英语翻译,英译汉,营销方面的
itwantsasliceofthevidiogamespie,worthanestimated$26.5billionaccordingtoGoldmanSachs.w...
it wants a slice of the vidio games pie, worth an estimated $26.5billion according to Goldman Sachs.which is comparable to worldwide cinema box office earnings and music sales. console and hardware sales alone accounted for nearly 33per cent($8.7billion)of the market in 2002.in sales of $200-300maillion. showing the industry
's lucrativeness.for example, the xbox halo game sold in excess of 2000000units.
games have been transformed over the past two decades;visuals have come a long way from atari's pong and pac-man. now games possesses photo-realism. astonishing 3d graphics. accompanied by dolby digital bombastic surround scund. the gaming industry is characterized by five-year cycles, where a games console has roughly a five-year life cycle before being replaced with new, improved technological hardware. many industry giants have come and gone in this very competitive area. the ploneering atari had enormous finacial difficulties in the mid-1980s and went out of business. 展开
's lucrativeness.for example, the xbox halo game sold in excess of 2000000units.
games have been transformed over the past two decades;visuals have come a long way from atari's pong and pac-man. now games possesses photo-realism. astonishing 3d graphics. accompanied by dolby digital bombastic surround scund. the gaming industry is characterized by five-year cycles, where a games console has roughly a five-year life cycle before being replaced with new, improved technological hardware. many industry giants have come and gone in this very competitive area. the ploneering atari had enormous finacial difficulties in the mid-1980s and went out of business. 展开
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它需要一个切片的视频游戏的馅饼,价值估计达26.5billion根据戈德曼sachs.which媲美全球电影票房收入和音乐销售。控制台硬件销售就占了近33per分(合8.7billion)的市场销售200-300maillion2002.in美元。显示产业
lucrativeness.for的例子,该光环游戏售出超过2000000单元。
游戏已在过去20年改变;视觉效果已经走过了漫长的道路,从雅达利的乒乓球和小精灵。现在游戏拥有照相写实主义。惊人的三维图形。伴随着数字的环绕scund。游戏行业的特点是五年周期,在游戏控制台大约有五年的生命周期之前被更换新的,改进技术硬件。许多行业巨头已经来了又去,在这个竞争激烈的地区。该ploneering雅达利了巨大的财务困难的80年代中期,歇业。
lucrativeness.for的例子,该光环游戏售出超过2000000单元。
游戏已在过去20年改变;视觉效果已经走过了漫长的道路,从雅达利的乒乓球和小精灵。现在游戏拥有照相写实主义。惊人的三维图形。伴随着数字的环绕scund。游戏行业的特点是五年周期,在游戏控制台大约有五年的生命周期之前被更换新的,改进技术硬件。许多行业巨头已经来了又去,在这个竞争激烈的地区。该ploneering雅达利了巨大的财务困难的80年代中期,歇业。
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