可以给我一份VB小游戏的代码吗?也是作为作业上交的。。。谢谢

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gf_b_d
2011-12-22 · TA获得超过439个赞
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好,你qq是那个id?
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嗜睡炎龙
2011-12-20 · TA获得超过126个赞
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数字排序小游戏

Option Explicit

Dim Label2X As Integer '记录标签控件数组中要移动的标签控件左上角X的位置
Dim Label2Y As Integer '记录标签控件数组中要移动的标签控件左上角Y的位置

'让标签数组中的每个标签控件上显示的数字是随机的,无重复的
Private Sub Init()
Randomize
Dim a(7) As Integer
Dim i As Integer, k As Integer

Label1.Caption = ""

For i = 0 To 7
a(i) = i
Next

For i = 0 To 7

k = Int(Rnd * 8)

Do While a(k) = -1 'a(k)=-1表示该数组元素对应的数字已经被使用过了
k = Int(Rnd * 8) '重新生成k的值,直到a(k)的值不等于-1
Loop

Label2(i).Caption = Trim(Str(a(k)))
a(k) = -1 'a(k)的值已经使用了,不能再用,重新赋值为-1与其他的元素值相区别

Next i
End Sub

Private Sub Command1_Click()
Dim x As Integer, y As Integer
Dim z As Integer

Init
Picture1.Enabled = True

'让空白标签Label1出现的位置随机
Randomize
'记录下空白标签Label1的位置
x = Label1.Left
y = Label1.Top
z = Int(Rnd * 8)

'将空白标签Label1和标签控件数组任一控件交换位置
Label1.Move Label2(z).Left, Label2(z).Top
Label2(z).Move x, y

Command1.Enabled = False

End Sub

Private Sub Command2_Click()
End
End Sub

Private Sub Form_Load()
Dim i As Integer
Picture1.Enabled = False

'在标签中显示游戏说明信息
Label3.Caption = "如左图所示,将数字按0-7顺" & vbCrLf & vbCrLf & "序依次排列,即取得胜利。"

'在标签中显示排列规则后的数字顺序
Label1.Caption = 0
For i = 0 To 6
Label2(i).Caption = i + 1
Next
End Sub

Private Sub Label1_DragDrop(Source As Control, x As Single, y As Single)

Dim Label1X As Integer '记录空白控件Label1左上角X的位置
Dim Label1Y As Integer '记录空白控件Label1左上角Y的位置

Dim flag(3) As Boolean

'获取空白控件Label1的位置
Label1X = Label1.Left
Label1Y = Label1.Top

'要移动的控件位于空白控件Label1的正左侧
flag(0) = (Label2X = Label1X - Source.Width) And (Label2Y = Label1Y)

'要移动的控件位于空白控件Label1的正右侧
flag(1) = (Label2X = Label1X + Source.Width) And (Label2Y = Label1Y)

'要移动的控件位于空白控件Label1的正上方
flag(2) = (Label2X = Label1X) And (Label2Y = Label1Y - Source.Height)

'要移动的控件位于空白控件Label1的正下方
flag(3) = (Label2X = Label1X) And (Label2Y = Label1Y + Source.Height)

If flag(0) Or flag(1) Or flag(2) Or flag(3) Then
Label1.Move Label2X, Label2Y
Source.Move Label1X, Label1Y
End If

Win
End Sub

Private Sub Label2_MouseDown(Index As Integer, Button As Integer, Shift As Integer, x As Single, y As Single)
If Button = vbLeftButton Then '如果按下鼠标左键

'记录下要拖动控件的位置
Label2X = Label2(Index).Left
Label2Y = Label2(Index).Top

Label2(Index).Drag 1 '启动拖动操作
End If
End Sub

Private Sub Label2_MouseUp(Index As Integer, Button As Integer, Shift As Integer, x As Single, y As Single)
Label2(Index).Drag 2 '结束拖动操作
End Sub

Private Sub Win()
Dim winner As Integer
Dim i As Integer
Dim answer As Integer
'对于给定的标签控件数组中的任一标签控件,可以落在符合要求(对应位置应显示对应数字)
'的八个位置中的任一位置
'利用循环语句对标签控件数组中的每个标签控件进行检查,如果其落在某一符号要求的位置,
'则变量winner的值加1,如果所有标签控件都落在符号要求的位置,则变量winner的值应为8

For i = 0 To 7
If Label2(i).Left = 0 And Label2(i).Top = 0 And _
Label2(i).Caption = 0 Then
winner = winner + 1
ElseIf Label2(i).Left = Label2(i).Width And Label2(i).Top = 0 And _
Label2(i).Caption = 1 Then
winner = winner + 1
ElseIf Label2(i).Left = 2 * Label2(i).Width And Label2(i).Top = 0 And _
Label2(i).Caption = 2 Then
winner = winner + 1
ElseIf Label2(i).Left = 0 And Label2(i).Top = Label2(i).Height And _
Label2(i).Caption = 3 Then
winner = winner + 1
ElseIf Label2(i).Left = Label2(i).Width And Label2(i).Top = Label2(i).Height And _
Label2(i).Caption = 4 Then
winner = winner + 1
ElseIf Label2(i).Left = 2 * Label2(i).Width And Label2(i).Top = Label2(i).Height And _
Label2(i).Caption = 5 Then
winner = winner + 1
ElseIf Label2(i).Left = 0 And Label2(i).Top = 2 * Label2(i).Height And _
Label2(i).Caption = 6 Then
winner = winner + 1
ElseIf Label2(i).Left = Label2(i).Width And Label2(i).Top = 2 * Label2(i).Height And _
Label2(i).Caption = 7 Then
winner = winner + 1
End If
Next i

If winner = 8 Then
MsgBox " 恭喜您,胜利了!", 0 + 64 + 0, "提示"
Picture1.Enabled = False

answer = MsgBox("还继续吗?", 4 + 32 + 0, "提示")
If answer = vbYes Then
Command1.Enabled = True
Else
End
End If
End If
End Sub

弹球游戏

Dim x_step As Integer
Dim y_step As Integer

Private Sub command1_Click()
If Timer1.Enabled = True Then
Timer1.Enabled = False
Else
Timer1.Enabled = True
End If

If command1.Caption = "暂停" Then
command1.Caption = "继续"
Else
command1.Caption = "暂停"
End If

End Sub

Private Sub Form_Load()
x_step = 200
y_step = 200

End Sub

Private Sub Picture1_KeyDown(KeyCode As Integer, Shift As Integer)

If KeyCode = 37 Then

If Line1.X1 < 0 Then

Line1.X1 = 0: Line1.X2 = 2000
Else

Line1.X1 = Line1.X1 - 100: Line1.X2 = Line1.X2 - 100
End If
End If

If KeyCode = 39 Then
If Line1.X1 > Picture1.Width Then
Line1.X1 = Picture1.Width - 2000: line2.X2 = Picture.Width
Else
Line1.X1 = Line1.X1 + 100: Line1.X2 = Line1.X2 + 100
End If
End If

End Sub

Private Sub Timer1_Timer()
If Shape1.Top < 0 Then
Shape1.Top = 0: y_step = -y_step
End If

If Shape1.Left < 0 Then
Shape1.Left = 0
x_step = -x_step
End If

If Shape1.Left > Picture1.Width - Shape1.Width Then
Shape1.Left = Picture1.Width - Shape1.Width
x_step = -x_step
End If

If Shape1.Left >= Line1.X1 And Shape1.Left <= Line1.X2 And Shape1.Top >= Line1.Y1 - Shape1.Height Then
Shape1.Top = Line1.Y1 - Shape1.Height
y_step = -y_step * 1.01
x_step = x_step * 1.01
Label2.Caption = Label2.Caption + 1

End If
Shape1.Top = Shape1.Top + y_step

Shape1.Left = Shape1.Left + x_step

If Shape1.Top >= Picture1.Height - Shape1.Height Then

MsgBox "游戏结束"
command1.Caption = "开始"
Timer1.Enabled = False
Shape1.Top = 1000
Label2.Caption = 0

End If

End Sub
打字游戏

Dim score As Integer
Dim speed As Integer
Dim typetime As Integer

Private Sub init()
Randomize

lblletter1.Caption = Chr(Int(Rnd * 42) + 48)
lblletter1.Left = Int(Rnd * 2800) + 1
lblletter1.Top = 0

End Sub

Private Sub init1()
Randomize
lblletter2.Caption = Chr(Int(Rnd * 25) + 97)
lblletter2.Left = Int(Rnd * 2800) + 1
lblletter2.Top = 0

End Sub

Private Sub Command1_Click()
score = Int(lblscore.Text)
init
init1
Timer1 = True
Timer2 = True
HScroll1.Enabled = False
Command1.Enabled = False
Command2.Enabled = False
HScroll1.Enabled = False

If lbltime.Text <= 0 Then
Timer1 = False
Timer2 = False
lblletter1.Caption = ""
lblletter2.Caption = ""
End If

End Sub

Private Sub Command2_Click()
typetime = InputBox("请输入打字时间。", "时间设置")
If typetime <= 0 Then
lbltime.Text = 60
End If
lbltime.Text = typetime
End Sub

Private Sub Form_KeyPress(KeyAscii As Integer)
If Chr(KeyAscii) = lblletter1.Caption Then

score = score + 1
lblscore.Text = score
init
End If
If Chr(KeyAscii) = lblletter2.Caption Then
score = score + 1
lblscore.Text = score
init1
End If
End Sub

Private Sub Form_Load()
Timer1.Enabled = False
Timer2.Enabled = False
lblletter1.AutoSize = True
lblletter2.AutoSize = True
lblletter1.Caption = ""
lblletter2.Caption = ""
lblscore.Text = 0
lblspeed.Caption = 100
lbltime.Text = 60
HScroll1.Max = 200
HScroll1.Min = 20
HScroll1.SmallChange = 5
HScroll1.LargeChange = 20
HScroll1.Value = 100
End Sub

Private Sub HScroll1_Change()
lblspeed.Caption = HScroll1.Value
End Sub

Private Sub Timer1_Timer()
lblletter1.Top = lblletter1.Top + lblspeed.Caption
If lblletter1.Top >= 4335 Then
Call init
End If
lblletter2.Top = lblletter2.Top + lblspeed.Caption
If lblletter2.Top >= 4335 Then
Call init1
End If
End Sub

Private Sub Timer2_Timer()
If lbltime.Text > 0 Then
lbltime.Text = lbltime.Text - 1

Else: Select Case score / (typetime / 60)
Case Is <= 40
MsgBox ("不要放弃再试一次!")
Case 40 To 80
MsgBox ("太棒了,继续努力!")
Case 80 To 120
MsgBox ("坚持下去,你将成为一个打字高手!")
Case Is > 120
MsgBox ("祝贺你!你已经是一个打字高手!")
End Select
Timer1 = False
Timer2 = False
HScroll1.Enabled = True
Command1.Enabled = True
Command2.Enabled = True
HScroll1.Enabled = True
init
init1
End If

End Sub

点灯游戏

Private Sub Form_Load()
Form1.Scale (0, 12)-(12, 0)
For i = 1 To 11
Line (1, i)-(11, i)
Line (i, 1)-(i, 11)
Next i

End Sub
Sub fill_color(X, Y)
If Point(X, Y) = vbWhite Then
Line (Int(X), Int(Y))-(Int(X + 1), Int(Y + 1)), vbBlack, BF
Else
Line (Int(X), Int(Y))-(Int(X + 1), Int(Y + 1)), vbWhite, BF
End If
End Sub

Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If X >= 1 And X <= 11 And Y >= 1 And Y <= 11 Then

Call fill_color(X, Y)
If X >= 1 And X <= 11 And Y + 1 >= 1 And Y + 1 <= 11 Then
Call fill_color(X, Y + 1)
End If
If X >= 1 And X <= 11 And Y - 1 >= 1 And Y - 1 <= 11 Then
Call fill_color(X, Y - 1)
End If
If X + 1 >= 1 And X + 1 <= 11 And Y >= 1 And Y <= 11 Then
Call fill_color(X + 1, Y)
End If
If X - 1 >= 1 And X - 1 <= 11 And Y >= 1 And Y <= 11 Then
Call fill_color(X - 1, Y)
End If
End If
Call Form_Load
End Sub
猜数字
Dim number As Integer

Private Sub Command1_Click()
Dim guess As Integer, diff As Integer
guess = Val(Text1.Text)
If guess = -1 Then
MsgBox ("要猜的数是" & number)
Text1.Text = ""
Text1.SetFocus
Exit Sub
End If
diff = Abs(number - guess)
Select Case diff
Case 0
MsgBox ("恭喜你猜对了!")
Case 2, Is < 2
MsgBox ("接近了,再努力!")
Case 10, Is < 12
MsgBox ("有些远,再努力!")
Case Else
MsgBox ("太远了,继续努力!")
End Select
Select Case diff
Case Is <> 0
Text1.Text = ""
Text1.SetFocus
End Select
End Sub

Private Sub Form_Load()
MsgBox ("计算机产生了一个1~100之间的整数," & Chr(10) & "请您猜出这个数是多少。" & Chr(10) & "如果输入-1,则停止猜数,并输出要猜的数。")

number = Int(100 * Rnd) + 1

End Sub

Private Sub Label1_Click()

End Sub
猜笑脸
Private Sub Command1_Click(Index As Integer)
Dim a As Integer, i As Integer
Randomize
a = Int(Rnd * 4)
Command1(a).Enabled = False

Command1(a).DisabledPicture = LoadPicture("267.gif")

If a = Index Then
Label1.Caption = "你猜对啦,真棒!"
Else
Label1.Caption = "你猜错啦,我在这哩!"
End If

For i = 0 To 3
Command1(i).Enabled = False
Next i

End Sub

Private Sub Command2_Click()
Dim i As Integer
For i = 0 To 3
Command1(i).Enabled = True
Command1(i).DisabledPicture = LoadPicture("")
Next i
Label1.Caption = "猜猜我在哪儿?"
End Sub

Private Sub Command3_Click()
End
End Sub
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