HTML5用canvas怎么实现动画效果
2017-03-29 · 百度知道合伙人官方认证企业
HTML5用canvas实现动画效果举例:
1、定义动画按钮
<div id="controls">
<input id="animateButton" type="button" value="动画开始">
</div>
2、定义页面的canvas布局
<canvas id="canvas" width="750" height="500">
</canvas>
3、通过js脚本来控制动画:
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
paused = true,
discs = [
{
x: 150,
y: 250,
lastX: 150,
lastY: 250,
velocityX: -3.2,
velocityY: 3.5,
radius: 25,
innerColor: 'rgba(255,255,0,1)',
middleColor: 'rgba(255,255,0,0.7)',
outerColor: 'rgba(255,255,0,0.5)',
strokeStyle: 'gray',
},
{
x: 50,
y: 150,
lastX: 50,
lastY: 150,
velocityX: 2.2,
velocityY: 2.5,
radius: 25,
innerColor: 'rgba(100,145,230,1.0)',
middleColor: 'rgba(100,145,230,0.7)',
outerColor: 'rgba(100,145,230,0.5)',
strokeStyle: 'blue'
},
{
x: 150,
y: 75,
lastX: 150,
lastY: 75,
velocityX: 1.2,
velocityY: 1.5,
radius: 25,
innerColor: 'rgba(255,0,0,1.0)',
middleColor: 'rgba(255,0,0,0.7)',
outerColor: 'rgba(255,0,0,0.5)',
strokeStyle: 'orange'
},
],
numDiscs = discs.length,
animateButton = document.getElementById('animateButton');
// Functions.....................................................
function drawBackground() {
var STEP_Y = 12,
i = context.canvas.height;
context.strokeStyle = 'lightgray';
context.lineWidth = 0.5;
while(i > STEP_Y*4) {
context.beginPath();
context.moveTo(0, i);
context.lineTo(context.canvas.width, i);
context.stroke();
i -= STEP_Y;
}
context.save();
context.strokeStyle = 'rgba(100,0,0,0.3)';
context.lineWidth = 1;
context.beginPath();
context.moveTo(35,0);
context.lineTo(35,context.canvas.height);
context.stroke();
context.restore();
}
function update() {
var disc = null;
for(var i=0; i < numDiscs; ++i) {
disc = discs[i];
if (disc.x + disc.velocityX + disc.radius > context.canvas.width ||
disc.x + disc.velocityX - disc.radius < 0)
disc.velocityX = -disc.velocityX;
if (disc.y + disc.velocityY + disc.radius > context.canvas.height ||
disc.y + disc.velocityY - disc.radius < 0)
disc.velocityY= -disc.velocityY;
disc.x += disc.velocityX;
disc.y += disc.velocityY;
}
}
//动画开始
function draw() {
var disc = discs[i];
for(var i=0; i < numDiscs; ++i) {
disc = discs[i];
gradient = context.createRadialGradient(disc.x, disc.y, 0,
disc.x, disc.y, disc.radius);
gradient.addColorStop(0.3, disc.innerColor);
gradient.addColorStop(0.5, disc.middleColor);
gradient.addColorStop(1.0, disc.outerColor);
context.save();
context.beginPath();
context.arc(disc.x, disc.y, disc.radius, 0, Math.PI*2, false);
context.fillStyle = gradient;
context.strokeStyle = disc.strokeStyle;
context.fill();
context.stroke();
context.restore();
}
}
// 动画开始,执行绘制背景drawBackground,更新切换update,画笔绘制draw三个步骤
function animate(time) {
if (!paused) {
context.clearRect(0,0,canvas.width,canvas.height);
drawBackground();
update();
draw();
window.requestNextAnimationFrame(animate);
}
}
//初始化开始
context.font = '48px Helvetica'; //定义字体
//开始动画点击事件
animateButton.onclick = function (e) {
paused = paused ? false : true;
if (paused) { //如果是停止状态,把文本且化成开始动画
animateButton.value = 'Animate';
}
else { //否则如果是运动状态,把文本且化成停止动画
window.requestNextAnimationFrame(animate);
animateButton.value = 'Pause';
}
};
4、运行效果:
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首先是绘制图形的方法,如下:
function myAnimation() {
ctx.clearRect(0, 0, canvas_size_x, canvas_size_y);
if (x_icon < 0 || x_icon > canvas_size_x - size_x) {
stepX = -stepX;
}
if (y_icon < 0 || y_icon > canvas_size_y - size_y) {
stepY = -stepY;
}
x_icon += stepX;
y_icon += stepY;
ctx.drawImage(anim_img, x_icon, y_icon);
}
以上方法每隔一定时间清除画布内容,并且重新计算绘制图形位置,一旦超过了画布大小,则反转坐标绘制图形。
下面是实际绘制图形方法:
function draw() {
var canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
anim_img = new Image(size_x, size_y);
anim_img.onload = function() {
setInterval('myAnimation()', 5);
}
anim_img.src = 'http://www./.com/gb/networks/avatars/80x8013d6393f-a44c-4180-8cb6-7bf0e4776283.png';
}
以上方法将图形定义,并且调用实际绘制动画的方法,搞定!
如果大家对于HTML5绘制动画有兴趣,或者希望了解如何模拟物理动画效果,请阅读下面的互动教程,相信能够帮助你更好理解HTML画布: