帮忙翻译一下这段话,差不多意思就行,手动的谢谢!

第一代网络游戏:1969年,PLATO上的《太空大战》成为网游起点。特征:以2D为主。非持续性,无保存,重启游戏后,游戏相关信息就会丢失,因此无法模拟一个持续发展的世界。... 第一代网络游戏:
1969年,PLATO上的《太空大战》成为网游起点。
特征:以2D为主。非持续性,无保存,重启游戏后,游戏相关信息就会丢失,因此无法模拟一个持续发展的世界。游戏只能在同一个服务器和终端机系统内部执行,不能跨系统运行。
商业运行模式:免费。
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The first generation of network game:
In 1969, PLATO "space wars become online starting point. Features:2D is in main. The persistent, no preservation, after restart the game, game related information will be lost, therefore it is impossible to simulate a sustainable development of the world. The game can only execute on the same server and terminal system internal,can't cross system operation.

Commercial mode: free.

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zhx2006656
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The first generation of online games: In 1969, "Space War" on PLATO becomes the starting point of the online games.
Features: It's mainly 2 Dimensional. The game was not continuous and could not be preservated, and the information about the game would be lost. Hence, it was unable to simulate a world that is continuously developing. The game could only be executed on the same server and within the same terminal system. It could not be executed across different systems.
Commercial mode: free
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市弘雅3a
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The first generation of network game:
In 1969, PLATO "space wars become online starting point.
Features: with 2D give priority to. The persistent, no preservation, restart the game after game related information will be lost, therefore it is impossible to simulate a sustainable development of the world. The game can only be on the same server and terminal system internal execution, can't cross system operation.
Commercial operation mode: free.
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