DOTA另类、搞笑打法

打DOTA已经快一年多了,从48到59。觉的挺好玩的,但是一天打多几盘,难免有些厌倦,这两天上班没事一直在想一些另类的打法。昨天突然闪过一个好想法,是这样的:5个人全部出... 打DOTA已经快一年多了,从48到59。觉的挺好玩的,但是一天打多几盘,难免有些厌倦,这两天上班没事一直在想一些另类的打法。昨天突然闪过一个好想法,是这样的:5个人全部出支配,其中有一个是CHEN,那么至少可以招13只野怪,分别用这13只野怪把3个路口堵住,那兵就出不去了,等到兵到了一定数量,再把路放开一起中推的话,那场面就不得了。结果回去试了下,不行的,兵能穿过那些野怪。
打DOTA这么些时间也见过许多损人的招式,但觉的总不是很新奇,希望高手门来出出自己的IDEAR,不要吝啬,希望D友们能一起分享哦,谢谢拉!
好的当然有分拉,哈哈!
8楼的回答是不是版本过低啊,现在的版本是不能A不属于自己的东西的喔。再个我不是为了想升级快,并且这种找骂的事情不想做。
大家或者有没有经典的语录啊,比如我上次在DOTA吧里看的一篇类似小说般的战报,里面的经典台词大致是这样的:
修补将:我们一起去中路干了山丘,我有大
月骑:好的,我也有大,等兵来了一起上
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onlylovehaber
2009-04-27
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刚看到个新战术,蚂蚁的魂配合黑暗贤者的套子,由于蚂蚁魂移动速度超快,所以前期压人绝对不是问题,中期至少一个人由于魂的存在,需要不停买眼,再加上冰女的光环,团战配合是沉默大,加黑暗贤者的拉,加冰女的大,然后沉默就出红帐,最后收割者由血魔和蚂蚁组成,完全是新战术的典范~
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平安e
2009-04-19
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楼主喜欢刺激那就教你一招挺缺德的,就是选先知,打了会买小鸟,开无敌飞进对方基地泉水右边开视野,先知2技能飞进去,把对面装备A了,又回城走,这种打发在VS菜鸟房间屡试不爽的,刺激吧,好玩吧
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bbs5689
2009-04-21 · 贡献了超过141个回答
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Icefrog:

Hey guys. I'm here to give a quick update on development status. I'm still working very hard each day to try and get 6.60 to you guys as soon as possible, I know you are all waiting. While there are indeed new heroes and items in the next version, there are also lots of hero and item remakes which can be very time consuming to get right sometimes.

For Heroes, the main challenge is getting just the right mix of changes and new abilities that will both keep the existing fans of that hero happy and satisfied while also making the hero more enjoyable to other players. There are many heroes getting at least one changed ability this time around, but not every change ends up making it to the final version if they don't pass those requirements after some play testing. For Items, whenever one is added or changed, all other items need to get checked="checked". Sometimes older items require more changes to be consistent with other game balance adjustments that are done. This is a process that items go through many times during the beta phase and it makes the exact timing of updates a bit hard to predict because the goal isn't to just change something, but to make sure it offers something enjoyable to the players in the end.

Of course there will also be lots of balance improvements as well, and not just new/remade heroes and items. However, to try and make up for the long wait, I'll share with you guys some more specific information about the next version.

Aghanim's Scepter has been remade and in addition to its new functionality, it will also provide ultimate upgrades to many other heroes that didn't get it before (and not just Intelligence heroes).

Another new feature is a dynamic terrain morphing command available on a per user basis (including trees). For example, you will be able to change to snow terrain and snow trees at any point in the game while the other players are still using the standard forest theme. The way the new system has been developed allows easy addition of more terrains without much work, so if there is a specific terrain style you like, let me know.

Thanks again for the patience, I'll do my best to give you guys an update as soon as it feels ready and when it is only a day or two away from release. My hope is that it doesn't take too much longer. I've also been receiving some pretty nice ideas through the email, so keep them coming.
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百度网友f76cf8767
2009-04-19
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先找个沙王 或类似的英雄 穿到地图旁边的水里 然后再叫山岭找个对面的人仍进来 自己在出去 不要杀死那个人 尽管不能一直把人废在里面 但可以耽误一会 偶尔这样玩玩还是不错的
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屠夫的假腿
2009-04-17
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锤锤帮:VS,骷髅王,流浪,混沌,冰女
速推流:遗忘,炸弹,迷团,先知,CHEN
团战队:迷团,牛,潮汐,猛犸,巫妖
拆泉水:死骑,全能,先知,龙骑,CHEN
无耻流:先知飞对面家里A物品
天降流:大屁股开大带全队抓人
恶心派:选炸弹在对方野外商店埋雷
血牛队:钢猪,人马,斧王,幽鬼,骷髅全出韧甲,59韧甲加的很强
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