怎样用JAVA的GUI(图形用户界面)来设计一个程序!求程序和详解。
怎样用JAVA的GUI(图形用户界面)来设计一个程序!求程序和详解。只需要实现简单的功能就行!简单的秒表,音乐播放器等等小程序都可以,代码一百多行就行!求程序和注解!求大...
怎样用JAVA的GUI(图形用户界面)来设计一个程序!求程序和详解。只需要实现简单的功能就行!简单的秒表,音乐播放器等等小程序都可以,代码一百多行就行!求程序和注解!
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//正好以前注释过一个
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.image.MemoryImageSource;
import java.util.Random;
import javax.swing.JDialog;
import javax.swing.JPanel;
import javax.swing.Timer;
public class CharacterRain extends JDialog implements ActionListener {
private static final long serialVersionUID = 1L;
private Random random = new Random();
private Dimension screenSize;
private JPanel graphicsPanel;
private final static int gap = 20;
private int[] posArr;
private int lines;
private int columns;
public static void main(String[] args) {
new CharacterRain();
}
public CharacterRain() {
initComponents();
}
private void initComponents() {
setLayout(new BorderLayout());
graphicsPanel = new GraphicsPanel();
add(graphicsPanel, BorderLayout.CENTER);
Toolkit defaultToolkit = Toolkit.getDefaultToolkit();
Image image = defaultToolkit.createImage(new MemoryImageSource(0, 0,
null, 0, 0));
Cursor invisibleCursor = defaultToolkit.createCustomCursor(image,
new Point(0, 0), "cursor");
setCursor(invisibleCursor);
KeyPressListener keyPressListener = new KeyPressListener();
this.addKeyListener(keyPressListener);
this.setAlwaysOnTop(true);
this.setUndecorated(true);
this.getGraphicsConfiguration().getDevice().setFullScreenWindow(this);
this.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
setVisible(true);
screenSize = Toolkit.getDefaultToolkit().getScreenSize();
lines = screenSize.height / gap; //用gap来分行
columns = screenSize.width / gap; //用gap来分列
posArr = new int[columns + 1];
random = new Random();
for (int i = 0; i < posArr.length; i++) {
posArr[i] = random.nextInt(lines); //随机行数
}
new Timer(100, this).start();
}
private char getChr() {
return (char) (random.nextInt(94) + 33); //返回随机字符
}
public void actionPerformed(ActionEvent e) {
graphicsPanel. repaint(); // Timer事件,graphicsPanel重绘
}
@SuppressWarnings("serial")
private class GraphicsPanel extends JPanel {
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d. setFont (getFont (). deriveFont (Font. BOLD));
g2d. setColor(Color. BLACK);
g2d. fillRect (0, 0, screenSize. width, screenSize. height); // 设置背景色为黑色
int currentColumn = 0;
for (int x = 0; x < screenSize.width; x += gap) {
int endPos = posArr[currentColumn]; //获得开始行位置
g2d. setColor(Color. GREEN);
g2d.drawString(String.valueOf(getChr()), x, endPos * gap); //画出随机开始行的字符
int cg = 0; //初始黑色
int length = 25; //字符列的长度
for (int j = endPos -length; j < endPos; j++) { //随机行逐列向上length行,为循环开始行
cg += 255/(length + 1); //渐变色递增,0,255,0为green
if (cg > 255) {
cg = 255;
}
g2d.setColor(new Color(0, cg, 0));
g2d.drawString(String.valueOf(getChr()), x, j * gap); //画出随机行后的15行字符,颜色从黑色渐变成绿色,逐行增加
}
posArr[currentColumn] += random.nextInt(5); //下落距离最快为4, 会产生加速下落的感觉
if ((posArr[currentColumn] -5)* gap > getHeight()) { //如果行数位置大于屏幕高度,从新获取合适的行
posArr[currentColumn] = random.nextInt(lines);
}
currentColumn++; //下一列获取随机行
}
}
}
private class KeyPressListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() ==KeyEvent.VK_ESCAPE) { //监听键盘事件,按ESC按键退出
System.exit(0);
}
}
}
}
--
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//程序由Guess类组成,是一个猜数字的小游戏。
//多给点财富吧
//Guess.java
import javax.swing.*;
import javax.swing.event.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
public class Guess extends JFrame
{
public static void main(String[] args)
{
Guess g=new Guess("猜数字游戏");
}
private void reset()
{
kaishi.setEnabled(true);
jishi.setText("");
tishi.setText("");
tick=0;
}
private void processInput()
{
int n=Integer.parseInt(input.getText());
if(n<suijishu)
{
if(n>currentmin)
{
currentmin=n+1;
}
tishi.setText(String.format("小了,范围在%1$s-%2$s之间",currentmin,currentmax));
}
else if(n>suijishu)
{
if(n<currentmax)
{
currentmax=n-1;
}
tishi.setText(String.format("大了,范围在%1$s-%2$s之间",currentmin,currentmax));
}
else
{
JOptionPane.showMessageDialog(this,"恭喜你,猜对了!再来一次吧!","恭喜恭喜",JOptionPane.INFORMATION_MESSAGE);
timer1.stop();
reset();
}
}
Guess(String t)
{
super(t);
setLayout(new FlowLayout());
jishi=new JLabel();
tishi=new JLabel();
input=new JTextField(10);
kaishi=new JButton("开始猜");
timer1=new javax.swing.Timer(Guess.HaoMiao,null);
c=Calendar.getInstance();
input.getDocument().addDocumentListener(new DocumentListener()
{
public void changedUpdate(DocumentEvent e)
{
//processInput();
}
public void insertUpdate(DocumentEvent e)
{
processInput();
}
public void removeUpdate(DocumentEvent e)
{
//processInput();
}
}
);
timer1.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
//秒数加1
tick++;
c.setTimeInMillis(1000*tick);
//提示已经用了的时间
jishi.setText(String.format("%1$s:%2$s",c.get(Calendar.MINUTE),c.get(Calendar.SECOND)));
}
});
kaishi.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
kaishi.setEnabled(false);
input.setText("");
//产生一个范围在Min-Max之间的随机整数
suijishu=(int)(Math.random()*(Guess.Max-Guess.Min+1))+Guess.Min;
currentmin=Guess.Min;
currentmax=Guess.Max;
tishi.setText(String.format("请猜一个范围在%1$d-%2$d之间的数字",Guess.Min,Guess.Max));
timer1.start();
}
});
add(jishi);
add(input);
add(tishi);
add(kaishi);
setSize(500,80);
//使窗口显示在屏幕中央
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
private static final int Min=1;
private static final int Max=500;
private static final int HaoMiao=1000;
private JLabel jishi,tishi;
private JTextField input;
private JButton kaishi;
private javax.swing.Timer timer1;
private Calendar c;
private int suijishu,currentmin,currentmax;
private long tick=0;
}
//多给点财富吧
//Guess.java
import javax.swing.*;
import javax.swing.event.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
public class Guess extends JFrame
{
public static void main(String[] args)
{
Guess g=new Guess("猜数字游戏");
}
private void reset()
{
kaishi.setEnabled(true);
jishi.setText("");
tishi.setText("");
tick=0;
}
private void processInput()
{
int n=Integer.parseInt(input.getText());
if(n<suijishu)
{
if(n>currentmin)
{
currentmin=n+1;
}
tishi.setText(String.format("小了,范围在%1$s-%2$s之间",currentmin,currentmax));
}
else if(n>suijishu)
{
if(n<currentmax)
{
currentmax=n-1;
}
tishi.setText(String.format("大了,范围在%1$s-%2$s之间",currentmin,currentmax));
}
else
{
JOptionPane.showMessageDialog(this,"恭喜你,猜对了!再来一次吧!","恭喜恭喜",JOptionPane.INFORMATION_MESSAGE);
timer1.stop();
reset();
}
}
Guess(String t)
{
super(t);
setLayout(new FlowLayout());
jishi=new JLabel();
tishi=new JLabel();
input=new JTextField(10);
kaishi=new JButton("开始猜");
timer1=new javax.swing.Timer(Guess.HaoMiao,null);
c=Calendar.getInstance();
input.getDocument().addDocumentListener(new DocumentListener()
{
public void changedUpdate(DocumentEvent e)
{
//processInput();
}
public void insertUpdate(DocumentEvent e)
{
processInput();
}
public void removeUpdate(DocumentEvent e)
{
//processInput();
}
}
);
timer1.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
//秒数加1
tick++;
c.setTimeInMillis(1000*tick);
//提示已经用了的时间
jishi.setText(String.format("%1$s:%2$s",c.get(Calendar.MINUTE),c.get(Calendar.SECOND)));
}
});
kaishi.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
kaishi.setEnabled(false);
input.setText("");
//产生一个范围在Min-Max之间的随机整数
suijishu=(int)(Math.random()*(Guess.Max-Guess.Min+1))+Guess.Min;
currentmin=Guess.Min;
currentmax=Guess.Max;
tishi.setText(String.format("请猜一个范围在%1$d-%2$d之间的数字",Guess.Min,Guess.Max));
timer1.start();
}
});
add(jishi);
add(input);
add(tishi);
add(kaishi);
setSize(500,80);
//使窗口显示在屏幕中央
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
private static final int Min=1;
private static final int Max=500;
private static final int HaoMiao=1000;
private JLabel jishi,tishi;
private JTextField input;
private JButton kaishi;
private javax.swing.Timer timer1;
private Calendar c;
private int suijishu,currentmin,currentmax;
private long tick=0;
}
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