请问用quartz插件的话 如何添加素材 添加后该怎么设置? 比如BEBEP的施法条是个火的图案?
2个回答
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我孙漏举来回答楼主的问题:
1. 把素材*.tga文件拷贝到/addons/quartz/textures目录里
2. 用编辑器编辑/addons/quartz/quartz.lua文件,找到:
local media = LibStub("LibSharedMedia-3.0")
media:Register("statusbar", "Frost", "Interface\\AddOns\\Quartz\\textures\\Frost")
media:Register("statusbar", "Healbot", "Interface\\AddOns\\Quartz\\textures\\Healbot")
media:Register("statusbar", "LiteStep", "Interface\\AddOns\\Quartz\\textures\\LiteStep")
media:Register("statusbar", "Rocks", "Interface\\AddOns\\Quartz\\textures\\Rocks")
media:Register("statusbar", "Runes", "Interface\\AddOns\\Quartz\\textures\\Runes")
media:Register("statusbar", "Xeon", "Interface\\AddOns\\Quartz\\textures\\Xeon")
自己加则碧一行在最后:
media:Register("statusbar", "OOXX", "Interface\\AddOns\\Quartz\\textures\\OOXX")
OOXX是你选择的素材的名字,重新载入应该就可以了。搜孙
1. 把素材*.tga文件拷贝到/addons/quartz/textures目录里
2. 用编辑器编辑/addons/quartz/quartz.lua文件,找到:
local media = LibStub("LibSharedMedia-3.0")
media:Register("statusbar", "Frost", "Interface\\AddOns\\Quartz\\textures\\Frost")
media:Register("statusbar", "Healbot", "Interface\\AddOns\\Quartz\\textures\\Healbot")
media:Register("statusbar", "LiteStep", "Interface\\AddOns\\Quartz\\textures\\LiteStep")
media:Register("statusbar", "Rocks", "Interface\\AddOns\\Quartz\\textures\\Rocks")
media:Register("statusbar", "Runes", "Interface\\AddOns\\Quartz\\textures\\Runes")
media:Register("statusbar", "Xeon", "Interface\\AddOns\\Quartz\\textures\\Xeon")
自己加则碧一行在最后:
media:Register("statusbar", "OOXX", "Interface\\AddOns\\Quartz\\textures\\OOXX")
OOXX是你选择的素材的名字,重新载入应该就可以了。搜孙
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