C#窗体如何给所有的边框加上阴影
推荐于2018-01-05 · 知道合伙人软件行家
我使用的方法是绘制阴影到bitmap上,然后使用双层窗体的原理把bitmap绘制到背景层上去。
其中比较重要的是:
1、绘制圆角矩形
public static void DrawRoundRectangle(Graphics g, Pen pen, Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.DrawPath(pen, path);
}
}
public static void FillRoundRectangle(Graphics g, Brush brush, Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.FillPath(brush, path);
}
}
internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
GraphicsPath roundedRect = new GraphicsPath();
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
roundedRect.CloseFigure();
return roundedRect;}
2、绘制阴影
internal void DrawShadow()
{
Bitmap bitmap = null;
Graphics g = null; try
{
bitmap = new Bitmap(Width, Height);
g = Graphics.FromImage(bitmap);
g.SmoothingMode = SmoothingMode.AntiAlias;
Color c = Color.FromArgb(0, 0, 0, 0);
Pen p = new Pen(c, 3); for (int i = 0; i < Main.ShadowWidth; i++)
{
p.Color = Color.FromArgb((255 / 10 / Main.ShadowWidth) * i, c);
DrawRoundRectangle(g, p, new Rectangle(i, i, Width - (2 * i) - 1, Height - (2 * i) - 1), Main.ShadowWidth - i);
}
SetBits(bitmap);
} catch { } finally
{
g?.Dispose();
bitmap?.Dispose();
}
}
3、绘制半透明bitmap到窗口上
protected override CreateParams CreateParams
{
get
{
CreateParams cParms = base.CreateParams;
cParms.ExStyle |= 0x00080000; // WS_EX_LAYERED
return cParms;
}
}
public void SetBits(Bitmap bitmap)
{
if (!Image.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Image.IsAlphaPixelFormat(bitmap.PixelFormat))
throw new ApplicationException("图片必须是32位带Alhpa通道的图片。");
IntPtr oldBits = IntPtr.Zero;
IntPtr screenDC = FormStyleAPI.GetDC(IntPtr.Zero);
IntPtr hBitmap = IntPtr.Zero;
IntPtr memDc = FormStyleAPI.CreateCompatibleDC(screenDC);
try
{
FormStyleAPI.Point topLoc = new FormStyleAPI.Point(Left, Top);
FormStyleAPI.Size bitMapSize = new FormStyleAPI.Size(Width, Height);
FormStyleAPI.BLENDFUNCTION blendFunc = new FormStyleAPI.BLENDFUNCTION();
FormStyleAPI.Point srcLoc = new FormStyleAPI.Point(0, 0);
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBits = FormStyleAPI.SelectObject(memDc, hBitmap);
blendFunc.BlendOp = FormStyleAPI.AC_SRC_OVER;
blendFunc.SourceConstantAlpha = Byte.Parse(((int)(Main.Opacity * 255)).ToString());
blendFunc.AlphaFormat = FormStyleAPI.AC_SRC_ALPHA;
blendFunc.BlendFlags = 0;
FormStyleAPI.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, FormStyleAPI.ULW_ALPHA);
}
finally
{
if (hBitmap != IntPtr.Zero)
{
FormStyleAPI.SelectObject(memDc, oldBits);
FormStyleAPI.DeleteObject(hBitmap);
}
FormStyleAPI.ReleaseDC(IntPtr.Zero, screenDC);
FormStyleAPI.DeleteDC(memDc);
}
}
四、最终方案的效果和源码