谁能帮我翻译下列文章

Aspromisedinlastweek'snewspost,herearesomeoftheinitialideaswehavetofurtherimprovethep... As promised in last week's newspost, here are some of the initial ideas we have to further improve the player interaction in the game.

1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we’re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

These are just a taster of the many ideas we have gathered from you or from our developers. They should really improve your enjoyment of RuneScape, without opening the door for real-world traders. This doesn’t even mention the Grand Exchange, which we can go into more detail about…

The Grand Exchange

We have to hold our hands up and admit that a handful of starting prices were a little off. It was a huge task to get 15,000+ items valued correctly and some slipped through the net. We’re on the case, though, as we have already formed a team to manage the Grand Exchange!

As well as getting the starting price right, this team will regularly check prices on an ongoing basis, making sure that they naturally and accurately represent the current state of the player economy. Of course, they won’t be alone, as YOU will be there to help them! A new sticky thread, centred on the Grand Exchange, will be available to highlight any concerns you have about prices and marketplace matters, while a new web page is already in the works which will allow you to track item prices over a long period of time.

Some smaller changes to the Grand Exchange:

Purchased items of a large quantity will be automatically noted
There will be less unnecessary clicks when buying or selling items
A ‘1,000’ quantity button will be introduced
Access to single-click increases to your item quantity
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按照承诺,在上周的newspost ,这里有一些初步的想法,我们要进一步提高球员的互动游戏。

1 。预计第一个新的单一方式,球员与球员作战区打比赛是在明年上半年,随着其他一些外汇交易同步交收更新的未来。

2 。正如很多人曾建议,我们正在策划,以提高3000gp赌注/交易限额为某些球员。这将是数量成正比的追求点,你有,同最高端的正10次,究竟是什么,现在!这应该仍是提供保护免受欺骗,同时也给你更多的灵活性,在你的赌注和交易活动。

3 。我们正在寻求一种方式让lootsharers能力,使他们能下降硬币直线距离,使大型项目可分割的矛盾党立即。为了避免不平衡经济,我们正在调查的方式,这可能是为了配合盛大的交流(即同一个项目的问题,现正就出售外汇,以及由此产生的收益被分裂队员间) 。

4 。我们正计划就加入了一个'项目贷款'的特点,以游戏。以防止无限期贷款,你将能够借给一个项目的期限你的会议(曾要么贷款人或接管人的原木出,该项目将回去再) 。显然,我们有必要设计出这很小心,以涵盖所有可能发生的,但我们认为我们可以努力的东西。

这些都只是很坏的很多想法,我们已搜集了从你还是从我们的开发者。要真正改善你的享受runescape ,而不打开了大门,为真实世界的贸易商。这甚至没有提到盛大交流,我们可以进入更详细了解…

大交流

我们要稳住阵脚举手承认,确有极少数出发价格有点过。这是一项巨大的任务,以获得15000 +件,价值正确,有些漏网之鱼。我们正在对这个情况下,虽然,我们已经成立了一个小组,负责管理大交流!

以及越来越出发价格的权利,这个小组将定期检查价格就持续不断的基础上,确保它们自然和准确反映当前的状态,球员的经济体系。当然,他们不会被孤立,因为你将在那里帮助他们!一个新的粘粘线,集中于大交流,将可突显任何值得关注的,你约的价格和市场的问题,而新的网页,已经在这些工程将会让你跟踪项目的价格在相当长的一段时间。

一些较小型的转变,以大交流:

购买物品的大批将会自动指出
会减少不必要的点击时买入或卖出的物品
1 '1000 '数量按钮将推出
获得单点击增加你的项目数量
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