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2015-08-06
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var projectile : GameObject;
var fireRate = 0.5;
private var nextFire = 0.0;
function Update () {
if (Input.GetButton ("Fire1") && Time.time > nextFire) {
nextFire = Time.time + fireRate;
var clone = Instantiate (projectile, transform.position, transform.rotation);
}
}
var fireRate = 0.5;
private var nextFire = 0.0;
function Update () {
if (Input.GetButton ("Fire1") && Time.time > nextFire) {
nextFire = Time.time + fireRate;
var clone = Instantiate (projectile, transform.position, transform.rotation);
}
}
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