谁有用c++写的贪吃蛇源代码分享一个给我吧, 好人一生平安! 20
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游戏描述如下:
1. 贪吃蛇可以自动直线前进,或者玩家可以通过方向键操纵贪吃蛇上下左右前进,每次前进一格。
2. 贪吃蛇在规定的区域内活动,当:
①贪吃蛇触碰到墙壁时;
②贪吃蛇的蛇头触碰到蛇身或者蛇尾时;
③玩家的键盘输入不是方向键时;
命令行显示“Game Over!”并且退出游戏。
3. 贪吃蛇活动的区域内每次随机产生一颗“豆豆”,当贪吃蛇吃到“豆豆”后蛇身增长一格,自动前进时间缩
短100ms(默认是1000ms,且不能少于100ms)。贪吃蛇长度每为8的倍数Improve a Level。
C++代码如下:
#include <bios.h>
#include <conio.h>
#include <dos.h>
#include <graphics.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
inline void display(char gsDomain[][22], int level, int moveSpeed)
{
system("cls"); //清屏
cout << endl << endl;
for (int i = 0; i < 22; i++)
{
cout << "\t";
for (int j = 0; j < 22; j++)
cout << gsDomain[i][j] << " ";
if (i == 0)
{
cout << "\tLevel:" << level;
}
else if (i == 3)
{
cout << "\t自动前进时间";
}
else if (i == 5)
{
cout << "\t间隔:" << moveSpeed << " ms";
}
cout << endl;
}
}
int main()
{
char gsDomain[22][22]; //贪吃蛇活动区域(包括墙壁)
//初始化贪吃蛇活动区域(不包括墙壁)
for (int i = 1; i <= 21; i++)
{
for (int j = 1; j <= 21; j++)
gsDomain[i][j] = ' ';
}
//初始化贪吃蛇活动区域的上下墙壁
for (int i = 0; i < 22; i++)
gsDomain[0][i] = gsDomain[21][i] = '-';
//初始化贪吃蛇活动区域的左右墙壁
for (int i = 1; i < 21; i++)
gsDomain[i][0] = gsDomain[i][21] = '|';
//初始化蛇身
for (int i = 1; i <= 3; i++)
gsDomain[1][i] = '*';
//初始化蛇头
gsDomain[1][4] = '#';
int snake[2][100]; //记录贪吃蛇每次出现的位置的坐标
for (int i = 0; i < 4; i++)
{
snake[0][i] = 1; //记录贪吃蛇所在位置的x坐标
snake[1][i] = i + 1; //记录贪吃蛇所在位置的y坐标
}
int head = 3, tail = 0, length = 4;
int beanX, beanY; //豆豆出现的位置
srand(time(0));
do
{
beanX = rand() % 20 + 1;
beanY = rand() % 20 + 1;
} while (gsDomain[beanX][beanY] != ' ');
gsDomain[beanX][beanY] = '*'; //豆豆
cout << "\n\n\t\t贪吃蛇游戏即将开始!\n";
long start;
int level = 1, moveSpeed = 1000;
for (int i = 3; i >= 0; i--)
{
start = clock();
while (clock() - start <= 1000){}
system("cls");
if (i)
{
cout << "\n\n\t\t进入游戏倒计时:" << i << endl;
}
else
display(gsDomain, level, moveSpeed);
}
char direction = 77; //贪吃蛇默认自动向右直线前进
while (true)
{
bool timeFlag = true;
int x, y;
start = clock();
//若时间超过自动前进时间或者键盘上有键按下则终止循环
while ((timeFlag = (clock() - start <= moveSpeed)) && !kbhit()){}
if (timeFlag)
{
//键盘上有键按下时读取键盘输入
getch();
direction = getch();
}
switch (direction)
{
//向上
case 72: x = snake[0][head] - 1, y = snake[1][head];
break;
//向下
case 80: x = snake[0][head] + 1, y = snake[1][head];
break;
//向左
case 75: x = snake[0][head], y = snake[1][head] - 1;
break;
//向右
case 77: x = snake[0][head], y = snake[1][head] + 1;
break;
default: cout << "\tGame Over!\n";
return 0;
}
if (x == 0 || x == 21 || y == 0 || y == 21)
{
//贪吃蛇触碰到墙壁
cout << "\tGame Over!\n";
return 0;
}
if (gsDomain[x][y] != ' ' && !(x == beanX && y == beanY))
{
//贪吃蛇的蛇头触碰到蛇身或者蛇尾
cout << "\tGame Over!\n";
return 0;
}
if (x == beanX && y == beanY)
{
//吃豆豆
length++; //长度加1
if (length >= 8)
{
//游戏升级处理
length -= 8;
level++;
if (moveSpeed > 100)
moveSpeed -= 100;
}
gsDomain[snake[0][head]][snake[1][head]] = '*';
gsDomain[x][y] = '#';
head = (head + 1) % 100;
snake[0][head] = x;
snake[1][head] = y;
do
{
beanX = rand() % 20 + 1;
beanY = rand() % 20 + 1;
} while (gsDomain[beanX][beanY] != ' ');
gsDomain[beanX][beanY] = '*';
display(gsDomain, level, moveSpeed); //屏幕上显示
}
else
{
//不吃豆豆
gsDomain[snake[0][tail]][snake[1][tail]] = ' '; //蛇尾前移一格
tail = (tail + 1) % 100;
gsDomain[snake[0][head]][snake[1][head]] = '*';
head = (head + 1) % 100;
snake[0][head] = x;
snake[1][head] = y;
gsDomain[x][y] = '#'; //蛇头前移一格
display(gsDomain, level, moveSpeed); //屏幕上显示
}
}
return 0;
}
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