Unity 3D中碰撞检测中有多少个方法?(送分的)
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OnTriggerEnter
OnTriggerEnter is called when the Collider other enters the trigger.
OnTriggerExit
OnTriggerExit is called when the Collider other has stopped touching the trigger.
OnTriggerStay
OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.
OnCollisionEnter
OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
OnCollisionExit
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
OnCollisionStay
OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
基本就是这些,
1,开始接触到其他碰撞体
2,持续接触其他碰撞体
3,停止接触其他碰撞体
OnTriggerEnter is called when the Collider other enters the trigger.
OnTriggerExit
OnTriggerExit is called when the Collider other has stopped touching the trigger.
OnTriggerStay
OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.
OnCollisionEnter
OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
OnCollisionExit
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
OnCollisionStay
OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
基本就是这些,
1,开始接触到其他碰撞体
2,持续接触其他碰撞体
3,停止接触其他碰撞体
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