我要摇摇棒的代码和硬件图,谁给个参考一下?
摇摇棒这个玩意我上个学期做过几个,都很成功。你想做的话,按下面的硬件图做吧,这个代码烧上去定可以运行。想当年我在网上找个东西干,调试了半天。。。。不懂的就问。
说明一下哦,有一些人说没有取模软件做不了。其实不然,我都是人工取模的,只不过是麻烦一点而已。你试着将下面的十六进制数展开成二进制数,并排成一个方阵,你就知道是怎么回事了。
/**********************函数参数解释***********************
disp:显示的汉字=每次显示汉字(参数i=32为两个字,依次增加,
同时满足disp*x中x=i*2)*disp
pic:显示的字符图样的种数,该参数+1,则在原来的基础上加多
一种显示的字符,要给相应的字符加上取模数组,同时要编
写display显示子函数,并在中断选择中加上相应的函数。
**********************************************************/
#include <AT89X52.h>
#define uchar unsigned char
#define uint unsigned int //宏定义
#define KEY P3_0 //定义画面切换按键
uchar KY; //KY作用在后面说明
uchar disp=0; //显示汉字指针,该参数+1的话,显示的字符多4个,同时要给要显示的汉字取模加到汉字数组中。
uchar pic=0,num=0; //pic为按键次数;num为中断次数
uchar code love[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x00,0x20,0x00,0x20,0x00,0x20,
0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0xF8,0x0F,
0x04,0x10,0x02,0x20,0x02,0x20,0x02,0x20,0x02,0x20,0x04,0x10,0xF8,0x0F,0x00,0x00,
0x00,0x00,0x00,0x00,0xFE,0x07,0x00,0x08,0x00,0x10,0x00,0x20,0x00,0x20,0x00,0x10,
0x00,0x08,0xFE,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0xFE,0x3F,0x82,0x20,0x82,0x20,
0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x82,0x20,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*LOVE*/
};
uchar code loveyou[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x78,0x00,0xFC,0x00,0xFE,0x01,0xFE,0x03,0xFE,0x07,0xFE,0x0F,0xFE,0x1F,0xFC,0x3F,
0xF8,0x7F,0xFC,0x3F,0xFE,0x1F,0xFE,0x0F,0xFE,0x07,0xFE,0x03,0xFE,0x01,0xFC,0x00,
0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00/*心形图案*/
};
uchar code jiayou[]={
/*---------------加----------------*/
0x08,0x20,0x08,0x18,0x08,0x06,0xFF,0x09,0x08,0x10,0x08,0x10,0xF8,0x0F,0x00,0x00,
0xF8,0x1F,0x08,0x08,0x08,0x08,0x08,0x08,0xFC,0x1F,0x08,0x00,0x00,0x00,0x10,0x04,
/*---------------油----------------*/
0x62,0x04,0x04,0x3E,0x8C,0x01,0x40,0x00,0xF8,0x3F,0x08,0x11,0x08,0x11,0x08,0x11,
0xFF,0x1F,0x08,0x11,0x08,0x11,0xFC,0x3F,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
//--------------- ! --------------
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,
0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
uchar code hehe[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
0xF0,0x0F,0x08,0x10,0x04,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x20,
0x00,0x20,0x00,0x20,0x00,0x20,0x00,0x00,0x00,0x00,0xF0,0x3F,0x08,0x00,0x04,0x00,
0x04,0x00,0x04,0x00,0x08,0x00,0xF0,0x3F,0x00,0x00,0x00,0x00,0x04,0x20,0x08,0x10,
0xF0,0x0F,0x00,0x00,0x00,0x00,0xC0,0x01,0x40,0x01,0xC0,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00/*呵呵o(∩_∩)o图案*/
};
unsigned char code hanzi[] = {
//-- 欢 --
0x04,0x10,0x34,0x08,0xC4,0x06,0x04,0x01,
0xC4,0x82,0x3C,0x8C,0x20,0x40,0x10,0x30,
0x0F,0x0C,0xE8,0x03,0x08,0x0C,0x08,0x10,
0x28,0x60,0x18,0xC0,0x00,0x40,0x00,0x00,
//-- 迎 --
0x40,0x00,0x42,0x40,0x44,0x20,0xC8,0x1F,
0x00,0x20,0xFC,0x47,0x04,0x42,0x02,0x41,
0x82,0x40,0xFC,0x7F,0x04,0x40,0x04,0x42,
0x04,0x44,0xFE,0x63,0x04,0x20,0x00,0x00,
//-- 使 --
0x40,0x00,0x20,0x00,0xF8,0xFF,0x07,0x00,
0x04,0x80,0xF4,0x43,0x14,0x45,0x14,0x29,
0x14,0x19,0xFF,0x17,0x14,0x21,0x14,0x21,
0x14,0x41,0xF6,0xC3,0x04,0x40,0x00,0x00,
//-- 用 --
0x00,0x80,0x00,0x60,0xFE,0x1F,0x22,0x02,
0x22,0x02,0x22,0x02,0x22,0x02,0xFE,0x7F,
0x22,0x02,0x22,0x02,0x22,0x42,0x22,0x82,
0xFF,0x7F,0x02,0x00,0x00,0x00,0x00,0x00,
//-- 神 --
0x08,0x01,0x88,0x00,0x49,0x00,0xEE,0xFF,
0x58,0x00,0x88,0x00,0x00,0x00,0xF8,0x1F,
0x88,0x08,0x88,0x08,0xFF,0xFF,0x88,0x08,
0x88,0x08,0xFC,0x1F,0x08,0x00,0x00,0x00,
//-- 奇 --
0x40,0x00,0x40,0x00,0x44,0x00,0x44,0x3E,
0x64,0x12,0x54,0x12,0x4C,0x12,0x47,0x12,
0x4C,0x3F,0x54,0x42,0x74,0x80,0xC6,0x7F,
0x44,0x00,0x60,0x00,0x40,0x00,0x00,0x00,
//-- 魔 --
0x00,0x40,0x00,0x30,0xFE,0x8F,0x4A,0x80,
0xAA,0x5F,0x9A,0x4A,0xFE,0x2A,0xAA,0x1A,
0xCB,0x0F,0xAA,0x7A,0xFE,0x8A,0x9A,0xAA,
0xAA,0x8F,0x6B,0x80,0x22,0xE0,0x00,0x00,
//-- 幻 --
0x80,0x20,0xC0,0x30,0xA0,0x28,0x98,0x24,
0x87,0x22,0x80,0x21,0xC4,0x30,0x04,0x60,
0x04,0x00,0x04,0x20,0x04,0x40,0x04,0x80,
0x04,0x40,0xFE,0x3F,0x04,0x00,0x00,0x00,
//-- 摇 --
0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,
0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,
0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,
0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00,
//-- 摇 --
0x10,0x02,0x10,0x42,0x10,0x81,0xFF,0x7F,
0x90,0x04,0x54,0x05,0xCC,0xF4,0xB4,0x44,
0x84,0x44,0xBC,0x7F,0x82,0x44,0xA2,0x44,
0x9B,0xF4,0x82,0x06,0x00,0x04,0x00,0x00,
//-- 棒 --
0x10,0x04,0x10,0x03,0xD0,0x00,0xFF,0xFF,
0x90,0x00,0x54,0x05,0x44,0x12,0xD4,0x15,
0x74,0x14,0x5F,0xFF,0xD4,0x14,0x54,0x15,
0x56,0x12,0x44,0x06,0x40,0x02,0x00,0x00,
//-- ! --
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x7C,0x10,0xFE,0x3B,
0xFE,0x3B,0x7C,0x10,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
unsigned char code wode[]={
/*---------------祝----------------*/
0x08,0x01,0x88,0x00,0xC9,0x3F,0x6E,0x00,0x98,0x20,0x00,0x21,0x7E,0x10,0x42,0x0C,
0xC2,0x03,0x42,0x00,0xC2,0x1F,0x42,0x20,0x7F,0x20,0x02,0x38,0x00,0x00,0x00,0x00,
/*---------------你----------------*/
0x40,0x00,0x20,0x00,0x10,0x00,0xFC,0x3F,0x43,0x08,0x20,0x04,0x98,0x03,0x0F,0x10,
0x08,0x20,0xE8,0x1F,0x08,0x00,0xA8,0x00,0x1C,0x03,0x08,0x0C,0x00,0x00,0x00,0x00,
/*---------------们----------------*/
0x40,0x00,0x20,0x00,0xF8,0x3F,0x07,0x00,0x00,0x00,0xF8,0x3F,0x02,0x00,0x04,0x00,
0x00,0x00,0x04,0x00,0x04,0x10,0x04,0x20,0xFE,0x1F,0x04,0x00,0x00,0x00,0x00,0x00,
/*---------------中----------------*/
0x00,0x00,0xF8,0x01,0x08,0x01,0x08,0x01,0x08,0x01,0x08,0x01,0xFF,0x3F,0x08,0x01,
0x08,0x01,0x08,0x01,0x08,0x01,0xFC,0x01,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
/*---------------秋----------------*/
0x14,0x04,0x14,0x03,0x94,0x00,0xFE,0x3F,0x93,0x00,0x12,0x21,0x40,0x10,0x30,0x0C,
0x00,0x03,0xFF,0x00,0x40,0x03,0x20,0x0C,0x18,0x30,0x00,0x10,0x00,0x00,0x00,0x00,
/*---------------节----------------*/
0x04,0x00,0x24,0x00,0x24,0x00,0x24,0x00,0x24,0x00,0x3F,0x00,0xE4,0x3F,0x24,0x00,
0x24,0x00,0x3F,0x04,0x24,0x08,0xE4,0x07,0x06,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
/*---------------快----------------*/
0x70,0x00,0x00,0x00,0xFF,0x3F,0x08,0x00,0xB0,0x20,0x88,0x10,0x88,0x08,0x88,0x06,
0xFF,0x01,0x88,0x06,0x88,0x08,0xFC,0x10,0x88,0x30,0x80,0x10,0x00,0x00,0x00,0x00,
/*---------------乐----------------*/
0x00,0x00,0x00,0x10,0x70,0x08,0x4E,0x04,0x42,0x03,0x42,0x10,0x42,0x20,0xFA,0x1F,
0x42,0x00,0x41,0x01,0x41,0x02,0x41,0x04,0x40,0x18,0x00,0x00,0x00,0x00,0x00,0x00,
/*---------------!----------------*/
0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0x5F,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
/*****函数声明*****/
void display1(void);
void display2(void);
void display3(void);
void display4(void);
void display5(void);
void display6(void);
/*****n(单位us微秒)延时子程序*****/
void DelayUs(uint N)
{
uint x;
for(x=0; x<=N;x++);
}
/*****主函数*****/
void main(void)
{
IT0=1;
EX0=1;
EA=1; //开中断,下降沿中断
KY=0;
while(1) //主程序中只检测按键
{
if(KEY==0) //图案切换键按下
{
DelayUs(20000); //去除按键抖动
if(KEY==0);
{
pic++;
disp=0;
num=0;
} //endif
} //endif
} //endwhile
} //endmain
/*****中断服务程序*****/
void intersvr0(void) interrupt 0 using 1
{
KY=~KY; //每个摇动来回水银开关会在摆幅两端分别产生下降沿中断,只提取其中一次(从左向右摇才显示)
if(KY==0)
{
if(pic>5)pic=0;//总共有6个图案
num++; //计算中断次数
switch(pic) //选择显示图案
{
case 0:{display1();}break;
case 1:{display2();}break;
case 2:{display3();}break;
case 3:{display4();}break;
case 4:{display5();}break;
case 5:{display6();}break;
default:{display1();}
}
}
}
/*****显示子程序1(LOVE)*****/
void display1(void)
{
uchar i;
DelayUs(7000);
for(i=0;i<64;i++)
{
P0=~love[i*2];
P2=~love[i*2+1];
DelayUs(150);
}
}
/*****显示子程序2(心形图案)*****/
void display2(void)
{
uchar i;
DelayUs(7000);
for(i=0;i<64;i++)
{
P0=~loveyou[i*2];
P2=~loveyou[i*2+1];
DelayUs(150);
}
}
/*****显示子程序3(汉字)*****/
void display3(void)
{uchar i=0;
if(num>5){disp++;num=0;} //12个汉字若分为6次显示完(每次显示2个),每中断5次切换(画面显示5次切换)
if(disp>5)disp=0; //有六个画面,0至5这六个,到第五个后,返回这组图案中的第0个画面
DelayUs(9000); //此处延时时间依各硬件差别而各不相同,试着调整使得显示内容居中即可
//显示的汉字=每次显示汉字(参数i=32为两个字,依次增加,同时满足disp*x中x=i*2)*disp。
for(i=0;i<32;i++)
{
P0=~hanzi[disp*64+i*2];// 取反(与所取的模有关)
P2=~hanzi[disp*64+i*2+1];
DelayUs(150);//LED灯闪烁的时间间隔(与摇动的速度有关,摇动的速度一定,时间越少,字越狭窄)。
}
}
///*****显示子程序4(呵呵o(∩_∩)o图案)*
void display4(void)
{
uchar i;
DelayUs(6500);
for(i=0;i<64;i++)
{
P0=~hehe[i*2];
P2=~hehe[i*2+1];
DelayUs(145);
}
}
/*****显示子程序5(汉字)*****/
void display5(void)
{uchar i=0;
if(num>3){disp++;num=0;} //11个汉字若分为11次显示完(每次显示1个),每中断3次切换画面
if(disp>2)disp=0; //共有三个画面,第二个画面后,返回到第0个画面
DelayUs(8000); //此处延时时间依各硬件差别而各不相同,试着调整使得显示内容居中即可
//显示的汉字=每次显示汉字(参数i=32为两个字,依次增加,同时满足disp*x中x=i*2)*disp。
for(i=0;i<48;i++)
{
P0=~wode[disp*96+i*2];
P2=~wode[disp*96+i*2+1];
DelayUs(150);
}
}
/*****显示子程序6(汉字)*****/
void display6(void)
{uchar i=0;
if(num>3){disp++;num=0;} //3个汉字若分为1次显示完(每次显示1个),每中断3次切换画面
if(disp>0)disp=0; //共有1个画面,第0个画面后,返回到第0个画面
DelayUs(8000); //此处延时时间依各硬件差别而各不相同,试着调整使得显示内容居中即可
//显示的汉字=每次显示汉字(参数i=32为两个字,依次增加,同时满足disp*x中x=i*2)*disp。
for(i=0;i<48;i++)
{
P0=~jiayou[disp*96+i*2];
P2=~jiayou[disp*96+i*2+1];
DelayUs(150);
}
}
/*****END*****/
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