求高手将通达信公式转成博易大师可以用指标
CG:MA((LOW+HIGH+CLOSE*3)/5,10);FL:=HHV(CG,3),COLORGREEN,POINTDOT;FS:=IF(CG<FL,(CG-(FL...
CG:MA((LOW+HIGH+CLOSE*3)/5,10);
FL:=HHV(CG,3),COLORGREEN,POINTDOT;
FS:=IF(CG<FL,(CG-(FL-CG)),FL),COLORGREEN;
FL1:=HHV(CG,5),COLORGREEN,POINTDOT;
FS1:=IF(CG<FL1,(CG-(FL1-CG)),FL1),COLORGREEN;
FL2:=HHV(CG,7),COLORGREEN,POINTDOT;
FS2:=IF(CG<FL2,(CG-(FL2-CG)),FL2),COLORGREEN;
FL3:=HHV(CG,9);
牵熊:IF(FL3>C ,FL3,DRAWNULL),COLORGREEN,LINETHICK2;
熊:IF(CG<FL3,(CG-(FL3-CG)),FL3),LINETHICK0;
STICKLINE(牵熊>CG,牵熊,CG,1,-1),COLORGREEN;
FLX:=LLV(CG,3),COLORRED,POINTDOT;
FSX:=IF(CG>FLX,(CG-(FLX-CG)),FLX),COLORRED;
FLX1:=LLV(CG,5),COLORRED,POINTDOT;
FSX1:=IF(CG>FLX1,(CG-(FLX1-CG)),FLX1),COLORRED;
FLX2:=LLV(CG,7),COLORRED,POINTDOT;
FSX2:=IF(CG>FLX2,(CG-(FLX2-CG)),FLX2),COLORRED;
FLX3:=LLV(CG,9);
牵牛:IF(FLX3<C ,FLX3,DRAWNULL),COLORRED,LINETHICK2;
牛:IF(CG>FLX3,(CG-(FLX3-CG)),FLX3),LINETHICK0;
STICKLINE(牵牛<CG,牵牛,CG,1,-1),COLORRED; 展开
FL:=HHV(CG,3),COLORGREEN,POINTDOT;
FS:=IF(CG<FL,(CG-(FL-CG)),FL),COLORGREEN;
FL1:=HHV(CG,5),COLORGREEN,POINTDOT;
FS1:=IF(CG<FL1,(CG-(FL1-CG)),FL1),COLORGREEN;
FL2:=HHV(CG,7),COLORGREEN,POINTDOT;
FS2:=IF(CG<FL2,(CG-(FL2-CG)),FL2),COLORGREEN;
FL3:=HHV(CG,9);
牵熊:IF(FL3>C ,FL3,DRAWNULL),COLORGREEN,LINETHICK2;
熊:IF(CG<FL3,(CG-(FL3-CG)),FL3),LINETHICK0;
STICKLINE(牵熊>CG,牵熊,CG,1,-1),COLORGREEN;
FLX:=LLV(CG,3),COLORRED,POINTDOT;
FSX:=IF(CG>FLX,(CG-(FLX-CG)),FLX),COLORRED;
FLX1:=LLV(CG,5),COLORRED,POINTDOT;
FSX1:=IF(CG>FLX1,(CG-(FLX1-CG)),FLX1),COLORRED;
FLX2:=LLV(CG,7),COLORRED,POINTDOT;
FSX2:=IF(CG>FLX2,(CG-(FLX2-CG)),FLX2),COLORRED;
FLX3:=LLV(CG,9);
牵牛:IF(FLX3<C ,FLX3,DRAWNULL),COLORRED,LINETHICK2;
牛:IF(CG>FLX3,(CG-(FLX3-CG)),FLX3),LINETHICK0;
STICKLINE(牵牛<CG,牵牛,CG,1,-1),COLORRED; 展开
展开全部
CG:MA((LOW+HIGH+CLOSE*3)/5,10);
FL:=HHV(CG,3),COLORGREEN,POINTDOT;
FS:=IF(CG<FL,(CG-(FL-CG)),FL),COLORGREEN;
FL1:=HHV(CG,5),COLORGREEN,POINTDOT;
FS1:=IF(CG<FL1,(CG-(FL1-CG)),FL1),COLORGREEN;
FL2:=HHV(CG,7),COLORGREEN,POINTDOT;
FS2:=IF(CG<FL2,(CG-(FL2-CG)),FL2),COLORGREEN;
FL3:=HHV(CG,9);
PARTLINE(FL3>C,CG),COLORGREEN,LINETHICK2;
熊:IF(CG<FL3,(CG-(FL3-CG)),FL3),LINETHICK0;
STICKLINE(FL3>CG,FL3,CG,1,-1),COLORGREEN;
FLX:=LLV(CG,3),COLORRED,POINTDOT;
FSX:=IF(CG>FLX,(CG-(FLX-CG)),FLX),COLORRED;
FLX1:=LLV(CG,5),COLORRED,POINTDOT;
FSX1:=IF(CG>FLX1,(CG-(FLX1-CG)),FLX1),COLORRED;
FLX2:=LLV(CG,7),COLORRED,POINTDOT;
FSX2:=IF(CG>FLX2,(CG-(FLX2-CG)),FLX2),COLORRED;
FLX3:=LLV(CG,9);
PARTLINE(FLX3<C,CG),COLORRED,LINETHICK2;
牛:IF(CG>FLX3,(CG-(FLX3-CG)),FLX3),LINETHICK0;
STICKLINE(FLX3<CG,FLX3,CG,1,-1),COLORRED;
{画不出一样的效果,但是可以用}
FL:=HHV(CG,3),COLORGREEN,POINTDOT;
FS:=IF(CG<FL,(CG-(FL-CG)),FL),COLORGREEN;
FL1:=HHV(CG,5),COLORGREEN,POINTDOT;
FS1:=IF(CG<FL1,(CG-(FL1-CG)),FL1),COLORGREEN;
FL2:=HHV(CG,7),COLORGREEN,POINTDOT;
FS2:=IF(CG<FL2,(CG-(FL2-CG)),FL2),COLORGREEN;
FL3:=HHV(CG,9);
PARTLINE(FL3>C,CG),COLORGREEN,LINETHICK2;
熊:IF(CG<FL3,(CG-(FL3-CG)),FL3),LINETHICK0;
STICKLINE(FL3>CG,FL3,CG,1,-1),COLORGREEN;
FLX:=LLV(CG,3),COLORRED,POINTDOT;
FSX:=IF(CG>FLX,(CG-(FLX-CG)),FLX),COLORRED;
FLX1:=LLV(CG,5),COLORRED,POINTDOT;
FSX1:=IF(CG>FLX1,(CG-(FLX1-CG)),FLX1),COLORRED;
FLX2:=LLV(CG,7),COLORRED,POINTDOT;
FSX2:=IF(CG>FLX2,(CG-(FLX2-CG)),FLX2),COLORRED;
FLX3:=LLV(CG,9);
PARTLINE(FLX3<C,CG),COLORRED,LINETHICK2;
牛:IF(CG>FLX3,(CG-(FLX3-CG)),FLX3),LINETHICK0;
STICKLINE(FLX3<CG,FLX3,CG,1,-1),COLORRED;
{画不出一样的效果,但是可以用}
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