天堂2错误提示 看看谁能解决?
2009.2.1720:20:45OS:WindowsXP5.1(Build:2600)CPU:GenuineIntelPentium4Processor@2404MHz...
2009.2.17 20:20:45
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Pentium 4 Processor @ 2404 MHz with 1535MB RAM
Video : NVIDIA GeForce 6800 (8122)
PosCode : LS4:116965:76797:-2719 1/0
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=Hunter_Village_S.Ht_vi_box01 Owner=23_20.StaticMeshActor1573 Instance=23_20.StaticMeshInstance17373 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 展开
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Pentium 4 Processor @ 2404 MHz with 1535MB RAM
Video : NVIDIA GeForce 6800 (8122)
PosCode : LS4:116965:76797:-2719 1/0
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=Hunter_Village_S.Ht_vi_box01 Owner=23_20.StaticMeshActor1573 Instance=23_20.StaticMeshInstance17373 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop 展开
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