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A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow.
暴雪蓝帖解释
辗压是怪物对玩家造成一次成功普通攻击,伤害是普通攻击的150%,一个玩家不能对怪物或者人造成辗压
add是一只额外的怪物加入到现有的战斗中
patch是补丁,游戏制作公司发布的修复当前的一些错误或者加入一些新的东西的程序
本来不想解释这么详细的.不过看到楼上某位解释含糊了.就把整个蓝帖的内容copy过来了
当前防御是玩家当前等级的基本防御比如70级是350,那无论你装备和天赋附加了多少,依然还是算350
下面骷髅级boss那里就明显错误了
是固定的15%
A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow.
When the attacking mob has 15 or more points of weapon skill above the player's base defense there is a chance of being struck by a crushing blow. The chance is 2% per point of difference minus 15%. If the rating difference is exactly 15 points, which is common for players being attacked by "boss" mobs (who are always treated as 3 levels higher than their attackers), then the crushing blow chance is 15% (which is 2% * 15 - 15%).
The maximum defense that can be applied by a player against reducing crushing blows versus mobs with higher weapon skill is 5 * the player's level. A level 70 player therefore cannot apply more than 350 points of defense against crushing blows versus level 71 and higher mobs, even if the player's normal defense is higher than 350.
The warrior ability Shield Block increases block rate by 75%, removing crushing blows from the miss/dodge/parry/block/crit/crushing-blow table that occurs when an opponent attacks, and making the warrior more or less "immune" to both crushing blows and critical hits in a PvE environment, but only in case that he is immune to crushing blows as shown above. This is because an attack that is blocked (as with a shield) cannot be a crushing blow or a critical hit -- the three are mutually-exclusive attack results. A warrior will take crushing blows if they are hit 3 times in 5 seconds, as the Shield Block ability has 2 charges. A mob with an attack speed of 2.0 or faster can therefore crush a warrior if he fails to dodge/parry/miss 3 attacks in a row.
暴雪蓝帖解释
辗压是怪物对玩家造成一次成功普通攻击,伤害是普通攻击的150%,一个玩家不能对怪物或者人造成辗压
add是一只额外的怪物加入到现有的战斗中
patch是补丁,游戏制作公司发布的修复当前的一些错误或者加入一些新的东西的程序
本来不想解释这么详细的.不过看到楼上某位解释含糊了.就把整个蓝帖的内容copy过来了
当前防御是玩家当前等级的基本防御比如70级是350,那无论你装备和天赋附加了多少,依然还是算350
下面骷髅级boss那里就明显错误了
是固定的15%
A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow.
When the attacking mob has 15 or more points of weapon skill above the player's base defense there is a chance of being struck by a crushing blow. The chance is 2% per point of difference minus 15%. If the rating difference is exactly 15 points, which is common for players being attacked by "boss" mobs (who are always treated as 3 levels higher than their attackers), then the crushing blow chance is 15% (which is 2% * 15 - 15%).
The maximum defense that can be applied by a player against reducing crushing blows versus mobs with higher weapon skill is 5 * the player's level. A level 70 player therefore cannot apply more than 350 points of defense against crushing blows versus level 71 and higher mobs, even if the player's normal defense is higher than 350.
The warrior ability Shield Block increases block rate by 75%, removing crushing blows from the miss/dodge/parry/block/crit/crushing-blow table that occurs when an opponent attacks, and making the warrior more or less "immune" to both crushing blows and critical hits in a PvE environment, but only in case that he is immune to crushing blows as shown above. This is because an attack that is blocked (as with a shield) cannot be a crushing blow or a critical hit -- the three are mutually-exclusive attack results. A warrior will take crushing blows if they are hit 3 times in 5 seconds, as the Shield Block ability has 2 charges. A mob with an attack speed of 2.0 or faster can therefore crush a warrior if he fails to dodge/parry/miss 3 attacks in a row.
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碾压为一种攻击属性
只有在与怪物的战斗中才会出现,并且由怪物对玩家施放.
只有当怪物的等级*5减玩家的当前防御等级大于等于15时才会释放.
骷髅级BOSS固定对玩家拥有5%的碾压几率
格挡可以避免碾压.
add指在一次战斗中,有额外的怪物加入
patch楼上已经讲的很详细了
xiha2004....真是抱歉,本人英语考试从来没合格过.所以,你引过来的那些,我一个也看不懂..
只有在与怪物的战斗中才会出现,并且由怪物对玩家施放.
只有当怪物的等级*5减玩家的当前防御等级大于等于15时才会释放.
骷髅级BOSS固定对玩家拥有5%的碾压几率
格挡可以避免碾压.
add指在一次战斗中,有额外的怪物加入
patch楼上已经讲的很详细了
xiha2004....真是抱歉,本人英语考试从来没合格过.所以,你引过来的那些,我一个也看不懂..
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正面攻击被怪招架或格挡后,怪不是会150%的伤害吗 这算碾压吗?
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