给我一个用free pascal编译的游戏程序
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program xcvbn;
var
plife,plifemax,patt,pre:integer;
gr,ex,exmax:integer;
alife,alife1,aatt,are:integer;
name,fname:string;
na:text;
code,co:string;
dz:integer;
money:longint;
mp,mpmax:integer;
red,blue,knife,clothes:integer;
i:integer;
god:array[1..100] of 1..7;
godthing:integer;
procedure bag;
var
obj:integer;
begin
writeln;
writeln;
writeln('百宝箱:');
writeln('1:红色药丸: ',red,' 2:兰色药丸: ',blue,' 3:神剑:',knife,' 4:防身衣:',clothes,' 5;离开');
writeln;
writeln;
writeln('请选择:');
repeat
readln( obj);
case obj of
1:begin
if red>0 then begin
red:=red-1;
plife:=plife+40;
if plife>plifemax then plife:=plifemax;
end;
end;
2:begin
if blue>0 then begin
blue:=blue-1;
mp:=mp+40;
if mp>mpmax then mp:=mpmax;
end;
end;
3:begin
if knife>0 then begin
knife:=knife-1;
patt:=patt+15;
end;
end;
4:begin
if clothes>0 then begin
clothes:=clothes-1;
pre:=pre+15;
end;
end;
end;
writeln;
writeln;
writeln;
until obj=5;
exit;
end;
procedure bagplus(sh:integer);
begin
case sh of
1:red:=red+1;
2:blue:=blue+1;
3:knife:=knife+1;
4:clothes:=clothes+1;
end;
end;
procedure shop;
var
ob:integer;
begin
writeln;
writeln;
writeln('欢迎来到商店!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
repeat
readln(ob);
case ob of
1:begin
if money>=15 then
begin
money:=money-15;
bagplus(1);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
2:begin
if money>=15 then
begin
money:=money-15;
bagplus(2);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
3:begin
if money>=30 then
begin
money:=money-30;
bagplus(3);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
4:begin
if money>=30 then
begin
money:=money-30;
bagplus(4);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
end;
until ob=5;
exit;
end;
procedure storm;
var
ka,kp:integer;
begin
if mp>=30 then begin
writeln;
writeln;
writeln('破天一剑!!!!!!!!!!');
writeln(' 怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*33; ;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你无法攻击');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 怪物无法攻击');
end;
mp:=mp-30;
end
else writeln('魔力不够!!');
end;
procedure wall;
var
ka,kp:integer;
begin
if mp>=15 then begin
writeln;
writeln;
writeln('你用雷光!!!!');
writeln('怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*26;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 你赢了!!!!!');
end;
mp:=mp-10;
end
else writeln('生命不够!!');
end;
procedure ball;
var
ka,kp:integer;
begin
if mp>=5 then begin
writeln;
writeln;
writeln('你用粉碎神拳!!!');
writeln('怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*20;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 你赢了!!!!!');
end;
mp:=mp-10;
end
else writeln('生命不够!!');
end;
procedure magic;
var
ma:integer;
begin
writeln;
writeln;
writeln('1. 粉碎神拳 [5] 2. 雷光 [15] 3.破天一剑 [30]');
writeln('魔法值: ',mp,'/',mpmax);
read(ma);
case ma of
1:ball;
2:wall;
3:storm;
end;
end;
procedure plusmoney;
var
money1:longint;
begin
money1:=random(alife);
writeln;
writeln;
writeln('你得到 $',money1);
money:=money1+money;
end;
procedure load;
begin
close(na);
writeln;
writeln;
writeln('你的名字: ');
readln;
readln(name);
fname:=concat(name,'.txt');
assign(na,fname);
reset(na);
readln(na,code);
writeln('输入密码:');
readln(co);
if co<>code then
begin
writeln('密码错误');
readln;
halt;
end;
readln(na,plife);
readln(na,plifemax);
readln(na,patt);
readln(na,pre);
readln(na,ex);
readln(na,exmax);
readln(na,gr);
readln(na,money);
readln(na,mp);
readln(na,mpmax);
readln(na,red);
readln(na,blue);
readln(na,knife);
readln(na,clothes);
end;
procedure save;
var i:integer;
begin
close(na);
assign(na,fname);
rewrite(na);
writeln(na,code);
writeln(na,plife);
writeln(na,plifemax);
writeln(na,patt);
writeln(na,pre);
writeln(na,ex);
writeln(na,exmax);
writeln(na,gr);
writeln(na,money);
writeln(na,mp);
writeln(na,mpmax);
writeln(na,red);
writeln(na,blue);
writeln(na,knife);
writeln(na,clothes);
writeln(na,godthing);
for i:=1 to godthing do writeln(god[i]);
writeln;
writeln;
writeln('save successfully');
writeln;
writeln;
end;
procedure see;var i:integer;
begin
writeln('你的名字: ',name);
writeln('你的生命: ',plife,'/',plifemax);
writeln('攻击力: ',patt);
writeln('防御力: ',pre);
writeln('经验: ',ex);
writeln('升级经验',exmax);
writeln('级数: ',gr);
writeln('钞票:',money);
writeln('魔力: ',mp,'/',mpmax);
write('光之七神器:');for i:=1 to godthing do write(god[i],' ');
writeln;
writeln('百宝箱:');
writeln('红色药丸:',red);
writeln('兰色药丸:',blue);
writeln('神剑:' ,knife);
writeln('防身衣:',clothes);
writeln;
writeln;
end;
procedure people;
begin
plife:=100;
plifemax:=100;
patt:=20;
pre:=15;
money:=100;
gr:=1;
ex:=0;
exmax:=20;
mp:=50;
mpmax:=50;
red:=5;
blue:=5;
knife:=0;
clothes:=0;
end;
procedure old;
var i:integer;
begin
writeln('输入你的名字 :');
readln;
readln(name);
fname:=concat(name,'.txt');
assign(na,fname);
reset(na);
readln(na,code);
writeln('输入密码:');
readln(co);
if co<>code then
begin
writeln('密码错误!');
readln;
halt;
end;
readln(na,plife);
readln(na,plifemax);
readln(na,patt);
readln(na,pre);
readln(na,ex);
readln(na,exmax);
readln(na,gr);
readln(na,money);
readln(na,mp);
readln(na,mpmax);
readln(na,red);
readln(na,blue);
readln(na,knife);
readln(na,clothes);
readln(na,godthing);
for i:=1 to godthing do readln(god[i]);
end;
procedure new;
var i:integer;
begin
writeln( ' 输入你的名字: ');
readln;
readln(name);
if name<>'0' then begin
fname:=concat(name,'.txt');
assign(na,fname);
rewrite(na);
writeln('输入密码');
readln(code);
writeln(na,code);
people;
writeln(na,plife);
writeln(na,plifemax);
writeln(na,patt);
writeln(na,pre);
writeln(na,ex);
writeln(na,exmax);
writeln(na,gr);
writeln(na,money);
writeln(na,mp);
writeln(na,mpmax);
writeln(na,red);
writeln(na,blue);
writeln(na,knife);
writeln(na,clothes);
writeln(godthing);
for i:=1 to godthing do writeln(god[i]);
end
else halt;
end;
procedure denlu;
var
dl:byte;
begin
writeln('-------------------自制的游戏不要笑----------------------');
writeln('-----------------------仅供娱乐----------------------');
writeln('1: 新游戏 2:老游戏 3:退出');
read(dl);
case dl of
1:new;
2:old;
3:halt;
end;
end;
procedure godthing2;
var
qi:integer;
begin
randomize;
qi:=random(50);
case qi of
0,8:begin
writeln('得到光之七神具----1:辟天宝剑');
writeln('攻击增加60点!!!');
patt:=patt+60;
godthing:=godthing+1;
god[godthing]:=1;
end;
3,16:begin
writeln('得到光之七神具----2:开地玄远剑');
writeln('攻击力*2');
patt:=patt*2;
godthing:=godthing+1;
god[godthing]:=2;
end;
end;
end;
procedure grow;
begin
if ex>=exmax then begin
plife:=plifemax+50;
plifemax:=plife;
patt:=patt+15;
pre:=pre+15;
mpmax:=mpmax+30;
mp:=mpmax;
ex:=0;
gr:=gr+1;
exmax:=exmax+100;
writeln('升级!!');
godthing2;
writeln;
writeln;
end;
end;
procedure experience;
begin
randomize;
ex:=ex+random(alife)+30;
grow;
end;
procedure attack;
var
win,lost,run:boolean;
ch,ff,kp,ka:integer;
procedure winner;
begin
win:=false;
if alife1<1 then win :=true;
end;
procedure loster;
begin
lost:=false;
if plife<1 then lost:=true;
end;
begin
win:=false;
lost:=false;
run:=false;
writeln('1:攻击; 2:逃跑');
writeln('你的生命:',plife,'/',plifemax);
writeln('你的魔法值: ',mp,'/',mpmax);
readln(ch);
if ch=1 then begin
alife1:=alife;
repeat
writeln;
writeln;
writeln('1:物理¥攻击; 2:魔法¥攻击; 3:用百宝箱; 4.逃跑 ');
read(ff);
case ff of
1:begin
writeln;
writeln;
writeln;
writeln;
{}
kp:=random(patt)-random(are);
if kp>0 then begin
writeln('你攻击!!怪物受到',kp,' 伤害');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=random(aatt)-random(pre);
if ka>0 then begin
writeln('怪物攻击,你得到',ka,' 伤害');
plife:=plife-ka;
end
else begin
writeln( '怪物输了');
end;
writeln(' 怪物生命:',alife1);
writeln('你生命:',plife,'/',plifemax);
writeln('你的魔法值: ',mp,'/',mpmax);
end;
2:begin
magic;
end;
3:begin
bag;
end;
4:begin
run:=true;
writeln('逃跑失败');
end;
end;
winner;
loster;
until win or lost or run;
if win then begin experience; plusmoney; writeln('你赢了!!!'); writeln; end;
if lost then
begin
writeln('输了');
readln;
halt;
end;
end
else exit;
end;
procedure animal;
begin
alife:=plifemax+random(50);
if plifemax=100 then begin
aatt:=15;
are:=10;
end
else begin
aatt:=aatt+10;
are:=are+7;
end;
attack;
end;
procedure meet;
var
cc:integer;
begin
randomize;
cc:=random(100);
if cc<40 then begin
writeln;
writeln('你遇见一个怪物');
animal;
end
else writeln('没碰到.......');
end;
procedure choose;
begin
writeln('1:找怪物; 2:去商店; 3:读取; 4:保存; 5:退出 6:查看 7:用百宝箱');
read(dz);
case dz of
1:meet;
2:shop;
3:load;
4:save;
6:see;
7:bag;
end;
end;
begin
denlu;
while dz<>5 do
choose;
close(na);
end.
魔兽
var
plife,plifemax,patt,pre:integer;
gr,ex,exmax:integer;
alife,alife1,aatt,are:integer;
name,fname:string;
na:text;
code,co:string;
dz:integer;
money:longint;
mp,mpmax:integer;
red,blue,knife,clothes:integer;
i:integer;
god:array[1..100] of 1..7;
godthing:integer;
procedure bag;
var
obj:integer;
begin
writeln;
writeln;
writeln('百宝箱:');
writeln('1:红色药丸: ',red,' 2:兰色药丸: ',blue,' 3:神剑:',knife,' 4:防身衣:',clothes,' 5;离开');
writeln;
writeln;
writeln('请选择:');
repeat
readln( obj);
case obj of
1:begin
if red>0 then begin
red:=red-1;
plife:=plife+40;
if plife>plifemax then plife:=plifemax;
end;
end;
2:begin
if blue>0 then begin
blue:=blue-1;
mp:=mp+40;
if mp>mpmax then mp:=mpmax;
end;
end;
3:begin
if knife>0 then begin
knife:=knife-1;
patt:=patt+15;
end;
end;
4:begin
if clothes>0 then begin
clothes:=clothes-1;
pre:=pre+15;
end;
end;
end;
writeln;
writeln;
writeln;
until obj=5;
exit;
end;
procedure bagplus(sh:integer);
begin
case sh of
1:red:=red+1;
2:blue:=blue+1;
3:knife:=knife+1;
4:clothes:=clothes+1;
end;
end;
procedure shop;
var
ob:integer;
begin
writeln;
writeln;
writeln('欢迎来到商店!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
repeat
readln(ob);
case ob of
1:begin
if money>=15 then
begin
money:=money-15;
bagplus(1);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
2:begin
if money>=15 then
begin
money:=money-15;
bagplus(2);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
3:begin
if money>=30 then
begin
money:=money-30;
bagplus(3);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
4:begin
if money>=30 then
begin
money:=money-30;
bagplus(4);
writeln('OK!');
writeln(' 1:红色药丸 2:兰色药丸 3:神剑 4:防身衣 5:离开');
writeln(' $15 $15 $30 $30');
writeln;
writeln('你想买什么?');
writeln;
end
else writeln('钱不够啊,老大!');
end;
end;
until ob=5;
exit;
end;
procedure storm;
var
ka,kp:integer;
begin
if mp>=30 then begin
writeln;
writeln;
writeln('破天一剑!!!!!!!!!!');
writeln(' 怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*33; ;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你无法攻击');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 怪物无法攻击');
end;
mp:=mp-30;
end
else writeln('魔力不够!!');
end;
procedure wall;
var
ka,kp:integer;
begin
if mp>=15 then begin
writeln;
writeln;
writeln('你用雷光!!!!');
writeln('怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*26;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 你赢了!!!!!');
end;
mp:=mp-10;
end
else writeln('生命不够!!');
end;
procedure ball;
var
ka,kp:integer;
begin
if mp>=5 then begin
writeln;
writeln;
writeln('你用粉碎神拳!!!');
writeln('怪物生命:',alife1);
writeln('你的生命:',plife,'/',plifemax);
kp:=(random(patt)-random(are))*20;
if kp>0 then begin
writeln('攻击!!怪物得到',kp,' 伤害!?!');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=aatt-pre+random(aatt div 4)-aatt div 2;
if ka>0 then begin
writeln('怪物攻击!!你得到',ka,' 伤害!?!');
plife:=plife-ka;
end
else begin
writeln( ' 你赢了!!!!!');
end;
mp:=mp-10;
end
else writeln('生命不够!!');
end;
procedure magic;
var
ma:integer;
begin
writeln;
writeln;
writeln('1. 粉碎神拳 [5] 2. 雷光 [15] 3.破天一剑 [30]');
writeln('魔法值: ',mp,'/',mpmax);
read(ma);
case ma of
1:ball;
2:wall;
3:storm;
end;
end;
procedure plusmoney;
var
money1:longint;
begin
money1:=random(alife);
writeln;
writeln;
writeln('你得到 $',money1);
money:=money1+money;
end;
procedure load;
begin
close(na);
writeln;
writeln;
writeln('你的名字: ');
readln;
readln(name);
fname:=concat(name,'.txt');
assign(na,fname);
reset(na);
readln(na,code);
writeln('输入密码:');
readln(co);
if co<>code then
begin
writeln('密码错误');
readln;
halt;
end;
readln(na,plife);
readln(na,plifemax);
readln(na,patt);
readln(na,pre);
readln(na,ex);
readln(na,exmax);
readln(na,gr);
readln(na,money);
readln(na,mp);
readln(na,mpmax);
readln(na,red);
readln(na,blue);
readln(na,knife);
readln(na,clothes);
end;
procedure save;
var i:integer;
begin
close(na);
assign(na,fname);
rewrite(na);
writeln(na,code);
writeln(na,plife);
writeln(na,plifemax);
writeln(na,patt);
writeln(na,pre);
writeln(na,ex);
writeln(na,exmax);
writeln(na,gr);
writeln(na,money);
writeln(na,mp);
writeln(na,mpmax);
writeln(na,red);
writeln(na,blue);
writeln(na,knife);
writeln(na,clothes);
writeln(na,godthing);
for i:=1 to godthing do writeln(god[i]);
writeln;
writeln;
writeln('save successfully');
writeln;
writeln;
end;
procedure see;var i:integer;
begin
writeln('你的名字: ',name);
writeln('你的生命: ',plife,'/',plifemax);
writeln('攻击力: ',patt);
writeln('防御力: ',pre);
writeln('经验: ',ex);
writeln('升级经验',exmax);
writeln('级数: ',gr);
writeln('钞票:',money);
writeln('魔力: ',mp,'/',mpmax);
write('光之七神器:');for i:=1 to godthing do write(god[i],' ');
writeln;
writeln('百宝箱:');
writeln('红色药丸:',red);
writeln('兰色药丸:',blue);
writeln('神剑:' ,knife);
writeln('防身衣:',clothes);
writeln;
writeln;
end;
procedure people;
begin
plife:=100;
plifemax:=100;
patt:=20;
pre:=15;
money:=100;
gr:=1;
ex:=0;
exmax:=20;
mp:=50;
mpmax:=50;
red:=5;
blue:=5;
knife:=0;
clothes:=0;
end;
procedure old;
var i:integer;
begin
writeln('输入你的名字 :');
readln;
readln(name);
fname:=concat(name,'.txt');
assign(na,fname);
reset(na);
readln(na,code);
writeln('输入密码:');
readln(co);
if co<>code then
begin
writeln('密码错误!');
readln;
halt;
end;
readln(na,plife);
readln(na,plifemax);
readln(na,patt);
readln(na,pre);
readln(na,ex);
readln(na,exmax);
readln(na,gr);
readln(na,money);
readln(na,mp);
readln(na,mpmax);
readln(na,red);
readln(na,blue);
readln(na,knife);
readln(na,clothes);
readln(na,godthing);
for i:=1 to godthing do readln(god[i]);
end;
procedure new;
var i:integer;
begin
writeln( ' 输入你的名字: ');
readln;
readln(name);
if name<>'0' then begin
fname:=concat(name,'.txt');
assign(na,fname);
rewrite(na);
writeln('输入密码');
readln(code);
writeln(na,code);
people;
writeln(na,plife);
writeln(na,plifemax);
writeln(na,patt);
writeln(na,pre);
writeln(na,ex);
writeln(na,exmax);
writeln(na,gr);
writeln(na,money);
writeln(na,mp);
writeln(na,mpmax);
writeln(na,red);
writeln(na,blue);
writeln(na,knife);
writeln(na,clothes);
writeln(godthing);
for i:=1 to godthing do writeln(god[i]);
end
else halt;
end;
procedure denlu;
var
dl:byte;
begin
writeln('-------------------自制的游戏不要笑----------------------');
writeln('-----------------------仅供娱乐----------------------');
writeln('1: 新游戏 2:老游戏 3:退出');
read(dl);
case dl of
1:new;
2:old;
3:halt;
end;
end;
procedure godthing2;
var
qi:integer;
begin
randomize;
qi:=random(50);
case qi of
0,8:begin
writeln('得到光之七神具----1:辟天宝剑');
writeln('攻击增加60点!!!');
patt:=patt+60;
godthing:=godthing+1;
god[godthing]:=1;
end;
3,16:begin
writeln('得到光之七神具----2:开地玄远剑');
writeln('攻击力*2');
patt:=patt*2;
godthing:=godthing+1;
god[godthing]:=2;
end;
end;
end;
procedure grow;
begin
if ex>=exmax then begin
plife:=plifemax+50;
plifemax:=plife;
patt:=patt+15;
pre:=pre+15;
mpmax:=mpmax+30;
mp:=mpmax;
ex:=0;
gr:=gr+1;
exmax:=exmax+100;
writeln('升级!!');
godthing2;
writeln;
writeln;
end;
end;
procedure experience;
begin
randomize;
ex:=ex+random(alife)+30;
grow;
end;
procedure attack;
var
win,lost,run:boolean;
ch,ff,kp,ka:integer;
procedure winner;
begin
win:=false;
if alife1<1 then win :=true;
end;
procedure loster;
begin
lost:=false;
if plife<1 then lost:=true;
end;
begin
win:=false;
lost:=false;
run:=false;
writeln('1:攻击; 2:逃跑');
writeln('你的生命:',plife,'/',plifemax);
writeln('你的魔法值: ',mp,'/',mpmax);
readln(ch);
if ch=1 then begin
alife1:=alife;
repeat
writeln;
writeln;
writeln('1:物理¥攻击; 2:魔法¥攻击; 3:用百宝箱; 4.逃跑 ');
read(ff);
case ff of
1:begin
writeln;
writeln;
writeln;
writeln;
{}
kp:=random(patt)-random(are);
if kp>0 then begin
writeln('你攻击!!怪物受到',kp,' 伤害');
alife1:=alife1-kp;
end
else begin
writeln('你输了');
end;
ka:=random(aatt)-random(pre);
if ka>0 then begin
writeln('怪物攻击,你得到',ka,' 伤害');
plife:=plife-ka;
end
else begin
writeln( '怪物输了');
end;
writeln(' 怪物生命:',alife1);
writeln('你生命:',plife,'/',plifemax);
writeln('你的魔法值: ',mp,'/',mpmax);
end;
2:begin
magic;
end;
3:begin
bag;
end;
4:begin
run:=true;
writeln('逃跑失败');
end;
end;
winner;
loster;
until win or lost or run;
if win then begin experience; plusmoney; writeln('你赢了!!!'); writeln; end;
if lost then
begin
writeln('输了');
readln;
halt;
end;
end
else exit;
end;
procedure animal;
begin
alife:=plifemax+random(50);
if plifemax=100 then begin
aatt:=15;
are:=10;
end
else begin
aatt:=aatt+10;
are:=are+7;
end;
attack;
end;
procedure meet;
var
cc:integer;
begin
randomize;
cc:=random(100);
if cc<40 then begin
writeln;
writeln('你遇见一个怪物');
animal;
end
else writeln('没碰到.......');
end;
procedure choose;
begin
writeln('1:找怪物; 2:去商店; 3:读取; 4:保存; 5:退出 6:查看 7:用百宝箱');
read(dz);
case dz of
1:meet;
2:shop;
3:load;
4:save;
6:see;
7:bag;
end;
end;
begin
denlu;
while dz<>5 do
choose;
close(na);
end.
魔兽
展开全部
中国象棋
type
qp=array[0..9,1..9]of shortint;
const
es:array['a'..'i']of byte=(1,2,3,4,5,6,7,8,9);
se:array[ 1 .. 9 ]of char=('a','b','c','d','e','f','g','h','i');
ci:array['0'..'9']of byte=(0,1,2,3,4,5,6,7,8,9);
qz:array[ 1 ..14 ]of string[2]=('车','马','炮','仕','相','兵','帅','车','马','包','士','象','卒','将');
yqp:qp=(( 8, 9,12,11,14,11,12, 9, 8),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 0,10, 0, 0, 0, 0, 0,10, 0),
(13, 0,13, 0,13, 0,13, 0,13),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 6, 0, 6, 0, 6, 0, 6, 0, 6),
( 0, 3, 0, 0, 0, 0, 0, 3, 0),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 1, 2, 5, 4, 7, 4, 5, 2, 1));
var
t,sx,sy,ex,ey,bushu:integer;
qipan:qp;
procedure initqp(var a:qp);
var i,j:integer;
begin
fillchar(a,sizeof(a),0);
for i:=1 to 9 do
for j:=0 to 9 do
a[j,i]:=yqp[j,i];
end;
procedure print(q:qp);
var i,j:integer;
b:array[1..10,1..9]of string[2];
begin
writeln;
writeln('中国象棋[By angwuy]');
writeln('红:帅仕相车马炮兵');
writeln('黑:将士象车马包卒');
writeln;
for i:=1 to 10 do
for j:=1 to 8 do
b[i,j]:='+-';
for i:=1 to 10 do
b[i,9]:='-+';
for i:=1 to 10 do
for j:=1 to 9 do
if q[i-1,j]>0 then b[i,j]:=qz[q[i-1,j]];
writeln(' a b c d e f g h i');
writeln('0 ',b[1,1],'--',b[1,2],'--',b[1,3],'--',b[1,4],'--',b[1,5],'--',b[1,6],'--',b[1,7],'--',b[1,8],'-',b[1,9]);
writeln(' | | | | \ | / | | | |');
writeln('1 ',b[2,1],'--',b[2,2],'--',b[2,3],'--',b[2,4],'--',b[2,5],'--',b[2,6],'--',b[2,7],'--',b[2,8],'-',b[2,9]);
writeln(' | | | | / | \ | | | |');
writeln('2 ',b[3,1],'--',b[3,2],'--',b[3,3],'--',b[3,4],'--',b[3,5],'--',b[3,6],'--',b[3,7],'--',b[3,8],'-',b[3,9]);
writeln(' | | | | | | | | |');
writeln('3 ',b[4,1],'--',b[4,2],'--',b[4,3],'--',b[4,4],'--',b[4,5],'--',b[4,6],'--',b[4,7],'--',b[4,8],'-',b[4,9]);
writeln(' | | | | | | | | |');
writeln('4 ',b[5,1],'--',b[5,2],'--',b[5,3],'--',b[5,4],'--',b[5,5],'--',b[5,6],'--',b[5,7],'--',b[5,8],'-',b[5,9]);
writeln(' | 楚河 汉界 |');
writeln('5 ',b[6,1],'--',b[6,2],'--',b[6,3],'--',b[6,4],'--',b[6,5],'--',b[6,6],'--',b[6,7],'--',b[6,8],'-',b[6,9]);
writeln(' | | | | | | | | |');
writeln('6 ',b[7,1],'--',b[7,2],'--',b[7,3],'--',b[7,4],'--',b[7,5],'--',b[7,6],'--',b[7,7],'--',b[7,8],'-',b[7,9]);
writeln(' | | | | | | | | |');
writeln('7 ',b[8,1],'--',b[8,2],'--',b[8,3],'--',b[8,4],'--',b[8,5],'--',b[8,6],'--',b[8,7],'--',b[8,8],'-',b[8,9]);
writeln(' | | | | \ | / | | | |');
writeln('8 ',b[9,1],'--',b[9,2],'--',b[9,3],'--',b[9,4],'--',b[9,5],'--',b[9,6],'--',b[9,7],'--',b[9,8],'-',b[9,9]);
writeln(' | | | | / | \ | | | |');
writeln('9 ',b[10,1],'--',b[10,2],'--',b[10,3],'--',b[10,4],'--',b[10,5],'--',b[10,6],'--',b[10,7],'--',b[10,8],'-',b[10,9]);
end;
function checkred(a:qp;sx,sy,ex,ey:integer):boolean;
var i,j,t:integer;
begin
checkred:=true;
if not(a[sy,sx] in [1..7]) then begin checkred:=false;exit;end;
if a[ey,ex] in [1..7] then begin checkred:=false;exit;end;
if (ey=sy)and(ex=sx) then begin checkred:=false;exit;end;
case a[sy,sx] of
1:begin
if (ey=sy)or(ex=sx) then else begin checkred:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then begin checkred:=false;exit;end;
end
else if sy>ey then
begin
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then begin checkred:=false;exit;end;
end;
end
else
begin
if ex>sx then
begin
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then begin checkred:=false;exit;end;
end
else if sy>ey then
begin
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then begin checkred:=false;exit;end;
end;
end;
end;
2:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(abs(j)=2))or((abs(i)=2)and(abs(j)=1)) then
else begin checkred:=false;exit;end;
if (j=2) then
begin
if a[sy,sx+1]>0 then begin checkred:=false;exit;end;
end
else if (j=-2) then
begin
if a[sy,sx-1]>0 then begin checkred:=false;exit;end;
end
else if (i=2) then
begin
if a[sy+1,sx]>0 then begin checkred:=false;exit;end;
end
else if (i=-2) then
begin
if a[sy-1,sx]>0 then begin checkred:=false;exit;end;
end;
end;
3:begin
if (ey=sy)or(ex=sx) then else begin checkred:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
t:=0;
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end
else if sy>ey then
begin
t:=0;
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end;
end else
if sy=ey then
begin
if ex>sx then
begin
t:=0;
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end
else if sx>ex then
begin
t:=0;
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end;
end;
end;
4:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=1)and(abs(j)=1) then else begin checkred:=false;exit;end;
if (ey in [7..9])and(ex in [4..6]) then else begin checkred:=false;exit;end;
end;
5:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=2)and(abs(j)=2) then else begin checkred:=false;exit;end;
if a[(ey+sy)div 2,(ex+sx)div 2]>0 then begin checkred:=false;exit;end;
if (ey in [9,7,5])and(ex in [1,3,5,7,9]) then else begin checkred:=false;exit;end;
end;
6:begin
i:=ey-sy;j:=ex-sx;
if (i=-1)and(j=0) then
else if (i=0)and(abs(j)=1)and(sy<5) then
else begin checkred:=false;exit;end;
end;
7:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(j=0))or((abs(j)=1)and(i=0)) then
begin
if (ey in [7..9])and(ex in [4..6]) then else begin checkred:=false;exit;end;
end
else
begin
if a[ey,ex]<>14 then begin checkred:=false;exit;end;
for i:=sy-1 downto ey+1 do if a[i,ex]>0 then begin checkred:=false;exit;end;
end;
end;
end;
end;
function checkblack(a:qp;sx,sy,ex,ey:integer):boolean;
var i,j,t:integer;
begin
checkblack:=true;
if not(a[sy,sx] in [8..14]) then begin checkblack:=false;exit;end;
if a[ey,ex] in [8..14] then begin checkblack:=false;exit;end;
if (ey=sy)and(ex=sx) then begin checkblack:=false;exit;end;
case a[sy,sx] of
8:begin
if (ey=sy)or(ex=sx) then else begin checkblack:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then begin checkblack:=false;exit;end;
end
else if sy>ey then
begin
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then begin checkblack:=false;exit;end;
end;
end
else
begin
if ex>sx then
begin
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then begin checkblack:=false;exit;end;
end
else if sx>ex then
begin
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then begin checkblack:=false;exit;end;
end;
end;
end;
9:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(abs(j)=2))or((abs(i)=2)and(abs(j)=1)) then
else begin checkblack:=false;exit;end;
if (j=2) then
begin
if a[sy,sx+1]>0 then begin checkblack:=false;exit;end;
end
else if (j=-2) then
begin
if a[sy,sx-1]>0 then begin checkblack:=false;exit;end;
end
else if (i=2) then
begin
if a[sy+1,sx]>0 then begin checkblack:=false;exit;end;
end
else if (i=-2) then
begin
if a[sy-1,sx]>0 then begin checkblack:=false;exit;end;
end;
end;
10:begin
if (ey=sy)or(ex=sx) then else begin checkblack:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
t:=0;
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end
else if sy>ey then
begin
t:=0;
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end;
end;
if sy=ey then
begin
if ex>sx then
begin
t:=0;
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end
else if sx>ex then
begin
t:=0;
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end;
end;
end;
11:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=1)and(abs(j)=1) then else begin checkblack:=false;exit;end;
if (ey in [0..2])and(ex in [4..6]) then else begin checkblack:=false;exit;end;
end;
12:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=2)and(abs(j)=2) then else begin checkblack:=false;exit;end;
if a[(ey+sy)div 2,(ex+sx)div 2]>0 then begin checkblack:=false;exit;end;
if (ey in [0,2,4])and(ex in [1,3,5,7,9]) then else begin checkblack:=false;exit;end;
end;
13:begin
i:=ey-sy;j:=ex-sx;
if (i=1)and(j=0) then
else if (i=0)and(abs(j)=1)and(sy>4) then
else begin checkblack:=false;exit;end;
end;
14:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(j=0))or((abs(j)=1)and(i=0)) then
begin
if (ey in [0..2])and(ex in [4..6]) then else begin checkblack:=false;exit;end;
end
else
begin
if a[ey,ex]<>7 then begin checkblack:=false;exit;end;
for i:=sy+1 to ey-1 do if a[i,ex]=0 then begin checkblack:=false;exit;end;
end;
end;
end;
end;
procedure getline(var c1,c2,c3,c4:integer);
var st:string;
begin
while true do
begin
write('red:');
readln(st);
if not(st[1] in ['a'..'i']) then continue;
if not(st[2] in ['0'..'9']) then continue;
if not(st[3] in ['a'..'i']) then continue;
if not(st[4] in ['0'..'9']) then continue;
if copy(st,1,2)=copy(st,3,2) then continue;
c1:=es[st[1]];c2:=ci[st[2]];
c3:=es[st[3]];c4:=ci[st[4]];
if checkred(qipan,c1,c2,c3,c4) then break;
end;
end;
function fenzhi(q:qp):integer;
var i,j,i1,j1:integer;
begin
t:=0;
for i:=1 to 9 do
for j:=0 to 9 do
begin
if (q[j,i]=8)and(i in [2,4,6,8])and(bushu<30) then inc(t,10);
if (q[i,j]=8)and(j in [1,4,6,7]) then inc(t,10);
if (q[i,j]=8)and(j=3) then dec(t,5);
if (q[j,i]=yqp[j,i])and(q[j,i] in [8..14])and(bushu<50) then dec(t,2);
if (q[j,i] in [8..10,13])and(j>5)and(bushu>10) then inc(t,(14-q[j,i]));
if (q[j,i]=13)and(q[j+2,i]=6)and(q[j+3,i]=2) then inc(t,10);
if (q[j,i]=13)and(q[j-2,i]=9)and(q[j+2,i]=6) then inc(t,10);
if (q[j,i]=8)and(j=1)and(i=5) then dec(t,40);
case q[j,i] of
1:dec(t,100);
2:if bushu<30 then dec(t,40) else dec(t,50);
3:if bushu<50 then dec(t,50) else dec(t,40);
4,5:dec(t,20);
6:if bushu<50 then dec(t,10)
else if (j>5)or(j=0) then dec(t,20)
else dec(t,30);
7:dec(t,10000);
8:inc(t,100);
9:if bushu<30 then inc(t,40) else inc(t,50);
10:if bushu<50 then inc(t,50) else inc(t,40);
11,12:inc(t,20);
13:if bushu<50 then inc(t,10)
else if (j>5)or(j=0) then inc(t,20)
else inc(t,30);
14:inc(t,10000);
end;
end;
if q[1,5] in[8,9,10,14] then dec(t,10);
if (bushu<50)and(q[0,5]<>14) then dec(t,18);
if (q[3,5]=3)and checkred(q,5,3,5,1) and (bushu<50) then dec(t,30);
if (q[4,5]=3)and checkred(q,5,4,5,1) and (bushu<50) then dec(t,30);
if (q[5,5]=3)and checkred(q,5,5,5,1) and (bushu<50) then dec(t,30);
if (q[6,5]=3)and checkred(q,5,6,5,1) and (bushu<50) then dec(t,30);
if (q[7,5]=3)and checkred(q,5,7,5,1) and (bushu<50) then dec(t,30);
if (q[2,1]=12) then dec(t,18);
if (q[2,9]=12) then dec(t,18);
if (q[2,5]=12) then inc(t,10);
if (q[2,5] in [1..9,10..13,14])and(q[4,5]=13)and(q[7,5] in [0,3]) then dec(t,10);
if (bushu<10)and(q[2,5]=10) then inc(t,15);
if (q[0,1]=8) then dec(t,25);
if (q[0,9]=8) then dec(t,25);
if (q[0,2]=9) then dec(t,18);
if (q[0,8]=9) then dec(t,18);
if (q[2,1]=9)and(q[2,9]=9) then dec(t,10);
fenzhi:=t;
end;
function panfen(q:qp;dep:integer):integer;
var
qi1,qi2,hqi:qp;
i1,i2,i3,i4,j1,j2,j3,j4,t,t1,t2:integer;
begin
if dep=0 then
begin
panfen:=fenzhi(q);
exit;
end;
t:=-32768;
for i1:=1 to 9 do
for i2:=0 to 9 do
if q[i2,i1] in [8..14] then
for i3:=1 to 9 do
for i4:=0 to 9 do
if checkblack(q,i1,i2,i3,i4) then
begin
qi1:=q;
qi1[i4,i3]:=qi1[i2,i1];
qi1[i2,i1]:=0;
t1:=32767;
for j1:=1 to 9 do
for j2:=0 to 9 do
if q[j2,j1] in [1..7] then
for j3:=1 to 9 do
for j4:=0 to 9 do
if checkred(qi1,j1,j2,j3,j4) then
begin
qi2:=qi1;
qi2[j4,j3]:=qi2[j2,j1];
qi2[j2,j1]:=0;
t2:=panfen(qi2,0);
if t2<=t1 then begin t1:=t2;hqi:=qi2;end;
end;
if t1<-5000 then continue;
t1:=panfen(hqi,dep-1);
if t1>t then
begin
t:=t1;
end;
end;
panfen:=t;
end;
procedure searchblack(q:qp;var c1,c2,c3,c4:integer);
var
qi1,qi2,hqi:qp;
i1,i2,i3,i4,j1,j2,j3,j4,t,h1,h2,h3,h4,t1,t2:integer;
begin
t:=-32768;
for i1:=1 to 9 do
for i2:=0 to 9 do
if q[i2,i1] in [8..14] then
for i3:=1 to 9 do
for i4:=0 to 9 do
if checkblack(q,i1,i2,i3,i4) then
begin
qi1:=q;
qi1[i4,i3]:=qi1[i2,i1];
qi1[i2,i1]:=0;
if fenzhi(qi1)>5000 then begin c1:=i1;c2:=i2;c3:=i3;c4:=i4;exit;end;
t1:=32767;
for j1:=1 to 9 do
for j2:=0 to 9 do
if q[j2,j1] in [1..7] then
for j3:=1 to 9 do
for j4:=0 to 9 do
if checkred(qi1,j1,j2,j3,j4) then
begin
qi2:=qi1;
qi2[j4,j3]:=qi2[j2,j1];
qi2[j2,j1]:=0;
t2:=panfen(qi2,0);
if t2<=t1 then begin t1:=t2;hqi:=qi2;end;
end;
if t1<-5000 then continue;
t1:=panfen(hqi,1);
if t1>t then
begin
t:=t1;h1:=i1;h2:=i2;h3:=i3;h4:=i4;
end;
end;
c1:=h1;c2:=h2;c3:=h3;c4:=h4;
end;
begin
writeln('使用说明:输入包括4个字符,分别为字母和数字,字母数字');
writeln('前面两个表示你要移动的那个子现在的坐标,后面代表目标坐标');
initqp(qipan);
print(qipan);bushu:=1;
while true do
begin
getline(sx,sy,ex,ey);
qipan[ey,ex]:=qipan[sy,sx];qipan[sy,sx]:=0;
writeln('busy...');
searchblack(qipan,sx,sy,ex,ey);
writeln('black:',se[sx],sy,se[ex],ey);
qipan[ey,ex]:=qipan[sy,sx];qipan[sy,sx]:=0;
inc(bushu,2);
print(qipan);
end;
end.
type
qp=array[0..9,1..9]of shortint;
const
es:array['a'..'i']of byte=(1,2,3,4,5,6,7,8,9);
se:array[ 1 .. 9 ]of char=('a','b','c','d','e','f','g','h','i');
ci:array['0'..'9']of byte=(0,1,2,3,4,5,6,7,8,9);
qz:array[ 1 ..14 ]of string[2]=('车','马','炮','仕','相','兵','帅','车','马','包','士','象','卒','将');
yqp:qp=(( 8, 9,12,11,14,11,12, 9, 8),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 0,10, 0, 0, 0, 0, 0,10, 0),
(13, 0,13, 0,13, 0,13, 0,13),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 6, 0, 6, 0, 6, 0, 6, 0, 6),
( 0, 3, 0, 0, 0, 0, 0, 3, 0),
( 0, 0, 0, 0, 0, 0, 0, 0, 0),
( 1, 2, 5, 4, 7, 4, 5, 2, 1));
var
t,sx,sy,ex,ey,bushu:integer;
qipan:qp;
procedure initqp(var a:qp);
var i,j:integer;
begin
fillchar(a,sizeof(a),0);
for i:=1 to 9 do
for j:=0 to 9 do
a[j,i]:=yqp[j,i];
end;
procedure print(q:qp);
var i,j:integer;
b:array[1..10,1..9]of string[2];
begin
writeln;
writeln('中国象棋[By angwuy]');
writeln('红:帅仕相车马炮兵');
writeln('黑:将士象车马包卒');
writeln;
for i:=1 to 10 do
for j:=1 to 8 do
b[i,j]:='+-';
for i:=1 to 10 do
b[i,9]:='-+';
for i:=1 to 10 do
for j:=1 to 9 do
if q[i-1,j]>0 then b[i,j]:=qz[q[i-1,j]];
writeln(' a b c d e f g h i');
writeln('0 ',b[1,1],'--',b[1,2],'--',b[1,3],'--',b[1,4],'--',b[1,5],'--',b[1,6],'--',b[1,7],'--',b[1,8],'-',b[1,9]);
writeln(' | | | | \ | / | | | |');
writeln('1 ',b[2,1],'--',b[2,2],'--',b[2,3],'--',b[2,4],'--',b[2,5],'--',b[2,6],'--',b[2,7],'--',b[2,8],'-',b[2,9]);
writeln(' | | | | / | \ | | | |');
writeln('2 ',b[3,1],'--',b[3,2],'--',b[3,3],'--',b[3,4],'--',b[3,5],'--',b[3,6],'--',b[3,7],'--',b[3,8],'-',b[3,9]);
writeln(' | | | | | | | | |');
writeln('3 ',b[4,1],'--',b[4,2],'--',b[4,3],'--',b[4,4],'--',b[4,5],'--',b[4,6],'--',b[4,7],'--',b[4,8],'-',b[4,9]);
writeln(' | | | | | | | | |');
writeln('4 ',b[5,1],'--',b[5,2],'--',b[5,3],'--',b[5,4],'--',b[5,5],'--',b[5,6],'--',b[5,7],'--',b[5,8],'-',b[5,9]);
writeln(' | 楚河 汉界 |');
writeln('5 ',b[6,1],'--',b[6,2],'--',b[6,3],'--',b[6,4],'--',b[6,5],'--',b[6,6],'--',b[6,7],'--',b[6,8],'-',b[6,9]);
writeln(' | | | | | | | | |');
writeln('6 ',b[7,1],'--',b[7,2],'--',b[7,3],'--',b[7,4],'--',b[7,5],'--',b[7,6],'--',b[7,7],'--',b[7,8],'-',b[7,9]);
writeln(' | | | | | | | | |');
writeln('7 ',b[8,1],'--',b[8,2],'--',b[8,3],'--',b[8,4],'--',b[8,5],'--',b[8,6],'--',b[8,7],'--',b[8,8],'-',b[8,9]);
writeln(' | | | | \ | / | | | |');
writeln('8 ',b[9,1],'--',b[9,2],'--',b[9,3],'--',b[9,4],'--',b[9,5],'--',b[9,6],'--',b[9,7],'--',b[9,8],'-',b[9,9]);
writeln(' | | | | / | \ | | | |');
writeln('9 ',b[10,1],'--',b[10,2],'--',b[10,3],'--',b[10,4],'--',b[10,5],'--',b[10,6],'--',b[10,7],'--',b[10,8],'-',b[10,9]);
end;
function checkred(a:qp;sx,sy,ex,ey:integer):boolean;
var i,j,t:integer;
begin
checkred:=true;
if not(a[sy,sx] in [1..7]) then begin checkred:=false;exit;end;
if a[ey,ex] in [1..7] then begin checkred:=false;exit;end;
if (ey=sy)and(ex=sx) then begin checkred:=false;exit;end;
case a[sy,sx] of
1:begin
if (ey=sy)or(ex=sx) then else begin checkred:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then begin checkred:=false;exit;end;
end
else if sy>ey then
begin
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then begin checkred:=false;exit;end;
end;
end
else
begin
if ex>sx then
begin
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then begin checkred:=false;exit;end;
end
else if sy>ey then
begin
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then begin checkred:=false;exit;end;
end;
end;
end;
2:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(abs(j)=2))or((abs(i)=2)and(abs(j)=1)) then
else begin checkred:=false;exit;end;
if (j=2) then
begin
if a[sy,sx+1]>0 then begin checkred:=false;exit;end;
end
else if (j=-2) then
begin
if a[sy,sx-1]>0 then begin checkred:=false;exit;end;
end
else if (i=2) then
begin
if a[sy+1,sx]>0 then begin checkred:=false;exit;end;
end
else if (i=-2) then
begin
if a[sy-1,sx]>0 then begin checkred:=false;exit;end;
end;
end;
3:begin
if (ey=sy)or(ex=sx) then else begin checkred:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
t:=0;
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end
else if sy>ey then
begin
t:=0;
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end;
end else
if sy=ey then
begin
if ex>sx then
begin
t:=0;
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end
else if sx>ex then
begin
t:=0;
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkred:=false;exit;end;
end;
end;
end;
4:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=1)and(abs(j)=1) then else begin checkred:=false;exit;end;
if (ey in [7..9])and(ex in [4..6]) then else begin checkred:=false;exit;end;
end;
5:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=2)and(abs(j)=2) then else begin checkred:=false;exit;end;
if a[(ey+sy)div 2,(ex+sx)div 2]>0 then begin checkred:=false;exit;end;
if (ey in [9,7,5])and(ex in [1,3,5,7,9]) then else begin checkred:=false;exit;end;
end;
6:begin
i:=ey-sy;j:=ex-sx;
if (i=-1)and(j=0) then
else if (i=0)and(abs(j)=1)and(sy<5) then
else begin checkred:=false;exit;end;
end;
7:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(j=0))or((abs(j)=1)and(i=0)) then
begin
if (ey in [7..9])and(ex in [4..6]) then else begin checkred:=false;exit;end;
end
else
begin
if a[ey,ex]<>14 then begin checkred:=false;exit;end;
for i:=sy-1 downto ey+1 do if a[i,ex]>0 then begin checkred:=false;exit;end;
end;
end;
end;
end;
function checkblack(a:qp;sx,sy,ex,ey:integer):boolean;
var i,j,t:integer;
begin
checkblack:=true;
if not(a[sy,sx] in [8..14]) then begin checkblack:=false;exit;end;
if a[ey,ex] in [8..14] then begin checkblack:=false;exit;end;
if (ey=sy)and(ex=sx) then begin checkblack:=false;exit;end;
case a[sy,sx] of
8:begin
if (ey=sy)or(ex=sx) then else begin checkblack:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then begin checkblack:=false;exit;end;
end
else if sy>ey then
begin
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then begin checkblack:=false;exit;end;
end;
end
else
begin
if ex>sx then
begin
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then begin checkblack:=false;exit;end;
end
else if sx>ex then
begin
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then begin checkblack:=false;exit;end;
end;
end;
end;
9:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(abs(j)=2))or((abs(i)=2)and(abs(j)=1)) then
else begin checkblack:=false;exit;end;
if (j=2) then
begin
if a[sy,sx+1]>0 then begin checkblack:=false;exit;end;
end
else if (j=-2) then
begin
if a[sy,sx-1]>0 then begin checkblack:=false;exit;end;
end
else if (i=2) then
begin
if a[sy+1,sx]>0 then begin checkblack:=false;exit;end;
end
else if (i=-2) then
begin
if a[sy-1,sx]>0 then begin checkblack:=false;exit;end;
end;
end;
10:begin
if (ey=sy)or(ex=sx) then else begin checkblack:=false;exit;end;
if sx=ex then
begin
if ey>sy then
begin
t:=0;
for i:=sy+1 to ey-1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end
else if sy>ey then
begin
t:=0;
for i:=sy-1 downto ey+1 do
if a[i,sx]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end;
end;
if sy=ey then
begin
if ex>sx then
begin
t:=0;
for i:=sx+1 to ex-1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end
else if sx>ex then
begin
t:=0;
for i:=sx-1 downto ex+1 do
if a[sy,i]>0 then inc(t);
if ((t=0)and(a[ey,ex]=0))or((t=1)and(a[ey,ex]>0)) then
else begin checkblack:=false;exit;end;
end;
end;
end;
11:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=1)and(abs(j)=1) then else begin checkblack:=false;exit;end;
if (ey in [0..2])and(ex in [4..6]) then else begin checkblack:=false;exit;end;
end;
12:begin
i:=ey-sy;j:=ex-sx;
if (abs(i)=2)and(abs(j)=2) then else begin checkblack:=false;exit;end;
if a[(ey+sy)div 2,(ex+sx)div 2]>0 then begin checkblack:=false;exit;end;
if (ey in [0,2,4])and(ex in [1,3,5,7,9]) then else begin checkblack:=false;exit;end;
end;
13:begin
i:=ey-sy;j:=ex-sx;
if (i=1)and(j=0) then
else if (i=0)and(abs(j)=1)and(sy>4) then
else begin checkblack:=false;exit;end;
end;
14:begin
i:=ey-sy;j:=ex-sx;
if ((abs(i)=1)and(j=0))or((abs(j)=1)and(i=0)) then
begin
if (ey in [0..2])and(ex in [4..6]) then else begin checkblack:=false;exit;end;
end
else
begin
if a[ey,ex]<>7 then begin checkblack:=false;exit;end;
for i:=sy+1 to ey-1 do if a[i,ex]=0 then begin checkblack:=false;exit;end;
end;
end;
end;
end;
procedure getline(var c1,c2,c3,c4:integer);
var st:string;
begin
while true do
begin
write('red:');
readln(st);
if not(st[1] in ['a'..'i']) then continue;
if not(st[2] in ['0'..'9']) then continue;
if not(st[3] in ['a'..'i']) then continue;
if not(st[4] in ['0'..'9']) then continue;
if copy(st,1,2)=copy(st,3,2) then continue;
c1:=es[st[1]];c2:=ci[st[2]];
c3:=es[st[3]];c4:=ci[st[4]];
if checkred(qipan,c1,c2,c3,c4) then break;
end;
end;
function fenzhi(q:qp):integer;
var i,j,i1,j1:integer;
begin
t:=0;
for i:=1 to 9 do
for j:=0 to 9 do
begin
if (q[j,i]=8)and(i in [2,4,6,8])and(bushu<30) then inc(t,10);
if (q[i,j]=8)and(j in [1,4,6,7]) then inc(t,10);
if (q[i,j]=8)and(j=3) then dec(t,5);
if (q[j,i]=yqp[j,i])and(q[j,i] in [8..14])and(bushu<50) then dec(t,2);
if (q[j,i] in [8..10,13])and(j>5)and(bushu>10) then inc(t,(14-q[j,i]));
if (q[j,i]=13)and(q[j+2,i]=6)and(q[j+3,i]=2) then inc(t,10);
if (q[j,i]=13)and(q[j-2,i]=9)and(q[j+2,i]=6) then inc(t,10);
if (q[j,i]=8)and(j=1)and(i=5) then dec(t,40);
case q[j,i] of
1:dec(t,100);
2:if bushu<30 then dec(t,40) else dec(t,50);
3:if bushu<50 then dec(t,50) else dec(t,40);
4,5:dec(t,20);
6:if bushu<50 then dec(t,10)
else if (j>5)or(j=0) then dec(t,20)
else dec(t,30);
7:dec(t,10000);
8:inc(t,100);
9:if bushu<30 then inc(t,40) else inc(t,50);
10:if bushu<50 then inc(t,50) else inc(t,40);
11,12:inc(t,20);
13:if bushu<50 then inc(t,10)
else if (j>5)or(j=0) then inc(t,20)
else inc(t,30);
14:inc(t,10000);
end;
end;
if q[1,5] in[8,9,10,14] then dec(t,10);
if (bushu<50)and(q[0,5]<>14) then dec(t,18);
if (q[3,5]=3)and checkred(q,5,3,5,1) and (bushu<50) then dec(t,30);
if (q[4,5]=3)and checkred(q,5,4,5,1) and (bushu<50) then dec(t,30);
if (q[5,5]=3)and checkred(q,5,5,5,1) and (bushu<50) then dec(t,30);
if (q[6,5]=3)and checkred(q,5,6,5,1) and (bushu<50) then dec(t,30);
if (q[7,5]=3)and checkred(q,5,7,5,1) and (bushu<50) then dec(t,30);
if (q[2,1]=12) then dec(t,18);
if (q[2,9]=12) then dec(t,18);
if (q[2,5]=12) then inc(t,10);
if (q[2,5] in [1..9,10..13,14])and(q[4,5]=13)and(q[7,5] in [0,3]) then dec(t,10);
if (bushu<10)and(q[2,5]=10) then inc(t,15);
if (q[0,1]=8) then dec(t,25);
if (q[0,9]=8) then dec(t,25);
if (q[0,2]=9) then dec(t,18);
if (q[0,8]=9) then dec(t,18);
if (q[2,1]=9)and(q[2,9]=9) then dec(t,10);
fenzhi:=t;
end;
function panfen(q:qp;dep:integer):integer;
var
qi1,qi2,hqi:qp;
i1,i2,i3,i4,j1,j2,j3,j4,t,t1,t2:integer;
begin
if dep=0 then
begin
panfen:=fenzhi(q);
exit;
end;
t:=-32768;
for i1:=1 to 9 do
for i2:=0 to 9 do
if q[i2,i1] in [8..14] then
for i3:=1 to 9 do
for i4:=0 to 9 do
if checkblack(q,i1,i2,i3,i4) then
begin
qi1:=q;
qi1[i4,i3]:=qi1[i2,i1];
qi1[i2,i1]:=0;
t1:=32767;
for j1:=1 to 9 do
for j2:=0 to 9 do
if q[j2,j1] in [1..7] then
for j3:=1 to 9 do
for j4:=0 to 9 do
if checkred(qi1,j1,j2,j3,j4) then
begin
qi2:=qi1;
qi2[j4,j3]:=qi2[j2,j1];
qi2[j2,j1]:=0;
t2:=panfen(qi2,0);
if t2<=t1 then begin t1:=t2;hqi:=qi2;end;
end;
if t1<-5000 then continue;
t1:=panfen(hqi,dep-1);
if t1>t then
begin
t:=t1;
end;
end;
panfen:=t;
end;
procedure searchblack(q:qp;var c1,c2,c3,c4:integer);
var
qi1,qi2,hqi:qp;
i1,i2,i3,i4,j1,j2,j3,j4,t,h1,h2,h3,h4,t1,t2:integer;
begin
t:=-32768;
for i1:=1 to 9 do
for i2:=0 to 9 do
if q[i2,i1] in [8..14] then
for i3:=1 to 9 do
for i4:=0 to 9 do
if checkblack(q,i1,i2,i3,i4) then
begin
qi1:=q;
qi1[i4,i3]:=qi1[i2,i1];
qi1[i2,i1]:=0;
if fenzhi(qi1)>5000 then begin c1:=i1;c2:=i2;c3:=i3;c4:=i4;exit;end;
t1:=32767;
for j1:=1 to 9 do
for j2:=0 to 9 do
if q[j2,j1] in [1..7] then
for j3:=1 to 9 do
for j4:=0 to 9 do
if checkred(qi1,j1,j2,j3,j4) then
begin
qi2:=qi1;
qi2[j4,j3]:=qi2[j2,j1];
qi2[j2,j1]:=0;
t2:=panfen(qi2,0);
if t2<=t1 then begin t1:=t2;hqi:=qi2;end;
end;
if t1<-5000 then continue;
t1:=panfen(hqi,1);
if t1>t then
begin
t:=t1;h1:=i1;h2:=i2;h3:=i3;h4:=i4;
end;
end;
c1:=h1;c2:=h2;c3:=h3;c4:=h4;
end;
begin
writeln('使用说明:输入包括4个字符,分别为字母和数字,字母数字');
writeln('前面两个表示你要移动的那个子现在的坐标,后面代表目标坐标');
initqp(qipan);
print(qipan);bushu:=1;
while true do
begin
getline(sx,sy,ex,ey);
qipan[ey,ex]:=qipan[sy,sx];qipan[sy,sx]:=0;
writeln('busy...');
searchblack(qipan,sx,sy,ex,ey);
writeln('black:',se[sx],sy,se[ex],ey);
qipan[ey,ex]:=qipan[sy,sx];qipan[sy,sx]:=0;
inc(bushu,2);
print(qipan);
end;
end.
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