's the difference of the games made by American?
First, we should know that game is the key to judge a game machine which is good or not.The USA:pay attention to the development of 3D game and the guideline to design the game notices the development of frame fields.Japan:Japanese games'guideline thinks that the details of the game itself and the development of content are much more important.Besides,it's cartoons games must be the first in the world.For example,American games sell technology.They don't have decent boss in the game,so when the boss die,we are happy but never sad.Japanese games sell stories.Their villain and positive figures all have distinct personality.When the boss die,we feel sad because they fight until the last moment for their belief.
So from the parable above we can see something.The first I want to say is that there are two kinds of standard to judge a game,one is the involution,and the other is the frame.About involution,if to say the differenca among games,American games,like America the country itself,have great momentum.They don't care the description of the details and only a little of them like describe deep-going parts such as humanity.American can produce great game,comic game and the game whose frame is unequalled,but they can't produce humanity game and detailed game.
累了,歇歇
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
收起 更多回答(2)
推荐律师服务: 若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询

为你推荐:

下载百度知道APP,抢鲜体验
使用百度知道APP,立即抢鲜体验。你的手机镜头里或许有别人想知道的答案。
扫描二维码下载
×

类别

我们会通过消息、邮箱等方式尽快将举报结果通知您。

说明

0/200

提交
取消

辅 助

模 式