unity编译错误
用mac版unity导出到Windows时出现编译错误。。Assets/PlayMaker/Actions/AddComponent.cs(56,88):errorCS0...
用mac版unity导出到Windows时出现编译错误。。
Assets/PlayMaker/Actions/AddComponent.cs(56,88): error CS0619: `UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(UnityEngine.GameObject, string, string)' is obsolete: `Method is not meant to be used at runtime. Please, replace this call with GameObject.AddComponent<T>()/GameObject.AddComponent(Type).'
Error building Player because scripts had compiler errors
怎么解决?????? 展开
Assets/PlayMaker/Actions/AddComponent.cs(56,88): error CS0619: `UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(UnityEngine.GameObject, string, string)' is obsolete: `Method is not meant to be used at runtime. Please, replace this call with GameObject.AddComponent<T>()/GameObject.AddComponent(Type).'
Error building Player because scripts had compiler errors
怎么解决?????? 展开
1个回答
2015-10-16
展开全部
Win版系统瞬间解决,Mac发布IOS,win发布安卓,妥妥的
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