如何用C语言实现向某个IP发送数据包(例如4个浮点数)?
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使用socket()编程即可。
1、网络的Socket数据传输是一种特殊的I/O,Socket也是一种文件描述符。Socket也具有一个类似于打开文件的函数调用Socket(),该函数返回一个整型的Socket描述符,随后的连接建立、数据传输等操作都是通过该Socket实现的。
2、下面用Socket实现一个windows下的c语言socket通信例子,这里客户端传递一个字符串,服务器端进行接收。
【服务器端】
#include "stdafx.h"
#include <stdio.h>
#include <winsock2.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int ret, nLeft, length;
SOCKET sListen, sServer; //侦听套接字,连接套接字
struct sockaddr_in saServer, saClient; //地址信息
char *ptr;//用于遍历信息的指针
//WinSock初始化
wVersionRequested=MAKEWORD(2, 2); //希望使用的WinSock DLL 的版本
ret=WSAStartup(wVersionRequested, &wsaData);
if(ret!=0)
{
printf("WSAStartup() failed!\n");
return;
}
//创建Socket,使用TCP协议
sListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sListen == INVALID_SOCKET)
{
WSACleanup();
printf("socket() faild!\n");
return;
}
//构建本地地址信息
saServer.sin_family = AF_INET; //地址家族
saServer.sin_port = htons(SERVER_PORT); //注意转化为网络字节序
saServer.sin_addr.S_un.S_addr = htonl(INADDR_ANY); //使用INADDR_ANY 指示任意地址
//绑定
ret = bind(sListen, (struct sockaddr *)&saServer, sizeof(saServer));
if (ret == SOCKET_ERROR)
{
printf("bind() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
WSACleanup();
return;
}
//侦听连接请求
ret = listen(sListen, 5);
if (ret == SOCKET_ERROR)
{
printf("listen() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
return;
}
printf("Waiting for client connecting!\n");
printf("Tips: Ctrl+c to quit!\n");
//阻塞等待接受客户端连接
while(1)//循环监听客户端,永远不停止,所以,在本项目中,我们没有心跳包。
{
length = sizeof(saClient);
sServer = accept(sListen, (struct sockaddr *)&saClient, &length);
if (sServer == INVALID_SOCKET)
{
printf("accept() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
WSACleanup();
return;
}
char receiveMessage[5000];
nLeft = sizeof(receiveMessage);
ptr = (char *)&receiveMessage;
while(nLeft>0)
{
//接收数据
ret = recv()(sServer, ptr, 5000, 0);
if (ret == SOCKET_ERROR)
{
printf("recv() failed!\n");
return;
}
if (ret == 0) //客户端已经关闭连接
{
printf("Client has closed the connection\n");
break;
}
nLeft -= ret;
ptr += ret;
}
printf("receive message:%s\n", receiveMessage);//打印我们接收到的消息。
}
// closesocket(sListen);
// closesocket(sServer);
// WSACleanup();
}
【客户端】
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int ret;
SOCKET sClient; //连接套接字
struct sockaddr_in saServer; //地址信息
char *ptr;
BOOL fSuccess = TRUE;
//WinSock初始化
wVersionRequested = MAKEWORD(2, 2); //希望使用的WinSock DLL的版本
ret = WSAStartup(wVersionRequested, &wsaData);
if(ret!=0)
{
printf("WSAStartup() failed!\n");
return;
}
//确认WinSock DLL支持版本2.2
if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
{
WSACleanup();
printf("Invalid WinSock version!\n");
return;
}
//创建Socket,使用TCP协议
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == INVALID_SOCKET)
{
WSACleanup();
printf("socket() failed!\n");
return;
}
//构建服务器地址信息
saServer.sin_family = AF_INET; //地址家族
saServer.sin_port = htons(SERVER_PORT); //注意转化为网络节序
saServer.sin_addr.S_un.S_addr = inet_addr("192.168.1.127");
//连接服务器
ret = connect(sClient, (struct sockaddr *)&saServer, sizeof(saServer));
if (ret == SOCKET_ERROR)
{
printf("connect() failed!\n");
closesocket(sClient); //关闭套接字
WSACleanup();
return;
}
char sendMessage[]="hello this is client message!";
ret = send (sClient, (char *)&sendMessage, sizeof(sendMessage), 0);
if (ret == SOCKET_ERROR)
{
printf("send() failed!\n");
}
else
printf("client info has been sent!");
closesocket(sClient); //关闭套接字
WSACleanup();
}
1、网络的Socket数据传输是一种特殊的I/O,Socket也是一种文件描述符。Socket也具有一个类似于打开文件的函数调用Socket(),该函数返回一个整型的Socket描述符,随后的连接建立、数据传输等操作都是通过该Socket实现的。
2、下面用Socket实现一个windows下的c语言socket通信例子,这里客户端传递一个字符串,服务器端进行接收。
【服务器端】
#include "stdafx.h"
#include <stdio.h>
#include <winsock2.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int ret, nLeft, length;
SOCKET sListen, sServer; //侦听套接字,连接套接字
struct sockaddr_in saServer, saClient; //地址信息
char *ptr;//用于遍历信息的指针
//WinSock初始化
wVersionRequested=MAKEWORD(2, 2); //希望使用的WinSock DLL 的版本
ret=WSAStartup(wVersionRequested, &wsaData);
if(ret!=0)
{
printf("WSAStartup() failed!\n");
return;
}
//创建Socket,使用TCP协议
sListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sListen == INVALID_SOCKET)
{
WSACleanup();
printf("socket() faild!\n");
return;
}
//构建本地地址信息
saServer.sin_family = AF_INET; //地址家族
saServer.sin_port = htons(SERVER_PORT); //注意转化为网络字节序
saServer.sin_addr.S_un.S_addr = htonl(INADDR_ANY); //使用INADDR_ANY 指示任意地址
//绑定
ret = bind(sListen, (struct sockaddr *)&saServer, sizeof(saServer));
if (ret == SOCKET_ERROR)
{
printf("bind() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
WSACleanup();
return;
}
//侦听连接请求
ret = listen(sListen, 5);
if (ret == SOCKET_ERROR)
{
printf("listen() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
return;
}
printf("Waiting for client connecting!\n");
printf("Tips: Ctrl+c to quit!\n");
//阻塞等待接受客户端连接
while(1)//循环监听客户端,永远不停止,所以,在本项目中,我们没有心跳包。
{
length = sizeof(saClient);
sServer = accept(sListen, (struct sockaddr *)&saClient, &length);
if (sServer == INVALID_SOCKET)
{
printf("accept() faild! code:%d\n", WSAGetLastError());
closesocket(sListen); //关闭套接字
WSACleanup();
return;
}
char receiveMessage[5000];
nLeft = sizeof(receiveMessage);
ptr = (char *)&receiveMessage;
while(nLeft>0)
{
//接收数据
ret = recv()(sServer, ptr, 5000, 0);
if (ret == SOCKET_ERROR)
{
printf("recv() failed!\n");
return;
}
if (ret == 0) //客户端已经关闭连接
{
printf("Client has closed the connection\n");
break;
}
nLeft -= ret;
ptr += ret;
}
printf("receive message:%s\n", receiveMessage);//打印我们接收到的消息。
}
// closesocket(sListen);
// closesocket(sServer);
// WSACleanup();
}
【客户端】
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested;
WSADATA wsaData;
int ret;
SOCKET sClient; //连接套接字
struct sockaddr_in saServer; //地址信息
char *ptr;
BOOL fSuccess = TRUE;
//WinSock初始化
wVersionRequested = MAKEWORD(2, 2); //希望使用的WinSock DLL的版本
ret = WSAStartup(wVersionRequested, &wsaData);
if(ret!=0)
{
printf("WSAStartup() failed!\n");
return;
}
//确认WinSock DLL支持版本2.2
if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
{
WSACleanup();
printf("Invalid WinSock version!\n");
return;
}
//创建Socket,使用TCP协议
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == INVALID_SOCKET)
{
WSACleanup();
printf("socket() failed!\n");
return;
}
//构建服务器地址信息
saServer.sin_family = AF_INET; //地址家族
saServer.sin_port = htons(SERVER_PORT); //注意转化为网络节序
saServer.sin_addr.S_un.S_addr = inet_addr("192.168.1.127");
//连接服务器
ret = connect(sClient, (struct sockaddr *)&saServer, sizeof(saServer));
if (ret == SOCKET_ERROR)
{
printf("connect() failed!\n");
closesocket(sClient); //关闭套接字
WSACleanup();
return;
}
char sendMessage[]="hello this is client message!";
ret = send (sClient, (char *)&sendMessage, sizeof(sendMessage), 0);
if (ret == SOCKET_ERROR)
{
printf("send() failed!\n");
}
else
printf("client info has been sent!");
closesocket(sClient); //关闭套接字
WSACleanup();
}
展开全部
楼上说的不错,window下使用封装好的socket api可以做到这点
具体,要看选择什么样的通信类型,tcp还是udp
,然后根据api的使用,一般来说步骤是:
创建socket
绑定socket
侦听(tcp or udp决定)
接受msg
返回msg
这样就可以实现通信了
具体,要看选择什么样的通信类型,tcp还是udp
,然后根据api的使用,一般来说步骤是:
创建socket
绑定socket
侦听(tcp or udp决定)
接受msg
返回msg
这样就可以实现通信了
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得用Socket相关的开发包,
Windows的话,用WinSock即可
Windows的话,用WinSock即可
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