谁能帮我把下面的一段文字翻译成英文,谢谢~~
现在,3D技术已经成为了游戏市场的主流,越来越多的游戏采用3D技术来展现游戏画面,所以,如果想在当今的游戏程序开发行业中继续生存和发展下去,学习3D技术是势在必行的。作为...
现在,3D技术已经成为了游戏市场的主流,越来越多的游戏采用3D技术来展现游戏画面,所以,如果想在当今的游戏程序开发行业中继续生存和发展下去,学习3D技术是势在必行的。作为当前游戏开发的主流技术,DirectX图形开发库具有强大的功能。
本项目宗旨为利用DirectX实现游戏Demo的开发,开发软件为Visual Studio 2005,其中也涉及到了3dmax以及Photo Shop的相关知识。通过对天空和地形的渲染,动态模型、静态模型和CEGUI的制作以及碰撞的检测等,实现一个游戏雏形的开发。
在项目制作过程中本人负责地形部分,通过项目的制作,我对Visual Studio、DirectX、3dmax有个更进一步的了解,对D3D中的渲染、函数的调用、面向对象思想与类的设计有了更深刻的认识。 展开
本项目宗旨为利用DirectX实现游戏Demo的开发,开发软件为Visual Studio 2005,其中也涉及到了3dmax以及Photo Shop的相关知识。通过对天空和地形的渲染,动态模型、静态模型和CEGUI的制作以及碰撞的检测等,实现一个游戏雏形的开发。
在项目制作过程中本人负责地形部分,通过项目的制作,我对Visual Studio、DirectX、3dmax有个更进一步的了解,对D3D中的渲染、函数的调用、面向对象思想与类的设计有了更深刻的认识。 展开
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The 3D technology already had become now the game market mainstream, more and more games use the 3D technology to unfold the game picture, therefore, if wants to continue in the now game procedure development profession to survive and to develop, studies the 3D technology is imperative. The mainstream technology which develops as the current game, the DirectX graph development storehouse has the formidable function. the this project objective to realize using DirectX plays the Demo development, develops the software is Visual Studio 2005, also involved 3dmax as well as the Photo Shop related knowledge. Through to the sky and the terrain exaggeration, the dynamic model, the static model and the CEGUI manufacture as well as collision's examination and so on, realizes a game embryonic form development. myself is responsible for the terrain part in the project manufacture process, through the project manufacture, I to Visual Studio, DirectX, 3dmax has the further understanding, to the D3D exaggeration, the function transfer, the object-oriented thought had a more profound understanding with a kind of design.
人工翻译 累死我了。。。。。。
人工翻译 累死我了。。。。。。
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金山翻译为:
Now, 3D technology has become the mainstream gaming market, more and more games using 3D technology to show the game screen, so if you want in today's game development industry will continue to survive and develop, learning 3D technology is the potential in the will be implemented. The current game development as a mainstream technology, DirectX graphics library with the development of powerful functions.
The project aims to Demo the use of DirectX games development, software development for Visual Studio 2005, which also involves 3dmax, as well as knowledge of Photo Shop. Through the sky and terrain rendering, dynamic models, static models and the production of CEGUI and collision detection and so on to pursue the development of the embryonic form of a game.
Production process in the project I am responsible for the topography of the production through the project, I have Visual Studio, DirectX, 3dmax have a better understanding of rendering in D3D, function calls, object-oriented design ideas and categories have a better understanding.
Now, 3D technology has become the mainstream gaming market, more and more games using 3D technology to show the game screen, so if you want in today's game development industry will continue to survive and develop, learning 3D technology is the potential in the will be implemented. The current game development as a mainstream technology, DirectX graphics library with the development of powerful functions.
The project aims to Demo the use of DirectX games development, software development for Visual Studio 2005, which also involves 3dmax, as well as knowledge of Photo Shop. Through the sky and terrain rendering, dynamic models, static models and the production of CEGUI and collision detection and so on to pursue the development of the embryonic form of a game.
Production process in the project I am responsible for the topography of the production through the project, I have Visual Studio, DirectX, 3dmax have a better understanding of rendering in D3D, function calls, object-oriented design ideas and categories have a better understanding.
参考资料: 翻译
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The project aims to Demo the use of DirectX games development, software development for Visual Studio 2005, which also involves 3dmax, as well as knowledge of Photo Shop. Through the sky and terrain rendering, dynamic models, static models and the production of CEGUI and collision detection and so on to pursue the development of the embryonic form of a game.
Now, 3D technology has become the mainstream gaming market, more and more games using 3D technology to show the game screen, so if you want in today's game development industry will continue to survive and develop, learning 3D technology is the potential in the will be implemented. The current game development as a mainstream technology, DirectX graphics library with the development of powerful functions.
Production process in the project I am responsible for the topography of the production through the project, I have Visual Studio, DirectX, 3dmax have a better understanding of rendering in D3D, function calls, object-oriented design ideas and categories have a better understanding.
Now, 3D technology has become the mainstream gaming market, more and more games using 3D technology to show the game screen, so if you want in today's game development industry will continue to survive and develop, learning 3D technology is the potential in the will be implemented. The current game development as a mainstream technology, DirectX graphics library with the development of powerful functions.
Production process in the project I am responsible for the topography of the production through the project, I have Visual Studio, DirectX, 3dmax have a better understanding of rendering in D3D, function calls, object-oriented design ideas and categories have a better understanding.
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我 是 一 个 中 国 人 。
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