
Cocos2dx 3.1.1 半透明的Layer中如何实现屏蔽后面层的事件(屏蔽层)(不用CocoStudio的json文件)?
this->setTouchEnabled(true);this->setTouchPriority(-129);this->setTouchMode(kCCTouche...
this->setTouchEnabled(true);
this->setTouchPriority(-129);
this->setTouchMode(kCCTouchesOneByOne);
this->registerWithTouchDispatcher();
这几个方法在3.1.1的引擎中已经不起作用了。请问怎么实现屏蔽? 展开
this->setTouchPriority(-129);
this->setTouchMode(kCCTouchesOneByOne);
this->registerWithTouchDispatcher();
这几个方法在3.1.1的引擎中已经不起作用了。请问怎么实现屏蔽? 展开
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现在使用这个方法:
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(MatchScene::onTouchBegan,this);
listener->onTouchMoved = CC_CALLBACK_2(MatchScene::onTouchMoved,this);
listener->onTouchEnded = CC_CALLBACK_2(MatchScene::onTouchEnded,this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = CC_CALLBACK_2(MatchScene::onTouchBegan,this);
listener->onTouchMoved = CC_CALLBACK_2(MatchScene::onTouchMoved,this);
listener->onTouchEnded = CC_CALLBACK_2(MatchScene::onTouchEnded,this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,this);
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