英译汉,急急急~~~请大家帮我翻译一下 10

Believableclothisoneofthemostcomplicatedandchaoticeffectstoanimate.Noothereffectisase... Believable cloth is one of the most complicated and chaotic effects to animate .No other effect is as expensive to computer or devil is complicated to animate. with perhaps the exception of fluids.
The problem with animating cloth is directly related to its complex nature. Real cloth is an artificial material comprised of a network of natural or artificial fibers (thread and yam).These threads are woven together by a loom machine to form a cohesive Patten. creating different fabrics (like denim. satin or silk) is done by varying the pattern and changing the material that thread is made of. This process produces the myriad of different fabrics . We see all over the place.
Cloth is basically just a bunch of threads woven together to form a solid surface. When forces are applied to a piece of cloth. Its shape is determined by how these threads pull and stretch each other loosely woven cloth will fall into a shapeless dump. While tightly woven fabric(like canvas)can retain their shape under pressure . when cloth forms into folds an wrinkles. This is because the threads were not strong enough to resist bending. When animating cloth it can help to keep this in mind.
In computer graphics. Cloth is an mated by simulating the complex interaction between threads as the undergo stresses(like collision. friction and gravity) . This is done using what is referred to as a spring-mass solver. A spring-mass solver creates an array of particles across the surface. These particle are usually positioned at each vertex and are corrected by several different types of springs (shear stretch and bend springs).The particles are then subject to forces and the springs (like the threads in a fabric) keep the whole system together.
Cloth simulation is an amazing thing to witness while it can be tricky to setup and tweak. If you follow the guidelines in this chapter you should have no problem getting professional results. Everytime specifically. we will cover.
请大家帮我翻译一下,但不要在线翻译的那种!!!!
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liwenaixin
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可信的布料是最复杂和混乱的影响,以动画。没有任何其他作用是昂贵的电脑或魔鬼是复杂的,以动画。或许除了液体。
的问题,生动活泼的布,直接关系到其复杂性。真正的布是一种人工材料组成的一个网络的天然或人工纤维(线程及阴) 。这些线程是交织在一起的织机设备,形成一个有凝聚力的彭定康。创造不同的面料(如牛仔布。缎子或丝绸)是由不同的格局和不断变化的材料制成的线程。这个过程中产生的各种不同的面料。我们看到所有的地方。
布基本上只是一堆线程编织在一起,形成一个坚实的表面。当部队适用于一块布。它的形状是如何确定这些线程拉和伸展彼此松散织布将陷入无形转储。虽然紧密织物(如帆布)可以保留其形状的压力。当布形成褶皱的皱纹。这是因为线程没有强大到足以抵抗弯曲。当生动活泼布它可以帮助记住这一点。
在计算机图形学。布是一个交配的模拟之间的复杂互动关系的线程进行应力(如碰撞。摩擦和严重性) 。这样做是使用被称为弹簧大规模求解。弹簧大规模求解创建一个阵列的粒子在表面。这些粒子通常会在每个顶点的位置,并纠正了几种不同类型的温泉(剪切拉伸和弯曲弹簧) 。颗粒然后受到部队和弹簧(如线程在织物)保持整个系统的合作。
织物仿真是一个了不起的事情,而证人可棘手的设置和调整。如果您遵循的准则在这一章您应该没有问题获得专业的效果。每次具体。我们将涵盖。
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