c++类对象数组初始化的几种方法
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类对象数组初始化
如有一个如下类:
class EquipmentPiece {
private:
int IDNumber;
public:
EquipmentPiece(int IDNumber) : IDNumber(IDNumber) {};
};
以下列出几种初始化的方法:
<一>、对象数组
int ID1, ID2, ID3;
EquipmentPiece bestPieces[] = { EquipmentPiece(ID1), EquipmentPiece(ID2), EquipmentPiece(ID3) };
注意:
EquipmentPiece bestPieces[10]; //no appropriate default constructor available
EquipmentPiece *bestPieces = new EquipmentPiece[10]; //no appropriate default constructor available
当然,如果你将构造函数参数全都设了默认值,以上两种写法也成功,如将类中构造函数修改如下:
...
EquipmentPiece(int IDNumber = 0) : IDNumber(IDNumber) {};
...
<二>、指针数组
typedef EquipmentPiece* PEP; //PEP是个指向EquipmentPiece的指针
PEP bestPieces[10]; //等同于 PEP *bestPieces = new PEP[10];
//然后初始化
for(int i = 0; i < 10; i++){
bestPieces[i] = new EquipmentPiece( IDNumber );
}
注意:
要记得将此数组所指的所有对象删除。如果忘了会产生资源泄露。还有就是该方法与对象数组相比需要额外内存用于存放指针。(过度使用内存 这一问题可以避免,见第三种方法)
<三>、使用placement new
方法是:先为此数组分配raw memory,然后使用"placement new"在这块内存上构造EquipmentPiece objects;
//分配足够的raw memory,给一个预备容纳10个EquipmentPiece objects的数组使用
void *rawMemory = operator new(10*sizeof(EquipmentPiece));
//让bestPieces指向此内存,使这块内存被视为一个EquipmentPiece数组
EquipmentPiece *bestPieces = reinterpret_cast<EquipmentPiece*>(rawMemory);
//利用"placement new"构造这块内存中的EquipmentPiece objects。
int IDNumber = 0;
for(int i = 0; i < 10; i++){
new (&bestPieces[i]) EquipmentPiece( IDNumber );
}
注意:该方法维护比较困难。在数组内对象结束生命时,要以手动方式调用destructors,最后还得调用operator delete释放raw memory。
//将bestPieces中对象以构造次序的反序析构掉
for(i = 0; i < 10; i++){
bestPieces[i].~EquipmentPiece();
}
//释放raw memory
operator delete (rawMemory);
如有一个如下类:
class EquipmentPiece {
private:
int IDNumber;
public:
EquipmentPiece(int IDNumber) : IDNumber(IDNumber) {};
};
以下列出几种初始化的方法:
<一>、对象数组
int ID1, ID2, ID3;
EquipmentPiece bestPieces[] = { EquipmentPiece(ID1), EquipmentPiece(ID2), EquipmentPiece(ID3) };
注意:
EquipmentPiece bestPieces[10]; //no appropriate default constructor available
EquipmentPiece *bestPieces = new EquipmentPiece[10]; //no appropriate default constructor available
当然,如果你将构造函数参数全都设了默认值,以上两种写法也成功,如将类中构造函数修改如下:
...
EquipmentPiece(int IDNumber = 0) : IDNumber(IDNumber) {};
...
<二>、指针数组
typedef EquipmentPiece* PEP; //PEP是个指向EquipmentPiece的指针
PEP bestPieces[10]; //等同于 PEP *bestPieces = new PEP[10];
//然后初始化
for(int i = 0; i < 10; i++){
bestPieces[i] = new EquipmentPiece( IDNumber );
}
注意:
要记得将此数组所指的所有对象删除。如果忘了会产生资源泄露。还有就是该方法与对象数组相比需要额外内存用于存放指针。(过度使用内存 这一问题可以避免,见第三种方法)
<三>、使用placement new
方法是:先为此数组分配raw memory,然后使用"placement new"在这块内存上构造EquipmentPiece objects;
//分配足够的raw memory,给一个预备容纳10个EquipmentPiece objects的数组使用
void *rawMemory = operator new(10*sizeof(EquipmentPiece));
//让bestPieces指向此内存,使这块内存被视为一个EquipmentPiece数组
EquipmentPiece *bestPieces = reinterpret_cast<EquipmentPiece*>(rawMemory);
//利用"placement new"构造这块内存中的EquipmentPiece objects。
int IDNumber = 0;
for(int i = 0; i < 10; i++){
new (&bestPieces[i]) EquipmentPiece( IDNumber );
}
注意:该方法维护比较困难。在数组内对象结束生命时,要以手动方式调用destructors,最后还得调用operator delete释放raw memory。
//将bestPieces中对象以构造次序的反序析构掉
for(i = 0; i < 10; i++){
bestPieces[i].~EquipmentPiece();
}
//释放raw memory
operator delete (rawMemory);
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