Unity中如何获取指定角度的方向向量
1个回答
2018-08-16
展开全部
void updateCameraVectors() { // Calculate the new Front vector glm::vec3 front; front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch)); front.y = sin(glm::radians(this->Pitch)); front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch)); this->Front = glm::normalize(front); // Also re-calculate the Right and Up vector ... }
本回答被网友采纳
已赞过
已踩过<
评论
收起
你对这个回答的评价是?
推荐律师服务:
若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询