
flash as3.0中我引用了这个包,是飘雪的效果,但显示不来,求高手赐教
package{importflash.display.Sprite;importflash.utils.Timer;importflash.events.TimerEv...
package {
import flash .display .Sprite ;
import flash .utils .Timer ;
import flash .events .TimerEvent ;
public class MoveSnow2 extends Sprite{
private var snow:Sprite ;
private var timer:Timer ;
public function MoveSnow2(){
init();
timer=new Timer (50);
timer.start ();
timer.addEventListener (TimerEvent.TIMER ,initsnow);
}
private function init(){
for(var j:int =0;j<150;j++){
snow=makeSnow();
addChild(snow);
snow.x =550*Math.random ();
snow.y =-400*Math.random ();
snow.alpha =0.5*Math.random ()+0.5;
snow.scaleX =snow.scaleY =0.5*Math.random ()+0.5;
snow.name ="snow"+j;
}
}
private function initsnow(evt:TimerEvent ):void {
for(var j:int=0;j<150;j++){
var snows=getChildByName("snow"+j) as Sprite ;
snows.x+=Math.random ()*2-1;
snows.y+=Math.random ()*3;
snows.rotation+=Math.random ()*18-9;
if(snows.x>550||snows.x<0||snows.y>400){
snows.x=550*Math.random ();
snows.y=0;
}
evt.updateAfterEvent ();
}
}
private function makeSnow():Sprite {
var snowlength:Number =Math.floor (Math.random ()*5)+8;
var snowradius:Number =Math.random ()*5+5;
var sp:Sprite =new Sprite ;
sp.graphics .lineStyle (1,0xffffff);
for(var i:int =0;i<snowlength;i++){
sp.graphics .moveTo (0,0);
var angle:Number =2*Math.PI *i/snowlength;
var x=snowradius*Math.cos(angle);
var y=snowradius*Math.sin (angle);
sp.graphics .lineTo (x,y);
}
return sp;
}
}
} 展开
import flash .display .Sprite ;
import flash .utils .Timer ;
import flash .events .TimerEvent ;
public class MoveSnow2 extends Sprite{
private var snow:Sprite ;
private var timer:Timer ;
public function MoveSnow2(){
init();
timer=new Timer (50);
timer.start ();
timer.addEventListener (TimerEvent.TIMER ,initsnow);
}
private function init(){
for(var j:int =0;j<150;j++){
snow=makeSnow();
addChild(snow);
snow.x =550*Math.random ();
snow.y =-400*Math.random ();
snow.alpha =0.5*Math.random ()+0.5;
snow.scaleX =snow.scaleY =0.5*Math.random ()+0.5;
snow.name ="snow"+j;
}
}
private function initsnow(evt:TimerEvent ):void {
for(var j:int=0;j<150;j++){
var snows=getChildByName("snow"+j) as Sprite ;
snows.x+=Math.random ()*2-1;
snows.y+=Math.random ()*3;
snows.rotation+=Math.random ()*18-9;
if(snows.x>550||snows.x<0||snows.y>400){
snows.x=550*Math.random ();
snows.y=0;
}
evt.updateAfterEvent ();
}
}
private function makeSnow():Sprite {
var snowlength:Number =Math.floor (Math.random ()*5)+8;
var snowradius:Number =Math.random ()*5+5;
var sp:Sprite =new Sprite ;
sp.graphics .lineStyle (1,0xffffff);
for(var i:int =0;i<snowlength;i++){
sp.graphics .moveTo (0,0);
var angle:Number =2*Math.PI *i/snowlength;
var x=snowradius*Math.cos(angle);
var y=snowradius*Math.sin (angle);
sp.graphics .lineTo (x,y);
}
return sp;
}
}
} 展开
2个回答
展开全部
把这个保存为MoveSnow2.as,然后在同一个目录下建立一个fla(AS3)文件,然后在属性的“类别”里填上MoveSnow2,另外背景别是白色的就行了
追问
惊醒了。。。我背景色没改。。谢谢。。。。啊。。。我给错分了,我给上面的人了。。怎么办
追答
没事儿
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