帝国时代3亚洲王朝兵种战斗力修改
玩了几天亚洲王朝,全用中国感觉中国集团作战还能打赢,但单兵作战能力太差了(死微软把中国战力变得怎么差)尤其打日本时人死的像割麦子所以想用金山5(或其他方法)把中国单兵战斗...
玩了几天亚洲王朝,全用中国感觉中国集团作战还能打赢,但单兵作战能力太差了(死微软把中国战力变得怎么差)尤其打日本时人死的像割麦子所以想用金山5(或其他方法)把中国单兵战斗力改强了,请问大家怎么改啊?兵种代码都是什么啊?(本人是英语文盲)
请问data目录和protoy.xml的具体位置在哪?最好留下QQ号 展开
请问data目录和protoy.xml的具体位置在哪?最好留下QQ号 展开
展开全部
这个东西用游侠是修改不了的。
你可以手动修改protoy.xml(data目录下)来改变兵种的战斗力,具体如下:
====兵种代码====
ypChukonu中国连弩兵
yoQiangpikeman中国长枪兵
ypArquebuiser火绳枪手
ypChangdao长刀手
ypkeshik怯薛
ypStepperider草原骑兵
ypIronflail连枷骑兵
ypmeteorhammer流星锤骑兵
ypmonkchinese中国和尚
ypFlameThrower火焰喷射器
ypHandMortar虎蹲炮
ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改techtreey.xml)
ypSettlerasian中国农民
ypCastle城堡
----MOD最简易的教程----
右键单击protoy.xml,选择“编辑”
进入“编辑”查找“,查找”ypChangdao"
这个就是我们这一次的试验兵种:长刀手。
长刀手的资料如下
<Unit id ='912' name ='ypChangdao'>
<DBID>1336</DBID>
<DisplayNameID>60164</DisplayNameID>
<EditorNameID>60165</EditorNameID>以上不要改
<PopulationCount>1</PopulationCount>占用人口数
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>身体类型
<MaxVelocity>5.0000</MaxVelocity>最低移动速度
<MaxRunVelocity>7.0000</MaxRunVelocity>最高移动速度,通常掉队时才有
<MovementType>land</MovementType>目标类型,要是改成AIR就成飞的了,不要改
<TurnRate>18.0000</TurnRate>转身速度
<AnimFile>units\asians\chinese\changdao\changdao.xml</AnimFile>动画档案1,所有的动画档案一起改
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改
<PortraitIcon>units\asians\chinese\changdao\changdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改
<RolloverTextID>60163</RolloverTextID>
<ShortRolloverTextID>60162</ShortRolloverTextID>说明文编号,以上这两个暂时不要改,因为我还没弄太明白
<InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)
<MaxHitpoints>120.0000</MaxHitpoints>原始血量
<LOS>12.0000</LOS>
<UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战)
<TrainPoints>27.0000</TrainPoints>训练时间
<Bounty>10.0000</Bounty>
<BuildBounty>10.0000</BuildBounty>
<Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)
<AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)
<Armor type ='Hand' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防)
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractHeavyInfantry</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='1'>Stop</Command>可控制按扭,不要更改
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>handInfantrySplash.tactics</Tactics>兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。
比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳枪手),就必须同时修改<Tactics>和下面的攻击方式,否则会造成不能攻击的局面。
<ProtoAction>
<Name>BuildingAttack</Name>建筑物攻击
<Damage>21.000000</Damage>伤害
<DamageType>Siege</DamageType>伤害类型
<ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人……
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>守护建筑物攻击
<Damage>11.000000</Damage>伤害
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>守护攻击
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>伤害类型
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>GuardianAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>
</ProtoAction>
</Unit>
中国探险家
请查找Monkchinese
找到
<Unit id ='918' name ='ypMonkChinese'>
下面是中国和尚的资料
<Unit id ='918' name ='ypMonkChinese'>
<DBID>1345</DBID>
<DisplayNameID>60200</DisplayNameID>
<EditorNameID>60201</EditorNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Mobile</FormationCategory>
<MaxVelocity>4.5000</MaxVelocity>
<MaxRunVelocity>6.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\asians\chinese\monk\monk.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_64</Icon>
<MinimapIcon>ui\minimap\hero</MinimapIcon>
<PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon>
<SelectionPriority>5</SelectionPriority>
<RolloverTextID>60199</RolloverTextID>
<ShortRolloverTextID>69907</ShortRolloverTextID>
<InitialHitpoints>450.0000</InitialHitpoints>
<MaxHitpoints>450.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<TrainPoints>30.0000</TrainPoints>
<BuildLimit>1</BuildLimit>建造限制
<Bounty>90.0000</Bounty>
<Cost resourcetype ='Gold'>300.0000</Cost>造价
<AllowedAge>0</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>护甲
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Hero</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>AbstractChineseMonk</UnitType>
<UnitType>AbstractMonk</UnitType>这里以下是修改重点!!
<Train row ='0' page ='6' column ='1'>TradingPost</Train>建造贸易站
<Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>
<Train row ='0' page ='6' column ='2'>WarDog</Train>
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>
<Train row ='0' page ='6' column ='2'>PetJaguar</Train>
<Train row ='0' page ='6' column ='0'>YPPetPanda</Train>以上没用,因为是外国探险家的科技……
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>HeroName2</Flag>
<Flag>RotateInPlace</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>KnockoutDeath</Flag>
<Flag>NotDeleteable</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>ypchinesemonk.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>8.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<HitPercent>20.000000</HitPercent>
<DamageMultiplier>2.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>奇观治疗能力
<Type>Heal</Type>
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>
<ProtoAction>
<Name>RoundhouseAttack</Name>
<Damage>170.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Stun</Name>打昏
<Damage>30.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>0.000000</MinRange>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>Stun2</Name>再次打昏
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<MinRange>4.000000</MinRange>
<MaxRange>6.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
</Unit>
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>HeroName2</Flag>
<Flag>RotateInPlace</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>KnockoutDeath</Flag>
<Flag>NotDeleteable</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>ypchinesemonk.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>8.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<HitPercent>20.000000</HitPercent>
<DamageMultiplier>2.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>奇观治疗能力
<Type>Heal</Type>
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>
<ProtoAction>
<Name>RoundhouseAttack</Name>
<Damage>170.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Stun</Name>打昏
<Damage>30.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>0.000000</MinRange>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>Stun2</Name>再次打昏
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<MinRange>4.000000</MinRange> 最小射程
<MaxRange>6.000000</MaxRange> 最大射程
<ROF>3.000000</ROF>
</ProtoAction>
</Unit>
你可以手动修改protoy.xml(data目录下)来改变兵种的战斗力,具体如下:
====兵种代码====
ypChukonu中国连弩兵
yoQiangpikeman中国长枪兵
ypArquebuiser火绳枪手
ypChangdao长刀手
ypkeshik怯薛
ypStepperider草原骑兵
ypIronflail连枷骑兵
ypmeteorhammer流星锤骑兵
ypmonkchinese中国和尚
ypFlameThrower火焰喷射器
ypHandMortar虎蹲炮
ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改techtreey.xml)
ypSettlerasian中国农民
ypCastle城堡
----MOD最简易的教程----
右键单击protoy.xml,选择“编辑”
进入“编辑”查找“,查找”ypChangdao"
这个就是我们这一次的试验兵种:长刀手。
长刀手的资料如下
<Unit id ='912' name ='ypChangdao'>
<DBID>1336</DBID>
<DisplayNameID>60164</DisplayNameID>
<EditorNameID>60165</EditorNameID>以上不要改
<PopulationCount>1</PopulationCount>占用人口数
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>身体类型
<MaxVelocity>5.0000</MaxVelocity>最低移动速度
<MaxRunVelocity>7.0000</MaxRunVelocity>最高移动速度,通常掉队时才有
<MovementType>land</MovementType>目标类型,要是改成AIR就成飞的了,不要改
<TurnRate>18.0000</TurnRate>转身速度
<AnimFile>units\asians\chinese\changdao\changdao.xml</AnimFile>动画档案1,所有的动画档案一起改
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>动画档案2(图标),所有的动画档案一起改
<PortraitIcon>units\asians\chinese\changdao\changdao_icon_portrait</PortraitIcon>动画档案3,所有的动画档案一起改
<RolloverTextID>60163</RolloverTextID>
<ShortRolloverTextID>60162</ShortRolloverTextID>说明文编号,以上这两个暂时不要改,因为我还没弄太明白
<InitialHitpoints>120.0000</InitialHitpoints>可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)
<MaxHitpoints>120.0000</MaxHitpoints>原始血量
<LOS>12.0000</LOS>
<UnitAIType>HandCombative</UnitAIType>战斗类型(HandCombative是肉搏战)
<TrainPoints>27.0000</TrainPoints>训练时间
<Bounty>10.0000</Bounty>
<BuildBounty>10.0000</BuildBounty>
<Cost resourcetype ='Food'>95.0000</Cost>价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)
<AllowedAge>2</AllowedAge>可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)
<Armor type ='Hand' value ='0.2000'></Armor>装甲类型(其中Hand是近战防御,Ranged是远防)
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractHeavyInfantry</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='1'>Stop</Command>可控制按扭,不要更改
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>handInfantrySplash.tactics</Tactics>兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。
比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳枪手),就必须同时修改<Tactics>和下面的攻击方式,否则会造成不能攻击的局面。
<ProtoAction>
<Name>BuildingAttack</Name>建筑物攻击
<Damage>21.000000</Damage>伤害
<DamageType>Siege</DamageType>伤害类型
<ROF>3.000000</ROF>攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人……
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>守护建筑物攻击
<Damage>11.000000</Damage>伤害
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>守护攻击
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>伤害类型
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>攻击奖励AbstractLightInfantry是反轻装步兵
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>GuardianAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>13.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractCavalry'>2.000000</DamageBonus>
<DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus>
</ProtoAction>
</Unit>
中国探险家
请查找Monkchinese
找到
<Unit id ='918' name ='ypMonkChinese'>
下面是中国和尚的资料
<Unit id ='918' name ='ypMonkChinese'>
<DBID>1345</DBID>
<DisplayNameID>60200</DisplayNameID>
<EditorNameID>60201</EditorNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Mobile</FormationCategory>
<MaxVelocity>4.5000</MaxVelocity>
<MaxRunVelocity>6.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\asians\chinese\monk\monk.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_64</Icon>
<MinimapIcon>ui\minimap\hero</MinimapIcon>
<PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon>
<SelectionPriority>5</SelectionPriority>
<RolloverTextID>60199</RolloverTextID>
<ShortRolloverTextID>69907</ShortRolloverTextID>
<InitialHitpoints>450.0000</InitialHitpoints>
<MaxHitpoints>450.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<TrainPoints>30.0000</TrainPoints>
<BuildLimit>1</BuildLimit>建造限制
<Bounty>90.0000</Bounty>
<Cost resourcetype ='Gold'>300.0000</Cost>造价
<AllowedAge>0</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>护甲
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Hero</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>AbstractChineseMonk</UnitType>
<UnitType>AbstractMonk</UnitType>这里以下是修改重点!!
<Train row ='0' page ='6' column ='1'>TradingPost</Train>建造贸易站
<Train row ='0' page ='6' column ='0'>TownCenter</Train>城镇中心
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>
<Train row ='0' page ='6' column ='2'>WarDog</Train>
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>
<Train row ='0' page ='6' column ='2'>PetJaguar</Train>
<Train row ='0' page ='6' column ='0'>YPPetPanda</Train>以上没用,因为是外国探险家的科技……
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>HeroName2</Flag>
<Flag>RotateInPlace</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>KnockoutDeath</Flag>
<Flag>NotDeleteable</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>ypchinesemonk.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>8.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<HitPercent>20.000000</HitPercent>
<DamageMultiplier>2.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>奇观治疗能力
<Type>Heal</Type>
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>
<ProtoAction>
<Name>RoundhouseAttack</Name>
<Damage>170.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Stun</Name>打昏
<Damage>30.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>0.000000</MinRange>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>Stun2</Name>再次打昏
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<MinRange>4.000000</MinRange>
<MaxRange>6.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
</Unit>
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>建造弟子
注意!我们在这里修改一下加入一行“<Train row ='0' page ='0' column ='0'>Factory</Train>”好了,您的探险家可以制造工厂了……
加入“<Train row ='0' page ='0' column ='0'>ypArquebuiser</Train>”您的探险家可以建造火绳枪手了……
加入“<Train row ='0' page ='0' column ='0'>ypConsulateZweihander</Train>”您的探险家可以建造领事馆近卫德国双手剑士了……
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>教化弟子
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>HeroName2</Flag>
<Flag>RotateInPlace</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>KnockoutDeath</Flag>
<Flag>NotDeleteable</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>ypchinesemonk.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>8.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>反怪攻击,3倍加成
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>反村民,只有0.25倍伤害
<DamageBonus type ='Hero'>0.750000</DamageBonus>反英雄,只有0.75倍伤害
注意! 这里加入“<DamageArea>2.000000</DamageArea>”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<HitPercent>20.000000</HitPercent>
<DamageMultiplier>2.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>奇观治疗能力
<Type>Heal</Type>
<Rate type ='LogicalTypeHealed'>6.000000</Rate>改为66是飞速治疗,660是……
</ProtoAction>
<ProtoAction>
<Name>RoundhouseAttack</Name>
<Damage>170.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Stun</Name>打昏
<Damage>30.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>0.000000</MinRange>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>Stun2</Name>再次打昏
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<MinRange>4.000000</MinRange> 最小射程
<MaxRange>6.000000</MaxRange> 最大射程
<ROF>3.000000</ROF>
</ProtoAction>
</Unit>
参考资料: http://tieba.baidu.com/f?kz=369440938
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