
Unity3D 爆炸效果物体飞行速度太慢
publicfloatradius=0.0f;publicfloatpower=5000000.0f;Vector3explosionPos=newVector3(tra...
public float radius = 0.0f;
public float power = 5000000.0f;
Vector3 explosionPos = new Vector3(transform.position.x-3,transform.position.y-1,transform.position.z);
物体是默认的cube,质量没动过,scale=1; 为啥爆炸的时候飞出去速度不快呢?
transform.rigidbody.AddExplosionForce(power, explosionPos, radius, 0.2F,ForceMode.Impulse); 展开
public float power = 5000000.0f;
Vector3 explosionPos = new Vector3(transform.position.x-3,transform.position.y-1,transform.position.z);
物体是默认的cube,质量没动过,scale=1; 为啥爆炸的时候飞出去速度不快呢?
transform.rigidbody.AddExplosionForce(power, explosionPos, radius, 0.2F,ForceMode.Impulse); 展开
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