c#俄罗斯方块怎么设置关卡
6个回答
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1)第一个cpp:
#include "colorConsole.h"
HANDLE initiate()
{
HANDLE hOutput;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
return hOutput;
}
BOOL textout(HANDLE hOutput,int x,int y,WORD wColors[],int nColors,LPTSTR lpszString)
{
DWORD cWritten;
BOOL fSuccess;
COORD coord;
coord.X = x; // start at first cell
coord.Y = y; // of first row
fSuccess = WriteConsoleOutputCharacter(
hOutput, // screen buffer handle
lpszString, // pointer to source string
lstrlen(lpszString), // length of string
coord, // first cell to write to
&cWritten); // actual number written
if (! fSuccess)
cout<<"error:WriteConsoleOutputCharacter"<<endl;
for (;fSuccess && coord.X < lstrlen(lpszString)+x; coord.X += nColors)
{
fSuccess = WriteConsoleOutputAttribute(
hOutput, // screen buffer handle
wColors, // pointer to source string
nColors, // length of string
coord, // first cell to write to
&cWritten); // actual number written
}
if (! fSuccess)
cout<<"error:WriteConsoleOutputAttribute"<<endl;
return 0;
}
(2)第二个cpp
#include <conio.h>
#include <stdlib.h>
#include<stdio.h>
#include <windows.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib") //播放背景音乐的头文件
#include "colorConsole.h"
#include<time.h>
#define SQUARE_COLOR BACKGROUD_BLUE|BACKGROUD_RED| BACKGROUD_INTENSITY //背景颜色
#define SQUARE_COLOR FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY //方块的颜色
#define up 72
#define down 80
#define left 75
#define right 77
#define esc 27
#define MAPW 15 //地图的宽度
#define MAPH 25 //地图的高度
void initiate1();
int * build(); //创建方块 //初始化工作
BOOL isavailable(int a[],int x,int y,int w,int h); //判定是否能放下
void drawblocks(int a[],int w,int h,int x,int y,WORD wColors[],int nColors);
void delete_cache(); //清除键盘缓冲区
void revolve(int a[][4],int w,int h,int *x,int y); //转动方块
void pro();
void end();
void delete_blocks(int *a,int w,int h,int x,int y);
void gameover();
void deletefull_line(int m[][MAPW],int row,int w,int h); //消除一行
int dx=30,dy=5; //屏幕上的偏移量
int score=0,level=0;
int map[MAPH][MAPW];
int a1[4][4]={{1},{1,1,1}};
int a2[4][4]={{0,1},{1,1,1}};
int a3[4][4]={{1,1},{0,1,1}};
int a4[4][4]={{0,0,1},{1,1,1}};
int a5[4][4]={{0,1,1},{1,1}};
int a6[4][4]={{1,1,1,1}};
int a7[4][4]={{1,1},{1,1}};
int a[4][4];
int main()
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
while(1)
{
sndPlaySound("Resource\\Just Dance.wav",SND_LOOP|SND_ASYNC);//用异步方式播放音乐,PlaySound函数在开始播放后立即返回
system("CLS");
int n=0;
printf("目录\n1.开始游戏\n2.退出游戏\n\n\n");
scanf("%d",&n);
switch(n)
{
case 1:
system("CLS");
textout(handle,22,6,wColors+2,1,"请选择游戏等级:");
textout(handle,32,8,wColors+2,1,"1.初级");
textout(handle,32,10,wColors+2,1,"2.中级");
textout(handle,32,12,wColors+2,1,"3.高级");
while(1)
{
char choice;
choice=_getch();
if(choice=='1')
{
textout(handle,22,6,wColors+2,1,"开始游戏,初级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=0,score=0;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='2')
{
textout(handle,22,6,wColors+2,1,"开始游戏,中级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=2,score=20;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='3')
{
textout(handle,22,6,wColors+2,1,"开始游戏,高级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=4,score=40;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice!='1'&&choice!='2'&&choice!='3')
continue;
}
pro();
break;
case 2:
return 0;
default:
printf("错误,按键继续");
while(!_kbhit());
}
}
}
void pro() //游戏主题
{
initiate1();
int *b=NULL;
b=build(); //创建方块
int sign,blank,x,y;
while(1)
{
for(int i=0;i<4;i++) //复制方块
for(int j=0;j<4;j++)
if(a[i][j]=*(b+i*4+j)) blank=i;
y=1-blank;x=4;
delete_blocks(&a[0][0],4,4,16,10);
b=build();
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
drawblocks(b,4,4,16,10,wColors,1);
wColors[0]=SQUARE_COLOR;
drawblocks(&a[0][0],4,4,x,y,wColors,1);
delete_cache();
char string[5];
wColors[0]=FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_INTENSITY;
textout(handle,dx-10,8+dy,wColors,1,itoa(score,string,10));
textout(handle,dx-10,14+dy,wColors,1,itoa(level,string,10));
sign=1;
while(sign)
{
int delay=0,max_delay=100-10*level; //延迟量
while(delay<max_delay)
{
if(_kbhit()) //用if避免按住键使方块卡住
{
int draw=0;
int key=_getch();
switch (key)
{
case up:
delete_blocks(&a[0][0],4,4,x,y);
revolve(a,4,4,&x,y);
draw=1;
break;
case down:
delay=max_delay;
break;
case left:
if(isavailable(&a[0][0],x-1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x--;
draw=1;
}
break;
case right:
if(isavailable(&a[0][0],x+1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x++;
draw=1;
}
break;
case 32://32 是空格键的ASCII码,按空格键暂停
while(1)
{
textout(handle,dx,-2+dy,wColors,1,"Press any key to continue");
Sleep(200);
textout(handle,dx,-2+dy,wColors,1," ");
Sleep(200);
if(_kbhit())
{
draw=1;
break;
}
}
break;
case esc://按键退出游戏
exit(EXIT_SUCCESS);
}
if(draw)
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
drawblocks(&a[0][0],4,4,x,y,wColors,1);
draw=0;
}
}
_sleep(5);delay++;
}
if(isavailable(&a[0][0],x,y+1,4,4)) //是否能下移
{
delete_blocks(&a[0][0],4,4,x,y);
y++;
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
drawblocks(&a[0][0],4,4,x,y,wColors,1);
}
else
{
sign=0; //标记,使跳出 while(sign) 循环,产生新方块
if(y<=1)
{
system("CLS");
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_RED| FOREGROUND_GREEN};
textout(handle,4+dx,6+dy,wColors,1,"GAME OVER!!!");
textout(handle,4+dx,8+dy,wColors,1,"分数:");
textout(handle,10+dx,8+dy,wColors,1,itoa(score,string,10));
textout(handle,4+dx,10+dy,wColors,1,"制作者:***");
delete_cache();
exit(EXIT_SUCCESS);
} //是否结束
for(int i=0;i<4;i++) //放下方块
for(int j=0;j<4;j++)
if(a[i][j]&&((i+y)<MAPH-1)&&((j+x)<MAPW-1))
map[i+y][j+x]=a[i][j];
int full,k=0;
for( i=y;i<min(y+4,MAPH-1);i++)
{
full=1;
for(int j=1;j<14;j++)
if(!map[i][j]) full=0;
if(full) //消掉一行
{
deletefull_line(map,i,MAPW,MAPH);
k++;
score=score+k;
level=min(score/10,9);
}
}
}
}
}
}
void initiate1() //初始化
{
int i;
for(i=0;i<25;i++)
{
map[i][0]=-2;
map[i][14]=-2;
}
for(i=0;i<15;i++)
{
map[0][i]=-1;
map[24][i]=-1;
}
map[0][0]=-3;
map[0][14]=-3;
map[24][0]=-3;
map[24][14]=-3;
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_GREEN| FOREGROUND_BLUE|FOREGROUND_INTENSITY};
textout(handle,dx-10,6+dy,wColors,1,"SCORE");
textout(handle,dx-10,12+dy,wColors,1,"LEVEL");
textout(handle,32+dx,8+dy,wColors,1,"NEXT");
wColors[0]=FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY;
drawblocks(&map[0][0],15,25,0,0,wColors,1);
textout(handle,dx,dy,wColors,1,"◎═════════════◎");
wColors[0]=FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY;
textout(handle,dx+8,dy+5,wColors,1,"按任意键开始");
wColors[0]=FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_INTENSITY ;
textout(handle,dx+7,dy-3,wColors,1,"制作者:***");
int x=_getch();
srand(time(NULL));
textout(handle,dx+8,dy+5,wColors,1," ");
}
int * build() //创建方块
{
int * a=NULL;
int c=rand()%7;
switch(c)
{
case 0:
a=&a1[0][0];break;
case 1:
a=&a2[0][0];break;
case 2:
a=&a3[0][0];break;
case 3:
a=&a4[0][0];break;
case 4:
a=&a5[0][0];break;
case 5:
a=&a6[0][0];break;
case 6:
a=&a7[0][0];break;
}
return a;
}
void drawblocks(int a[],int w,int h,int x,int y,WORD wColors[],int nColors) //画出方块
{
HANDLE handle;
handle = initiate();
int temp;
for(int i=0;i<h;i++)
for(int j=0;j<w;j++)
if((temp=a[i*w+j])&&y+i>0)
{
if(temp==-3)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"◎");
_sleep(30);
}
else if(temp==-2)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"║");
_sleep(30);
}
else if(temp==1)
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"◎");
else if(temp==-1)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"═");
_sleep(30);
}
}
}
void delete_cache() //清除缓冲区
{
while(_kbhit())
{
_getch();
}
}
void delete_blocks(int *a,int w,int h,int x,int y) //覆盖方块
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
for(int i=0;i<h;i++)
for(int j=0;j<w;j++)
if(a[i*w+j]&&i+y>0)
textout(handle,2*(x+j)+dx,y+i+dy,wColors,1," ");
}
void revolve(int a[][4],int w,int h,int *x,int y) //转动方块
{
int b[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
int sign=0,line=0;
for(int i=h-1;i>=0;i--)
{
for(int j=0;j<w;j++)
if(a[i][j])
{
b[j][line]=a[i][j];
sign=1;
}
if(sign)
{
line++;
sign=0;
}
}
for(i=0;i<4;i++)
if(isavailable(&b[0][0],*x-i,y,w,h))
{
*x-=i;
for(int k=0;k<h;k++)
for(int j=0;j<w;j++)
a[k][j]=b[k][j];
break;
}
}
void deletefull_line(int m[][MAPW],int row,int w,int h) //消除满行的方块
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
textout(handle,2+dx,row+dy,wColors,1,"﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌");
_sleep(100);
int i;
for(i=row;i>1;i--)
{
delete_blocks(&m[i][1],MAPW-2,1,1,i);
for(int j=1;j<MAPW-1;j++)
m[i][j]=m[i-1][j];
drawblocks(&m[i][1],MAPW-2,1,1,i,wColors,1);
}
for(i=1;i<MAPW-1;i++)
m[1][i]=0;
}
BOOL isavailable(int a[],int x,int y,int w,int h)
{
for(int i=max(y,1);i<y+h;i++)
for(int j=x;j<x+w;j++)
if(map[i][j]&&a[w*(i-y)+j-x])
return 0;
return 1;
}
#include "colorConsole.h"
HANDLE initiate()
{
HANDLE hOutput;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
return hOutput;
}
BOOL textout(HANDLE hOutput,int x,int y,WORD wColors[],int nColors,LPTSTR lpszString)
{
DWORD cWritten;
BOOL fSuccess;
COORD coord;
coord.X = x; // start at first cell
coord.Y = y; // of first row
fSuccess = WriteConsoleOutputCharacter(
hOutput, // screen buffer handle
lpszString, // pointer to source string
lstrlen(lpszString), // length of string
coord, // first cell to write to
&cWritten); // actual number written
if (! fSuccess)
cout<<"error:WriteConsoleOutputCharacter"<<endl;
for (;fSuccess && coord.X < lstrlen(lpszString)+x; coord.X += nColors)
{
fSuccess = WriteConsoleOutputAttribute(
hOutput, // screen buffer handle
wColors, // pointer to source string
nColors, // length of string
coord, // first cell to write to
&cWritten); // actual number written
}
if (! fSuccess)
cout<<"error:WriteConsoleOutputAttribute"<<endl;
return 0;
}
(2)第二个cpp
#include <conio.h>
#include <stdlib.h>
#include<stdio.h>
#include <windows.h>
#include <mmsystem.h>
#pragma comment(lib,"winmm.lib") //播放背景音乐的头文件
#include "colorConsole.h"
#include<time.h>
#define SQUARE_COLOR BACKGROUD_BLUE|BACKGROUD_RED| BACKGROUD_INTENSITY //背景颜色
#define SQUARE_COLOR FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY //方块的颜色
#define up 72
#define down 80
#define left 75
#define right 77
#define esc 27
#define MAPW 15 //地图的宽度
#define MAPH 25 //地图的高度
void initiate1();
int * build(); //创建方块 //初始化工作
BOOL isavailable(int a[],int x,int y,int w,int h); //判定是否能放下
void drawblocks(int a[],int w,int h,int x,int y,WORD wColors[],int nColors);
void delete_cache(); //清除键盘缓冲区
void revolve(int a[][4],int w,int h,int *x,int y); //转动方块
void pro();
void end();
void delete_blocks(int *a,int w,int h,int x,int y);
void gameover();
void deletefull_line(int m[][MAPW],int row,int w,int h); //消除一行
int dx=30,dy=5; //屏幕上的偏移量
int score=0,level=0;
int map[MAPH][MAPW];
int a1[4][4]={{1},{1,1,1}};
int a2[4][4]={{0,1},{1,1,1}};
int a3[4][4]={{1,1},{0,1,1}};
int a4[4][4]={{0,0,1},{1,1,1}};
int a5[4][4]={{0,1,1},{1,1}};
int a6[4][4]={{1,1,1,1}};
int a7[4][4]={{1,1},{1,1}};
int a[4][4];
int main()
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
while(1)
{
sndPlaySound("Resource\\Just Dance.wav",SND_LOOP|SND_ASYNC);//用异步方式播放音乐,PlaySound函数在开始播放后立即返回
system("CLS");
int n=0;
printf("目录\n1.开始游戏\n2.退出游戏\n\n\n");
scanf("%d",&n);
switch(n)
{
case 1:
system("CLS");
textout(handle,22,6,wColors+2,1,"请选择游戏等级:");
textout(handle,32,8,wColors+2,1,"1.初级");
textout(handle,32,10,wColors+2,1,"2.中级");
textout(handle,32,12,wColors+2,1,"3.高级");
while(1)
{
char choice;
choice=_getch();
if(choice=='1')
{
textout(handle,22,6,wColors+2,1,"开始游戏,初级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=0,score=0;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='2')
{
textout(handle,22,6,wColors+2,1,"开始游戏,中级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=2,score=20;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice=='3')
{
textout(handle,22,6,wColors+2,1,"开始游戏,高级");
textout(handle,32,8,wColors+2,1," ");
textout(handle,32,10,wColors+2,1," ");
textout(handle,32,12,wColors+2,1," ");
level=4,score=40;
Sleep(2000);
textout(handle,22,6,wColors+2,1," ");
break;
}
else if(choice!='1'&&choice!='2'&&choice!='3')
continue;
}
pro();
break;
case 2:
return 0;
default:
printf("错误,按键继续");
while(!_kbhit());
}
}
}
void pro() //游戏主题
{
initiate1();
int *b=NULL;
b=build(); //创建方块
int sign,blank,x,y;
while(1)
{
for(int i=0;i<4;i++) //复制方块
for(int j=0;j<4;j++)
if(a[i][j]=*(b+i*4+j)) blank=i;
y=1-blank;x=4;
delete_blocks(&a[0][0],4,4,16,10);
b=build();
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY };
drawblocks(b,4,4,16,10,wColors,1);
wColors[0]=SQUARE_COLOR;
drawblocks(&a[0][0],4,4,x,y,wColors,1);
delete_cache();
char string[5];
wColors[0]=FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_INTENSITY;
textout(handle,dx-10,8+dy,wColors,1,itoa(score,string,10));
textout(handle,dx-10,14+dy,wColors,1,itoa(level,string,10));
sign=1;
while(sign)
{
int delay=0,max_delay=100-10*level; //延迟量
while(delay<max_delay)
{
if(_kbhit()) //用if避免按住键使方块卡住
{
int draw=0;
int key=_getch();
switch (key)
{
case up:
delete_blocks(&a[0][0],4,4,x,y);
revolve(a,4,4,&x,y);
draw=1;
break;
case down:
delay=max_delay;
break;
case left:
if(isavailable(&a[0][0],x-1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x--;
draw=1;
}
break;
case right:
if(isavailable(&a[0][0],x+1,y,4,4))
{
delete_blocks(&a[0][0],4,4,x,y);
x++;
draw=1;
}
break;
case 32://32 是空格键的ASCII码,按空格键暂停
while(1)
{
textout(handle,dx,-2+dy,wColors,1,"Press any key to continue");
Sleep(200);
textout(handle,dx,-2+dy,wColors,1," ");
Sleep(200);
if(_kbhit())
{
draw=1;
break;
}
}
break;
case esc://按键退出游戏
exit(EXIT_SUCCESS);
}
if(draw)
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
drawblocks(&a[0][0],4,4,x,y,wColors,1);
draw=0;
}
}
_sleep(5);delay++;
}
if(isavailable(&a[0][0],x,y+1,4,4)) //是否能下移
{
delete_blocks(&a[0][0],4,4,x,y);
y++;
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
drawblocks(&a[0][0],4,4,x,y,wColors,1);
}
else
{
sign=0; //标记,使跳出 while(sign) 循环,产生新方块
if(y<=1)
{
system("CLS");
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_RED| FOREGROUND_GREEN};
textout(handle,4+dx,6+dy,wColors,1,"GAME OVER!!!");
textout(handle,4+dx,8+dy,wColors,1,"分数:");
textout(handle,10+dx,8+dy,wColors,1,itoa(score,string,10));
textout(handle,4+dx,10+dy,wColors,1,"制作者:***");
delete_cache();
exit(EXIT_SUCCESS);
} //是否结束
for(int i=0;i<4;i++) //放下方块
for(int j=0;j<4;j++)
if(a[i][j]&&((i+y)<MAPH-1)&&((j+x)<MAPW-1))
map[i+y][j+x]=a[i][j];
int full,k=0;
for( i=y;i<min(y+4,MAPH-1);i++)
{
full=1;
for(int j=1;j<14;j++)
if(!map[i][j]) full=0;
if(full) //消掉一行
{
deletefull_line(map,i,MAPW,MAPH);
k++;
score=score+k;
level=min(score/10,9);
}
}
}
}
}
}
void initiate1() //初始化
{
int i;
for(i=0;i<25;i++)
{
map[i][0]=-2;
map[i][14]=-2;
}
for(i=0;i<15;i++)
{
map[0][i]=-1;
map[24][i]=-1;
}
map[0][0]=-3;
map[0][14]=-3;
map[24][0]=-3;
map[24][14]=-3;
HANDLE handle;
handle=initiate();
WORD wColors[1]={FOREGROUND_GREEN| FOREGROUND_BLUE|FOREGROUND_INTENSITY};
textout(handle,dx-10,6+dy,wColors,1,"SCORE");
textout(handle,dx-10,12+dy,wColors,1,"LEVEL");
textout(handle,32+dx,8+dy,wColors,1,"NEXT");
wColors[0]=FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY;
drawblocks(&map[0][0],15,25,0,0,wColors,1);
textout(handle,dx,dy,wColors,1,"◎═════════════◎");
wColors[0]=FOREGROUND_BLUE| FOREGROUND_GREEN|FOREGROUND_INTENSITY;
textout(handle,dx+8,dy+5,wColors,1,"按任意键开始");
wColors[0]=FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_INTENSITY ;
textout(handle,dx+7,dy-3,wColors,1,"制作者:***");
int x=_getch();
srand(time(NULL));
textout(handle,dx+8,dy+5,wColors,1," ");
}
int * build() //创建方块
{
int * a=NULL;
int c=rand()%7;
switch(c)
{
case 0:
a=&a1[0][0];break;
case 1:
a=&a2[0][0];break;
case 2:
a=&a3[0][0];break;
case 3:
a=&a4[0][0];break;
case 4:
a=&a5[0][0];break;
case 5:
a=&a6[0][0];break;
case 6:
a=&a7[0][0];break;
}
return a;
}
void drawblocks(int a[],int w,int h,int x,int y,WORD wColors[],int nColors) //画出方块
{
HANDLE handle;
handle = initiate();
int temp;
for(int i=0;i<h;i++)
for(int j=0;j<w;j++)
if((temp=a[i*w+j])&&y+i>0)
{
if(temp==-3)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"◎");
_sleep(30);
}
else if(temp==-2)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"║");
_sleep(30);
}
else if(temp==1)
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"◎");
else if(temp==-1)
{
textout(handle,2*(x+j)+dx,y+i+dy,wColors,nColors,"═");
_sleep(30);
}
}
}
void delete_cache() //清除缓冲区
{
while(_kbhit())
{
_getch();
}
}
void delete_blocks(int *a,int w,int h,int x,int y) //覆盖方块
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
for(int i=0;i<h;i++)
for(int j=0;j<w;j++)
if(a[i*w+j]&&i+y>0)
textout(handle,2*(x+j)+dx,y+i+dy,wColors,1," ");
}
void revolve(int a[][4],int w,int h,int *x,int y) //转动方块
{
int b[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
int sign=0,line=0;
for(int i=h-1;i>=0;i--)
{
for(int j=0;j<w;j++)
if(a[i][j])
{
b[j][line]=a[i][j];
sign=1;
}
if(sign)
{
line++;
sign=0;
}
}
for(i=0;i<4;i++)
if(isavailable(&b[0][0],*x-i,y,w,h))
{
*x-=i;
for(int k=0;k<h;k++)
for(int j=0;j<w;j++)
a[k][j]=b[k][j];
break;
}
}
void deletefull_line(int m[][MAPW],int row,int w,int h) //消除满行的方块
{
HANDLE handle;
handle=initiate();
WORD wColors[1]={SQUARE_COLOR};
textout(handle,2+dx,row+dy,wColors,1,"﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌");
_sleep(100);
int i;
for(i=row;i>1;i--)
{
delete_blocks(&m[i][1],MAPW-2,1,1,i);
for(int j=1;j<MAPW-1;j++)
m[i][j]=m[i-1][j];
drawblocks(&m[i][1],MAPW-2,1,1,i,wColors,1);
}
for(i=1;i<MAPW-1;i++)
m[1][i]=0;
}
BOOL isavailable(int a[],int x,int y,int w,int h)
{
for(int i=max(y,1);i<y+h;i++)
for(int j=x;j<x+w;j++)
if(map[i][j]&&a[w*(i-y)+j-x])
return 0;
return 1;
}
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进入房间后点设置,房间设置中有个密码设置:第一个坐下时,设置游戏密码为(),填入你想设置的密码,再找个没人的桌子坐下就行了~
.
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进入房间后点设置,房间设置中有个密码设置:第一个坐下时,设置游戏密码为(),
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