
unity的动画事件怎么屏蔽掉其他函数
1个回答
推荐于2016-03-23
展开全部
void PlayerState (CharacterState state)
{
playerState = state;
switch (state) {
case CharacterState.Forward:
animation.CrossFade ("Run");
break;
case CharacterState.Back:
animation.CrossFade("B_Run");
break;
case CharacterState.Left:
animation.CrossFade("L_Run");
break;
case CharacterState.Right:
animation.CrossFade("R_Run");
break;
default:
animation.CrossFade ("Idle");
break;
}
}
我的给你参考,可以用
{
playerState = state;
switch (state) {
case CharacterState.Forward:
animation.CrossFade ("Run");
break;
case CharacterState.Back:
animation.CrossFade("B_Run");
break;
case CharacterState.Left:
animation.CrossFade("L_Run");
break;
case CharacterState.Right:
animation.CrossFade("R_Run");
break;
default:
animation.CrossFade ("Idle");
break;
}
}
我的给你参考,可以用
本回答被提问者采纳
已赞过
已踩过<
评论
收起
你对这个回答的评价是?
推荐律师服务:
若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询