展开全部
6.59C改动
* 修正了最近发现的一些溢出错误
6.59B改动
* 修正了因优化问题而导致技能/物品故障的几个bug
* 添加了隐藏任务:DotA v6.59b隐藏牛头人彩蛋全解
--------------------------------------------------------------------------------
6.59改动
翻译:WatLerkLingL|DCN,realwait|Replays.Net
* Some performance improvements
提高了画面表现
* You can no longer attack items you do not own if they are in the fountain area
你不能攻击泉水附近的不属于你的物品了
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
修正了一些内存错误
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
新加了技能cd的效果
* Reworked Enigma's Conversion (see details below)
重做了谜团的转化。(细节见下。)
* Fixed a bug with Towers AI not defending heroes properly
修正了一个塔的AI对英雄的判定不正确的bug。
* Reduced Ironwood Branch cost from 57 to 53 gold
铁枝树干的价格由57至53.
* Increased Blademail duration from 4 to 5 seconds
刃甲的持续时间由4s提升至5s。
* Improved Chaos Knight's cast point
改善了混沌骑士的攻击点。
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
增加一个-er模式。(实验性的神符 细节见下。)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
黑暗贤者的加速技能的持续时间由2/3.5/5/6.5提升至3/4.5/6/7.5。
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
先知的大招的魔法消耗由200/380/610降低至150/175/200。
* Improved Antimage's Strength by 2 points
敌法师的初始力量提升2点。
* Increased model size of hexed units a bit
将被妖术作用的单位的模型增大了一点。
* Increased Curse of the Silent AOE and reduced cooldown slightly
增加了静默诅咒的范围,轻微减少了持续时间。
* Decreased Powershot cooldown from 12 to 9 seconds
降低强力箭(风行者的技能)的cd,由12s到9s。
* Decreased Lightning Storm cooldown from 7 to 6 seconds
降低闪电风暴(好像是ts的)的cd,由7s至6s。
* Fixed Acid Spray from affecting Tombstone Zombies
现在炼金的酸雾不能对小僵尸作用了 (炼金T_T)
* Spectral Dagger no longer gives vision
幽鬼匕首不再有视野
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
重新平衡了死灵法师的腐蚀光环(尸王给他的),范围由250/500/750/1000,每秒1%的最大生命值减少;变为范围700/800/900/1000,每秒0.5/0.75/1/1.25%的最大生命值减少。
* Increased Fury Swipes buff duration from 3 to 5 seconds
增加熊战士的撕裂技能的持续时间3s至5s。
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
修正一个当用复活盾重生,而你在控制其他单位时的选择问题。
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
当一个玩家离开 他的物品栏会被replay记录以用来分析
* Improved Eidolons magic resistance a bit
好像是提高了幻象的少许耐久。(猴子的?)
* Fixed some minor technical issues with Mask of Madness
修正一些疯狂面罩的技术问题
* Fixed scoreboard player names when a player switches with a leaver
修正了当玩家与掉线玩家交换(-switch)后比分板上名字的问题
* Switch no longer works when only 1 person agrees in a 1v1 situation
交换(switch)命令不能在1v1且只有一人同意时有效
* Fixed Zombies continuing to spawn when the game is over
修正了小僵尸在游戏结束后还不断被召唤出来
* Fixed Eidolon Acquire range and reduced collision size a bit
Eidolon是哪个?... 他的攻击距离被修正 碰撞体积减小 =>原来是小谜团
* Fixed -switch with frozen leaver heroes
修正与被锁住的早退玩家交换(switch)的命令
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
地狱领主现在使用死骑的模型 而不是邪恶的阿耳赛斯(其实一样 只是大家这么要求的)
* You now have vision over the area you cast Blackhole in (260562)
谜团的黑洞拥有视野
* Fixed Aegis dropping when using -switch
修正交换命令导致的复活盾掉落
* Ball Lightning now gives a proper error message when casting without the required mana
修改了新蓝猫用大招如果魔法不够到达指定的距离 而出现的提示错误信息
* Fixed allied hero visibility when using -switch in -ah mode
修正在ah模式下swictch命令导致的视野问题
* When players swap heroes, the new player/heroid data for replay parsers are updated
交换英雄后 replay分析器会更新相关信息
* Changed the model on Eidolons and adjusted the scales a bit
Eidolons兄(小谜团)又来了..他的比例被调整
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
修正黑洞对魔免单位的沉默机制
* Fixed some bugs when using -switch with Meepo
修正狗头人用switch的bug
Demonic Conversion: 谜团的转化
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
将任何的非英雄单位撕裂(就是杀了)成3个小谜团
小谜团攻击了6次后就分裂自己一次...==>火焰领主的小火人来了...
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
不能转化5级以上的中立野怪
Experimental Runes实验型神符
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
废话一大堆 最后说了 不会改变现在的神符系统 大家先讨论 以后他再改
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
他说他还没计划怎么做这个模式
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
他之所以这么早放6.59是因为一些重要的代码修正. 他正计划为6.59b补完些东西(关于平衡方面的)然后假如一切正常就是6.60,并且会在这个版本中加入牛头人酋长这个新英雄
下载地址:
http://www.yxnpc.com/dota/DotA%20Allstars%20v6.59c.rar
* 修正了最近发现的一些溢出错误
6.59B改动
* 修正了因优化问题而导致技能/物品故障的几个bug
* 添加了隐藏任务:DotA v6.59b隐藏牛头人彩蛋全解
--------------------------------------------------------------------------------
6.59改动
翻译:WatLerkLingL|DCN,realwait|Replays.Net
* Some performance improvements
提高了画面表现
* You can no longer attack items you do not own if they are in the fountain area
你不能攻击泉水附近的不属于你的物品了
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
修正了一些内存错误
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
新加了技能cd的效果
* Reworked Enigma's Conversion (see details below)
重做了谜团的转化。(细节见下。)
* Fixed a bug with Towers AI not defending heroes properly
修正了一个塔的AI对英雄的判定不正确的bug。
* Reduced Ironwood Branch cost from 57 to 53 gold
铁枝树干的价格由57至53.
* Increased Blademail duration from 4 to 5 seconds
刃甲的持续时间由4s提升至5s。
* Improved Chaos Knight's cast point
改善了混沌骑士的攻击点。
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
增加一个-er模式。(实验性的神符 细节见下。)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
黑暗贤者的加速技能的持续时间由2/3.5/5/6.5提升至3/4.5/6/7.5。
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
先知的大招的魔法消耗由200/380/610降低至150/175/200。
* Improved Antimage's Strength by 2 points
敌法师的初始力量提升2点。
* Increased model size of hexed units a bit
将被妖术作用的单位的模型增大了一点。
* Increased Curse of the Silent AOE and reduced cooldown slightly
增加了静默诅咒的范围,轻微减少了持续时间。
* Decreased Powershot cooldown from 12 to 9 seconds
降低强力箭(风行者的技能)的cd,由12s到9s。
* Decreased Lightning Storm cooldown from 7 to 6 seconds
降低闪电风暴(好像是ts的)的cd,由7s至6s。
* Fixed Acid Spray from affecting Tombstone Zombies
现在炼金的酸雾不能对小僵尸作用了 (炼金T_T)
* Spectral Dagger no longer gives vision
幽鬼匕首不再有视野
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
重新平衡了死灵法师的腐蚀光环(尸王给他的),范围由250/500/750/1000,每秒1%的最大生命值减少;变为范围700/800/900/1000,每秒0.5/0.75/1/1.25%的最大生命值减少。
* Increased Fury Swipes buff duration from 3 to 5 seconds
增加熊战士的撕裂技能的持续时间3s至5s。
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
修正一个当用复活盾重生,而你在控制其他单位时的选择问题。
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
当一个玩家离开 他的物品栏会被replay记录以用来分析
* Improved Eidolons magic resistance a bit
好像是提高了幻象的少许耐久。(猴子的?)
* Fixed some minor technical issues with Mask of Madness
修正一些疯狂面罩的技术问题
* Fixed scoreboard player names when a player switches with a leaver
修正了当玩家与掉线玩家交换(-switch)后比分板上名字的问题
* Switch no longer works when only 1 person agrees in a 1v1 situation
交换(switch)命令不能在1v1且只有一人同意时有效
* Fixed Zombies continuing to spawn when the game is over
修正了小僵尸在游戏结束后还不断被召唤出来
* Fixed Eidolon Acquire range and reduced collision size a bit
Eidolon是哪个?... 他的攻击距离被修正 碰撞体积减小 =>原来是小谜团
* Fixed -switch with frozen leaver heroes
修正与被锁住的早退玩家交换(switch)的命令
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
地狱领主现在使用死骑的模型 而不是邪恶的阿耳赛斯(其实一样 只是大家这么要求的)
* You now have vision over the area you cast Blackhole in (260562)
谜团的黑洞拥有视野
* Fixed Aegis dropping when using -switch
修正交换命令导致的复活盾掉落
* Ball Lightning now gives a proper error message when casting without the required mana
修改了新蓝猫用大招如果魔法不够到达指定的距离 而出现的提示错误信息
* Fixed allied hero visibility when using -switch in -ah mode
修正在ah模式下swictch命令导致的视野问题
* When players swap heroes, the new player/heroid data for replay parsers are updated
交换英雄后 replay分析器会更新相关信息
* Changed the model on Eidolons and adjusted the scales a bit
Eidolons兄(小谜团)又来了..他的比例被调整
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
修正黑洞对魔免单位的沉默机制
* Fixed some bugs when using -switch with Meepo
修正狗头人用switch的bug
Demonic Conversion: 谜团的转化
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
将任何的非英雄单位撕裂(就是杀了)成3个小谜团
小谜团攻击了6次后就分裂自己一次...==>火焰领主的小火人来了...
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
不能转化5级以上的中立野怪
Experimental Runes实验型神符
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
废话一大堆 最后说了 不会改变现在的神符系统 大家先讨论 以后他再改
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
他说他还没计划怎么做这个模式
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
他之所以这么早放6.59是因为一些重要的代码修正. 他正计划为6.59b补完些东西(关于平衡方面的)然后假如一切正常就是6.60,并且会在这个版本中加入牛头人酋长这个新英雄
下载地址:
http://www.yxnpc.com/dota/DotA%20Allstars%20v6.59c.rar
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