谁有ucos-ii例程里的PC.H这个头文件呀
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/*
*********************************************************************************************************
* PC SUPPORT FUNCTIONS
*
* (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
* All Rights Reserved
*
* File : PC.H
* By : Jean J. Labrosse
*********************************************************************************************************
*/
/*
*********************************************************************************************************
* CONSTANTS
* COLOR ATTRIBUTES FOR VGA MONITOR
*
* Description: These #defines are used in the PC_Disp???() functions. The 'color' argument in these
* function MUST specify a 'foreground' color, a 'background' and whether the display will
* blink or not. If you don't specify a background color, BLACK is assumed. You would
* specify a color combination as follows:
*
* PC_DispChar(0, 0, 'A', DISP_FGND_WHITE + DISP_BGND_BLUE + DISP_BLINK);
*
* To have the ASCII character 'A' blink with a white letter on a blue background.
*********************************************************************************************************
*/
#define DISP_FGND_BLACK 0x00
#define DISP_FGND_BLUE 0x01
#define DISP_FGND_GREEN 0x02
#define DISP_FGND_CYAN 0x03
#define DISP_FGND_RED 0x04
#define DISP_FGND_PURPLE 0x05
#define DISP_FGND_BROWN 0x06
#define DISP_FGND_LIGHT_GRAY 0x07
#define DISP_FGND_DARK_GRAY 0x08
#define DISP_FGND_LIGHT_BLUE 0x09
#define DISP_FGND_LIGHT_GREEN 0x0A
#define DISP_FGND_LIGHT_CYAN 0x0B
#define DISP_FGND_LIGHT_RED 0x0C
#define DISP_FGND_LIGHT_PURPLE 0x0D
#define DISP_FGND_YELLOW 0x0E
#define DISP_FGND_WHITE 0x0F
#define DISP_BGND_BLACK 0x00
#define DISP_BGND_BLUE 0x10
#define DISP_BGND_GREEN 0x20
#define DISP_BGND_CYAN 0x30
#define DISP_BGND_RED 0x40
#define DISP_BGND_PURPLE 0x50
#define DISP_BGND_BROWN 0x60
#define DISP_BGND_LIGHT_GRAY 0x70
#define DISP_BLINK 0x80
/*$PAGE*/
/*
*********************************************************************************************************
* FUNCTION PROTOTYPES
*********************************************************************************************************
*/
void PC_DispChar(INT8U x, INT8U y, INT8U c, INT8U color);
void PC_DispClrCol(INT8U x, INT8U bgnd_color);
void PC_DispClrRow(INT8U y, INT8U bgnd_color);
void PC_DispClrScr(INT8U bgnd_color);
void PC_DispStr(INT8U x, INT8U y, INT8U *s, INT8U color);
void PC_DOSReturn(void);
void PC_DOSSaveReturn(void);
void PC_ElapsedInit(void);
void PC_ElapsedStart(void);
INT16U PC_ElapsedStop(void);
void PC_GetDateTime(char *s);
BOOLEAN PC_GetKey(INT16S *c);
void PC_SetTickRate(INT16U freq);
void *PC_VectGet(INT8U vect);
void PC_VectSet(INT8U vect, void (*isr)(void));
*********************************************************************************************************
* PC SUPPORT FUNCTIONS
*
* (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
* All Rights Reserved
*
* File : PC.H
* By : Jean J. Labrosse
*********************************************************************************************************
*/
/*
*********************************************************************************************************
* CONSTANTS
* COLOR ATTRIBUTES FOR VGA MONITOR
*
* Description: These #defines are used in the PC_Disp???() functions. The 'color' argument in these
* function MUST specify a 'foreground' color, a 'background' and whether the display will
* blink or not. If you don't specify a background color, BLACK is assumed. You would
* specify a color combination as follows:
*
* PC_DispChar(0, 0, 'A', DISP_FGND_WHITE + DISP_BGND_BLUE + DISP_BLINK);
*
* To have the ASCII character 'A' blink with a white letter on a blue background.
*********************************************************************************************************
*/
#define DISP_FGND_BLACK 0x00
#define DISP_FGND_BLUE 0x01
#define DISP_FGND_GREEN 0x02
#define DISP_FGND_CYAN 0x03
#define DISP_FGND_RED 0x04
#define DISP_FGND_PURPLE 0x05
#define DISP_FGND_BROWN 0x06
#define DISP_FGND_LIGHT_GRAY 0x07
#define DISP_FGND_DARK_GRAY 0x08
#define DISP_FGND_LIGHT_BLUE 0x09
#define DISP_FGND_LIGHT_GREEN 0x0A
#define DISP_FGND_LIGHT_CYAN 0x0B
#define DISP_FGND_LIGHT_RED 0x0C
#define DISP_FGND_LIGHT_PURPLE 0x0D
#define DISP_FGND_YELLOW 0x0E
#define DISP_FGND_WHITE 0x0F
#define DISP_BGND_BLACK 0x00
#define DISP_BGND_BLUE 0x10
#define DISP_BGND_GREEN 0x20
#define DISP_BGND_CYAN 0x30
#define DISP_BGND_RED 0x40
#define DISP_BGND_PURPLE 0x50
#define DISP_BGND_BROWN 0x60
#define DISP_BGND_LIGHT_GRAY 0x70
#define DISP_BLINK 0x80
/*$PAGE*/
/*
*********************************************************************************************************
* FUNCTION PROTOTYPES
*********************************************************************************************************
*/
void PC_DispChar(INT8U x, INT8U y, INT8U c, INT8U color);
void PC_DispClrCol(INT8U x, INT8U bgnd_color);
void PC_DispClrRow(INT8U y, INT8U bgnd_color);
void PC_DispClrScr(INT8U bgnd_color);
void PC_DispStr(INT8U x, INT8U y, INT8U *s, INT8U color);
void PC_DOSReturn(void);
void PC_DOSSaveReturn(void);
void PC_ElapsedInit(void);
void PC_ElapsedStart(void);
INT16U PC_ElapsedStop(void);
void PC_GetDateTime(char *s);
BOOLEAN PC_GetKey(INT16S *c);
void PC_SetTickRate(INT16U freq);
void *PC_VectGet(INT8U vect);
void PC_VectSet(INT8U vect, void (*isr)(void));
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