帮帮忙翻译成英语的 谢谢

电子游戏在1970年代开始以商业娱乐媒体的姿态出现,成为1970年代末日本、美国和欧洲一个重要娱乐工业的基础。在1983年美国游戏业萧条事件及继而重生后的两年,电子游戏工... 电子游戏在1970年代开始以商业娱乐媒体的姿态出现,成为1970年代末日本、美国和欧洲一个重要娱乐工业的基础。在1983年美国游戏业萧条事件及继而重生后的两年,电子游戏工业经历了超过两个年代的增长,成为了达100亿美金的工业,并与电影业竞争成为世界上最获利的娱乐产业。
电子游戏早期是以主机运算、图形性能、以及主要储存媒介为世代区分标准。平均大约一个世代历时五至六年。世 代之间的游戏机性能差别很大。1972年,电子游戏踏入第一期,当时所谓的游戏机主要是能用手柄控制电视屏幕上光点移动的装置,每部游戏机也只能玩特定的一种游戏;第二期,游戏机开始能通过卡带更换不同游戏,使游戏开始变得多元化;第三期之后游戏类型多样化、网络化、游戏机可携化、游戏开发专业化,其进步不但如卡通般伴随几代人成长外,其获利模式及与伦理道德间的关系亦值得深思。
展开
 我来答
秋画无悔
2013-10-18
知道答主
回答量:20
采纳率:0%
帮助的人:8.8万
展开全部
电子游戏在1970年代开始以商业娱乐媒体的姿态出现,成为1970年代末日本、美国和欧洲一个重要娱乐工业的基础。在1983年美国游戏业萧条事件及继而重生后的两年,电子游戏工业经历了超过两个年代的增长,成为了达100亿美金的工业,并与电影业竞争成为世界上最获利的娱乐产业。
Electronic games began to appear in the commercial and entertainment media status in the 1970's, become the basis for an important Japanese, American and European entertainmentindustry of 1970 time end. In 1983 the United States of America video game crash and thenagain after two years, the electronic game industry has experienced more than two years of growth, has become a $10000000000 industry, and become the world's most lucrativeentertainment industry and film industry competition.
电子游戏早期是以主机运算、图形性能、以及主要储存媒介为世代区分标准。平均大约一个世代历时五至六年。世 代之间的游戏机性能差别很大。1972年,电子游戏踏入第一期,当时所谓的游戏机主要是能用手柄控制电视屏幕上光点移动的装置,每部游戏机也只能玩特定的一种游戏;第二期,游戏机开始能通过卡带更换不同游戏,使游戏开始变得多元化;第三期之后游戏类型多样化、网络化、游戏机可携化、游戏开发专业化,其进步不但如卡通般伴随几代人成长外,其获利模式及与伦理道德间的关系亦值得深思。
Electronic games early in the host computing, graphics performance, as well as the mainstorage medium for generations of standard. An average of about one generation after fiveto six years. The difference between the generation game performance. In 1972, electronicgame into first, then the game machine called mainly device capable of moving lights on the television screen control handle, each game machine can only play a game specific; second,game machine can be replaced by a different game start, make the game began to become diversified; after the third stage game type diversification, network, game machine, portable,game development professional, not only the progress such as cartoon like with the growth of several generations, the profit pattern and relationship between ethics is also worth pondering.
百度网友dc2728f
2013-10-18
知道答主
回答量:2
采纳率:0%
帮助的人:2861
展开全部
Electronic games began to appear in the commercial and entertainmentmedia status in the 1970's, become the basis for an important Japanese,American and European entertainment industry of 1970 time end. In 1983the United States of America video game crash and then again after two years, the electronic game industry has experienced more than two yearsof growth, has become a $10000000000 industry, and become the world's most lucrative entertainment industry and film industry competition.
Electronic games early in the host computing, graphics performance, as well as the main storage medium for generations of standard. An average of about one generation after five to six years. The difference between thegeneration game performance. In 1972, electronic game into first, then the game machine called mainly device capable of moving lights on the television screen control handle, each game machine can only play a gamespecific; second, game machine can be replaced by a different game start,make the game began to become diversified; after the third stage game type diversification, network, game machine, portable, game developmentprofessional, not only the progress such as cartoon like with the growth of several generations, the profit pattern and relationship between ethics is also worth pondering.
已赞过 已踩过<
你对这个回答的评价是?
评论 收起
推荐律师服务: 若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询

为你推荐:

下载百度知道APP,抢鲜体验
使用百度知道APP,立即抢鲜体验。你的手机镜头里或许有别人想知道的答案。
扫描二维码下载
×

类别

我们会通过消息、邮箱等方式尽快将举报结果通知您。

说明

0/200

提交
取消

辅 助

模 式